Skip to content

Posts from Necromancer versus Light Elf.

No ratings yet — be the first to rate!
15 years ago
Auto-translated
Good afternoon! Could you please tell me if it's actually possible to win, and if so, describe how it can be done? The map is very large, and the game is being played as a Necromancer. The opponent is a High Elf, Wingael. The game is in the late stage. Thank you in advance.

Added 36 minutes later
If it's this option: Hero: Orson. Dark Mastery: Curse, Pain, Dark Regeneration. (Dark skills to cast Dominate, Berserk, and mass spells.) Arcane Mastery: Distraction. (To quickly Dominate and etc., and to stun the enemy hero if they cast spells.) Attack Mastery: Tactics, Battle Fury, Magic Resistance. (Increase attack, position units as desired or negate bonuses, increase damage, move faster.) Defense Mastery: Resistance, Stone Skin, Dodge. (Defense is very, very important, +9, -20%.) Advanced Education: Lord of the Dead (Increases main stats, +2 spells, +1 knowledge.) This is right before the battle. Before that, I think I'll take Logistics and Pathfinding instead of Arcane Mastery, and in education, go up to Mentoring. Then, transfer skills to a Mentor and re-spec. More heroes trained with Mentoring for Necromancy. So, something like that.
User Avatar
15 years ago
Auto-translated
Winning is quite possible, but I usually choose Naadir when playing against Elves.
15 years ago
Auto-translated
And what makes Naadir better, and what is the principle behind his development? Thanks.
User Avatar
15 years ago
Auto-translated
/topic/3649/ Here I wrote about a good strategy against Orcs in the late game. I'm sure it will work against Elves too. You can also go for СА. The main thing is to take Warrior Skeletons and protect as many troops as possible from Light Archers. And eliminate them as quickly as possible. Or subdue them, or use another stronger Elf unit – Ents – and attack those same archers. In general, in a Necromancer vs. Elf battle in the late game, it’s 80%/20%. So I don't think there's anything to be afraid of.
User Avatar
15 years ago
Auto-translated
What makes Naadir better, and what is the principle behind his development?

The fact that you can quickly block archers and druids with ghosts. And also remove retaliation.

The main principle of development is to take defense from Damage Reduction. And the rest – depending on the situation.
In reply to Саня Изи
15 years ago
Auto-translated
Lord_de_Sat
The advantage lies in the ability to quickly block ranged attackers – archers and druids – with ghosts. And to retaliate.

The main principle of development is to take defense from the Dungeon. And the rest – depending on the situation.

It's easier to cast a general dispel spell, if that's what you mean. By the time you kill someone to create a ghost unit in their place, you'll lose half your troops if your defense is insufficient.

The question is, is your Wingael focused on light magic? I mean, is this not a noob-Wingael build focused on attack, leadership, and luck? If he's focused on light, it will be quite difficult.

Furthermore, it's not a good idea to cover your undead with several squads of warriors, as the elf has "Arrow Storm." But you need to take warriors, as they will protect your strongest units, because elven archers are dangerous because they ignore 50% of defense. It's better to protect vampires, messengers, and liches, or dragons.

Regarding your hero development strategy, I think I agree with you. I always use this build against elves. You just need to increase defense (i.e., in arenas, always take +2 defense instead of +2 attack) and raise as many unupgraded undead units of levels 1, 2, 6, and 7 as possible, so that you can upgrade them later.

There is another interesting tactic against elves, if there are many utopias or castles on the map. In general, if there is an opportunity to acquire high-level spells of any school. Then, again, you go for defense (with reflection and grave chill), but you also develop light magic (in which you primarily develop fire resistance), as well as chaos with Fire Lord and pyrokinesis, you use artifacts to cast Ice Shield or something similar, and it's very good if you find the Sar-Iss staff – and then you cast Armageddon. This is a real force with a necromancer.
User Avatar
15 years ago
Auto-translated
It's easier to cast a general Dispel spell, if you think about it. By the time you kill someone to create a stack of ghosts in their place, you'll lose half your troops if your defense is insufficient.

Fairies and dancers are killed very quickly. A couple of stacks of ghosts will be enough to block the archers. And since there is anti-magic against Dispel, there is no other way (more effective) to block the archers.
In reply to Саня Изи
15 years ago
Auto-translated
Lord_de_Sat
The fairies and dancers are killed very quickly. A couple of stacks with ghosts will be enough to block the archers. And since there is antimagic against dispersion, there is no other way to block the archers.

Hmm, don't the dancers and fairies rush to our troops at the very beginning?) Well, we'll kill a squad of fairies, after that it will take at least 2 more turns to reach the archers. And I wouldn't even talk about alternate dancers; it's very difficult to defeat them after they've moved their full range under a light elf with his defense:smile26:
User Avatar
15 years ago
Auto-translated
Hmm, don't dancers and fairies initially rely on our troops?)

And isn't it convenient to eliminate them?
Well, we'll kill a squad of fairies, after that it will take at least 2 more turns to reach the archers.

Are there any other options?
And I wouldn't even talk about alternate dancers; eliminating them after they've moved their full range under a light elf with his defense is quite difficult.

Not more difficult than unicorns, ents, and dragons.
In reply to Саня Изи
15 years ago
Auto-translated
Lord_de_Sat
Are there any other options?
My aforementioned tactic with Chaos and Light.

Next:
Scatter is cast on everyone (or almost everyone). Sure, a hero can remove it from the archers with antimagic. So what? Will he just move around with archers? And I just happen to have a hero with the next spell, Subjugate, ready to target those standing near the archers, most often these are Ents (thanks to skillful spellcasting, spending half the turn due to the massiveness of Darkness and distraction) :D
User Avatar
15 years ago
Auto-translated
My aforementioned tactic with Chaos and Light
is exactly what this hero with the next enchantment skill is for
(thanks to skillful spellcasting)

Hmm... Three magic skills, and spellcasting on top of that. What kind of monstrosity is this?

I don't know how you play, but I've never had any problems with Naadir. Anyway, everyone is sticking to their own opinion.
15 years ago
Auto-translated
Why do I have to explain everything every time?

Of course, if I'm going with a Light and Chaos build, I won't take Dark Magic, Summoning, or possibly even Sorcery.

Okay, let's play. I'll be a Light Elf, and you be Naadir? ) I'll be back in a week.
User Avatar
15 years ago
Auto-translated
I think I've come up with a foolproof strategy for playing as Wingard, especially against Necromancers, and particularly on larger maps. Stock up on archers and another less aggressive unit that can move immediately after them, and prioritize units with initiative and diplomacy skills. Then, start wearing down the enemy. The chances of the elf's troops going first are very high. Then, unleash your archers and any other units that can attack, and then retreat. Repeat until the enemy army is completely decimated. Now I understand why Wingard is considered an overpowered hero.
15 years ago
Auto-translated
before the turn of the archers, the butterflies (sometimes even twice) have time to move, and they have area-of-effect retaliation ;), as well as dragons and dancers - therefore, most often the opponent has to retreat.
User Avatar
15 years ago
Auto-translated
RaiseTheDead, you're forgetting about sharp intellect, shackles of inevitability, and many other things. And this ability won't give you anything, even Dark Elves, who have it implemented much more effectively, don't always use it against a Necromancer.

Statistics

Welcome our newest member: recijeb