Skip to content

Posts from Tactical techniques for conducting battles in Heroes of Might and Magic II. Auto-translated

No ratings yet — be the first to rate!
In reply to Qwerty
User Avatar
#16
Auto-translated
Qwerty;48878
If the castle isn't too strong, trolls are quite helpful.
If it's stronger, then titans.

To capture castles without archers and flying units, there are three good options: the ballistics skill, an artifact that allows a catapult to fire twice, and the combat teleport spell. Using this spell on hydras usually yields interesting results:)))

Well, hydras and teleportation – that's a classic!:D
In principle, I used almost the same tactic on an XL map when playing as Barbarians, but without the artifact!
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
User Avatar
#17
Auto-translated
Without artwork, it's more difficult. But if magic is also scarce, then attempting to storm the castle makes no sense. It's better to switch to a siege and let them come out on their own.
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
User Avatar
#19
Auto-translated
It's not a big deal either. While one hero is laying siege, the others can capture mines, resources, and dwellings. Defending is a losing tactic.
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
User Avatar
#21
Auto-translated
Then, forget about that hero who is in the castle. Leave him for later. He will have to come out eventually, sooner or later.
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
In reply to AlexeyPank
User Avatar
#22
Auto-translated
That’s how everyone does it. There’s no other way. Remember that his troops are also gathering, so you shouldn’t lay siege for too long.
Alliance of Lightлидер клана (список кланов на HW) :)

ФЛУДОВСКИЕ ССЫЛКИ! — сообщить о бесполезной теме/сообщении.
User Avatar
#23
Auto-translated
If troops are gathering but there's no money, the troops are useless. The computer simply has to send units to the mines to gather resources. This is when you need to strike. Because the income from a castle, at 1000-1250 gold, is clearly not enough to replenish the troops. And blind attacks during a siege don't always help – towers still fire.
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
In reply to AlexeyPank
User Avatar
#24
Auto-translated
Yeah, that's right. I usually lure the enemy hero into some kind of Utopia or similar structure in the nearby area if he's hiding.
Alliance of Lightлидер клана (список кланов на HW) :)

ФЛУДОВСКИЕ ССЫЛКИ! — сообщить о бесполезной теме/сообщении.
User Avatar
#25
Auto-translated
Even in the second Heroes game, you could take a secondary hero, give them slow but sturdy units, and send them to capture mines. Meanwhile, the main hero would be fighting battles.
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
In reply to AlexeyPank
User Avatar
#26
Auto-translated
Yes, often these strong units don't even get a chance to participate in battles. As a result, they just occupy a slot. It's beneficial to temporarily assign them to a secondary hero and then, when the time comes, take them back. By the way, this isn't just possible in the second game.
Alliance of Lightлидер клана (список кланов на HW) :)

ФЛУДОВСКИЕ ССЫЛКИ! — сообщить о бесполезной теме/сообщении.
User Avatar
#27
Auto-translated
In the second game, this was especially relevant. There were fewer units, but there was no point in taking them all. This provided an opportunity to sell the less important ones.
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
User Avatar
#29
Auto-translated
In battle, you can also use the following tactic: throw cheap units forward as bait. Ideally, use units that are very resistant to damage, such as zombies, dwarves, etc. While the AI is busy dealing with them, it won't try to escape, and you can use this time to attack it with your stronger units.
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
In reply to AlexeyPank
User Avatar
#30
Auto-translated
AlexeyPank;49755
In battle, you can also use this tactic: throw cheap units forward as bait. Preferably, use very durable units, like zombies, dwarves, etc. While the AI is busy dealing with them, it won't try to escape, and you can attack it with your stronger units.

That's right, although battle dwarves deal very good damage... if they can get close!:D
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание