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Posts from Heroes 6 - Discussion

4.3 (15 ratings)
15 years ago
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Has anyone tested whether ArtMoney works?
In reply to Aland160
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15 years ago
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Aland160
Has anyone tested whether ArtMoney works?
ArtMoney for the beta? Why?
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15 years ago
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ArtMoney? Why?
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15 years ago
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ArtMoney? Why?
It's obvious. Level, reputation, troops, resources, etc. For testing.
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15 years ago
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What exactly are you testing?
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15 years ago
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Of course, it's for beta testing:cool! We'll help the developers disable all ways to cheat :).
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15 years ago
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They completely ruined the legendary strategy game! They turned it into an RPG and completely forgot about the game's features that were perfected since the very beginning of the series! Heroes 3 remains the pinnacle of the series, and Heroes 5 is also a logical continuation, but Heroes 6 is an epic fail! It would have been better to remake Heroes 3 on a new engine in 3D, rather than creating a new game, IMHO.
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15 years ago
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In my opinion, it’s still too early to judge whether H6 is an “epic fail.” It didn’t become an RPG – you can still hire other heroes, it’s just that now it’s more beneficial to focus on the main hero. Personally, before evaluating the game, I would like to see the plot as well. After all, the plot is part of the atmosphere, which is currently lacking.
15 years ago
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The only thing that pleased me was that the beta key was sent on the same day. I still play Heroes 5, and here's why: even with the same map and two identical heroes, it's very difficult to develop them in the same way, so each game is unique and different. I've come to the conclusion that the creators of this game (Heroes 6) never played the previous Heroes games. And here's why: 1. Half of all tactics in the game were based on the strategy of "I'll overwhelm the enemy with 50 elves against 50 dragons." Now, there's no point in protecting archers, as every faction has ranged units that deal as much damage as the magic users in Heroes 5. :smile19: 2. The hero's influence, and therefore your own participation, on the outcome of the battle is minimal. For example, I, with an 8th-level hero (attack = 8) and an army only twice as large, defeated an 18th-level hero (attack = 37) on auto-battle. (Defense was approximately the same, and no damage spells were used). The most reliable tactic has become capturing resources and dwellings and simply sitting and accumulating troops. 3. There's no point in having high-level units at all! 50 pikemen can easily defeat your 7th-level unit. Imagine that in Heroes 3 or 5. I think each of you played as the Fire Mage of the Silver Cities and remembers the pleasant feeling of intellectual triumph when you defeated the enemy's castle with 50 magnetic golems, wiping out their monthly production. :smile03: You could have named this game anything, but not Heroes 6. After 2-3 battles, I just turn on auto-battle because there's practically no point in your participation in the process. 4. You can't play without losses! :smile35:, no matter how hard you try. Therefore, the value of an artifact should be assessed based on the units lost, and I haven't seen any artifacts that would make it worthwhile to capture them. And how pleasant it was to replay battles over and over again to win without losing a single unit. :smile27: I'm furious, I'm disappointed by the wasted money and unfulfilled expectations. I always compared Heroes to chess, but Heroes 6 is only comparable to :smile18:
In reply to Alexxxok
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15 years ago
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Alexxxok
The only thing that pleased me was that the beta key was sent on the same day. I still play Heroes 5, and here's why: even with the same map and two identical heroes, it's very difficult to develop them; as a result, each of your games is unique and different.
I've come to the conclusion that the creators of this game (Heroes 6) never played the previous Heroes games. And here's why:
1. Half of all tactics in the game were based on the tactic of "I'll overwhelm fifty dragons with my fifty elves." Now, there's no point in protecting archers, as every faction has ranged units that deal damage like the mages from Heroes 5:smile19:.
2. The influence of the hero himself, and therefore your own participation, on the outcome of the battle is minimal. And here's why: I defeated an 18th-level hero (attack=37) with an 8th-level hero (attack=8) and an army that was only twice as large, on auto-battle. (The defense was approximately the same, and no magic damage was used).
The most reliable tactic has become capturing resources and dwellings, and then just sitting and accumulating troops.
3. There's no point in having high-level units at all! 50 pikemen can easily defeat your 7th-level unit. Imagine that in Heroes 3 or 5.
I think each of you played as the Fire Mage of the Silver Cities and remembers the pleasant feeling of intellectual triumph when you defeated the enemy's monthly castle growth with 50 magnetic golems:smile03:.
You should have called this game anything but Heroes 6.
After 2-3 battles, I just turn on auto-battle because there's practically no point in your participation in the process.
4. You can't play without losses! :smile35:, no matter how hard you try. Therefore, the value of an artifact should be assessed based on the units lost, and I haven't seen any artifacts that would make it worthwhile to capture them.
And how pleasant it was to replay battles over and over again to win without losing a single unit:smile27:.
I'm furious; I'm disappointed by the money spent and the unfulfilled expectations. I always compared Heroes to chess; Heroes 6 is only comparable to :smile18:.

I agree.
The game is complete garbage. This is already clear from the beta.
To be honest, I've already forgotten about it.
We're waiting for the 7th installment.
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15 years ago
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I liked it. It's definitely better than the third and fifth installments. It doesn't quite reach the level of the fourth game, but it's still good.
In reply to codenameray
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15 years ago
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codenameray
I agree.
The game is complete garbage. This is already clear from the beta.
To be honest, I've already forgotten about it.
We're waiting for the 7th installment.
These phrases remind me of when Disciples 3 was released! Have two great series simply turned into ordinary games for current developers?!
In reply to 5p74
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15 years ago
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5p74
These phrases remind me of when Disciples 3 was released! Have two great series simply turned into ordinary games for today's developers?!

I'll say more: forget about the old games. All the legendary series are being mercilessly ruined now. This applies not only to Heroes and Disciples.
Red Alert, C&C, Unreal, Sims, NFS, Silent Hill, Resident Evil, Neverwinter Nights, WH 40k Dawn of War... even the recent Duke Nukem... the list goes on. All the latest installments of these famous games are much worse than the previous ones.
At the same time, games like The Witcher, the new Batman, or Bulletstorm literally made me clap my hands with delight, even though I didn't even see the screenshots when installing them and didn't know what I was installing. Just friends recommended them.

My opinion: you can't endlessly milk something out of the same idea, hiding behind a loud title. Some series really should be ended. Sometimes it is very important to stop in time.
This does not yet apply to Heroes - the game still has potential, and a lot of it, but a lot depends on a competent development team. Nival managed to bring the game to a new level, to make it better. And I would simply kick Black Hole out with dirty rags...
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15 years ago
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In my opinion, Heroes 5 didn't improve the game in any way. Perhaps the gameplay is better, but not in all aspects.
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15 years ago
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You’re really getting on my nerves.

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