последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание
New here? I'm Roha — want a quick tour?
We could probably add a chat feature to the Castle, but I doubt they'll get around to it, at least within the next year.
I'm a little tired of the routine of translating HD to a new platform...
...
- continuous display of the remaining time for a turn in the format (hh:)mm:ss, regardless of which window is active (even the message window).
(I'm basically just a step away from implementing a chess timer)...
- start the turn timer after clicking "OK" in the message preceding the turn.
- a wider choice of turn duration (I don't know how to do it: you can set any time from 1 to ?, or you can simply add 3 minutes)
- alliance selection with a user-friendly interface in the original style.
I don't know if it's necessary: - you can increase the waiting time for a response from the player, after which the game writes: has left the game (you have become the server), you can add a dialog box with the question: unable to..., try again?
I was a bit tired of the routine of porting HD to a new platform and, out of curiosity, explored the following directions:
In the tournament module* for HD 3, there will definitely be:(as always, everything is optional):
- displaying the chat in the city window (there might also be the ability to type, I'm not sure yet; it already works for me, but intermittently :) )
- continuous display of the remaining turn time in the format (hh:)mm:ss, regardless of which window is active (even the message window).
(In principle, I'm just a step away from implementing a chess timer)
- starting the turn timer after clicking on the "OK" button in the message preceding the turn.
- a wider selection of turn duration (I'm not sure how to do it: either any time from 1 to ?, or just add 3 minutes)
- alliance selection with a user-friendly interface in the original style.
- new fixes for original bugs: refugee camps, admiral's hat.
- the calculation of a hero standing on the outer market will be removed when quickly summoning the market.
- a number of options will be transferred to the game and will have a graphical interface.
I don't know if it's necessary: - it is possible to increase the waiting time for a response from a player, after which the game writes: has left the game (you have become the server); it is possible to add a dialog box with a question: unable to..., try again?
...
* functionality that does not involve high resolutions and minimal expansion of the game interface will be separated into a separate module. (inviting a hero to the tavern, fixing game bugs, choosing paths, etc.)
a number of options, including options for existing fixes for game bugs in HD 2.9x, will only be available when playing HD+module vs HD+module.
In the Tournament module for HD 3, there will definitely be (as always, everything is optional):
- displaying the chat in the city window (there might also be the ability to type, I'm not sure yet, it already works for me, but intermittently :) )
- continuous display of the remaining turn time in the format (hh:)mm:ss, regardless of which window is active (even the message window).
- a wider choice of turn duration (I don't know how to do it: you can set any time from 1 to ?, or you can simply add 3 minutes).
- alliance selection with a user-friendly interface in the original style.
- new fixes for original bugs: refugee camps, admiral's hat.
I don't know if it's necessary: - you can increase the waiting time for a response from the player, after which the game writes: has left the game (you have become the server), you can add a dialog box asking: unable to..., try again?
P.S. I started digging a little into password-protected saves, but the prospects are still unclear.
* functionality that does not affect high resolutions and the minimum expansion of the game interface will be highlighted in a separate module. (inviting a hero to the tavern, fixing game bugs, choosing paths, etc.)
a number of options, including options for existing HD 2.9x fixes for game bugs, will only be available when playing HD+module vs HD+module.
- new fixes for original bugs: refugee camps, admiral's hat.
Okay, I agree. There won't be options. Or rather, there will be one: SOD gameplay/no SOD gameplay. It's simpler for me.
The inability to peek and cheat with artifacts = no SOD gameplay.
The inability to view the map and saves (when implementing password-protected saves) = no SOD gameplay.
Changing the timer's operation = no SOD gameplay.
Displaying move points = no SOD gameplay.
Inviting a hero in single-player, healing the map, choosing alliances - let's consider these as SOD.
Regarding roads - I don't know. Level 2 - probably not SOD after all.
***
I came up with something regarding the chat log. It can be written to the save file (while maintaining compatibility with SOD) - it should be easy to implement. It's convenient, and it will be quite difficult to fake the chat. Especially if it's written to the save file in an encrypted form (even with the most basic encryption).
***
HD+AdvancedSOD won't disappear, don't worry.
However, everyone understands that pure SOD is not perfect. Those who only support SOD don't accept TE/VT because they don't want to replace one traditional, albeit imperfect, feature with another, controversial, imperfect feature.
Why not create a separate mod with very balanced, cautious, and subtle changes, even if there are only a few?
Someone might ask, why shouldn't I focus my efforts on developing and improving, say, VT, why should I create my own mod with blackjack and hookers? I'll answer: I don't like everything based on the WoG base, not only because of its radicalism, tastelessness, and mishmash (even if it's minimized in VT, it's still there), but also as a programmer, I don't like WoG solutions; I just don't like this platform and its implementation in general. And I want to make an even better game.
Even though I don't particularly enjoy turn-based games, I do appreciate the timer because I don't like waiting while someone idly fiddles around during a battle and wastes my time. If you want to think, that's fine, but you should pay for it with a timer! And when you start playing HotA+U, you should already be prepared to strain your brain for 3-4 hours a week. Sorry, but that doesn't appeal to me anymore.

The problem is that sometimes a person isn't just thinking strategically, but is simply moving golems around the map, and it's strange that they should be penalized for this by having two or three units miss their turn.