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Action plan for the next night.
After the execution, determine Kitz's role and act according to this plan.
1)Kitz is the Whisperer.
1. The Governor uses Military on Slonik. We execute the escapee the next day if it makes sense.
2. The Knight blocks Amko — if he is the Dancer, he still has 50% protection, and blocking his move is beneficial for us.
3. The Golem covers the Knight — without the Mistress, there is no risk.
4. The Witch poisons Luis again.
5. The Thief steals Jose's vote.
6. The Abbot insures the Thief.
Thus, the town might suffer no losses at all. If there is a loss, it will be only one, and that's while we have ALL our votes + one mafia vote.
The layout after the military action and in case of a loss (considering the worst-case scenario: loss of a townsperson and release of a mafia member) will be 7/4. As for the votes — with the Governor's double and the mafia vote stolen by the Thief, we will have 9 votes with 7 required.
2) Kitz is the Dancer.
1. The Knight kills Slonik. He cannot kill anyone other than the Mistress herself — he would hit the Mistress's protection and die.
Blocking makes no sense, as it would only lead to another role going for the kill. The Whisperer cannot be blocked. Therefore, the optimal move is killing Slonik.
2. The Governor throws Amko in prison. If the Whisperer blocks him, she will deprive him of the double vote. But she will do that anyway if there is no threat to the Mistress's life.
Therefore, this combination of moves is the most logical — the Whisperer will deprive the town of the double regardless, but this way the Mistress will die.
3. The Thief steals Jose's vote.
4. The Golem protects TaKo — trust me, it's really necessary. Even if the Mistress kills you, the Abbot will resurrect you the next night. They won't be able to block the Abbot, otherwise the Governor and Knight will wipe out all the mafia. You risk nothing, really, but this action is necessary.
5. The Abbot insures one of the roles at his discretion.
6. The Witch poisons Jose.
Thus, the town will have a maximum of 1 loss and lose the double vote, while the mafia will likely lose their Mistress.
The count will be 7/4, meaning 7 votes will be needed for execution. Purely without the double, we will have 6 votes for 7 players, but taking into account the vote stolen by the Thief — that's exactly the 7 required votes. This option isn't the most pleasant, but we can't achieve anything better with this layout.
3) Kitz is the Sorceress.
A sad option, but victory is still possible. In this scenario, Jose is the Killer, and Luis and Amko are the Dancer and Whisperer, though it's unknown who is who. Either way, only one mafia vote will be removed.
1. The Knight kills Slonik. He cannot kill anyone other than the Mistress herself — he would hit the Mistress's protection and die.
Blocking makes no sense, as it would only lead to another role going for the kill. The Whisperer cannot be blocked. Therefore, the optimal move is killing Slonik.
2. The Governor throws Jose in prison. If the Whisperer blocks him, she will deprive him of the double vote. But she will do that anyway if there is no threat to the Mistress's life and if it's Amko rather than Luis.
Therefore, this combination of moves is the most logical — the Whisperer will deprive the town of the double regardless, but this way the Mistress will die.
3. The Thief steals Amko's vote.
4. The Golem protects TaKo — trust me, it's really necessary. Even if the Mistress kills you, the Abbot will resurrect you the next night. They won't be able to block the Abbot, otherwise the Governor and Knight will wipe out all the mafia. You risk nothing, really, but this action is necessary.
5. Similarly, the Abbot insures one of the roles at his discretion.
6. The Witch poisons Amko. Request: if you find out from Vis that poisoning does not work on the Whisperer (as a subtype of block), use it on Luis.
This option is almost identical to option two, just because of the potentially unpoisonable Whisperer. If Luis is the Whisperer, all the better, as the mafia could lose two players at once. That is, we need to act considering the worst, but hoping for the best.
4) Kitz is the Killer.
And this option is completely identical to option 3 — because here only the roles of Kitz and Jose are swapped: Kitz becomes the Killer and Jose becomes the Sorceress. Changing the potential killing mafia member changes nothing, so the action plan is the same.
1. The Knight kills Slonik. He cannot kill anyone other than the Mistress herself — he would hit the Mistress's protection and die.
Blocking makes no sense, as it would only lead to another role going for the kill. The Whisperer cannot be blocked. Therefore, the optimal move is killing Slonik.
2. The Governor throws Jose in prison. If the Whisperer blocks him, she will deprive him of the double vote. But she will do that anyway if there is no threat to the Mistress's life and if it's Amko rather than Luis.
Therefore, this combination of moves is the most logical — the Whisperer will deprive the town of the double regardless,