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Playing as Dungeon: best lore heroes, Adgit, Das, Gunnar. Skills: Attack, Defense, Wisdom, Earth Magic, Air Magic, Water Magic, Morale or Luck (the rest I fill with artifacts), Logistics, and Pathfinding. Warrior + level 1-2 magic = death to all. In battle, whoever attacks first wins, so either Haste or Slow (which is riskier) due to artifacts and skill. What's the point of curses, blessings, blinds, etc., when because of Haste, half your army is wiped out before your turn?
Added after 14 minutes
Ladies and gentlemen, I present to you the most garbage town ---- Tower!!!! Only Nagas and Titans are worth anything there, Gremlins are only good for mobs, and against a human they can be easily blocked, Gargoyles are dead junk, Golems are purely defensive, or you can risk Armageddon with them, Mages are good but their weak defense means they die quickly, Genies have low armor and HP, and random spell can only be allowed on neutrals or during siege (theoretically during siege) they die fast. Titans with their 40-60 damage kill my Dragon.
Added after 1 hour 49 minutes
And also the territory is garbage snow, so heroes not from Tower are good harvesters only with Pathfinding; on Jebus Cross, a rush is only successful if there are external dwellings of Titans.
Added after 3 hours 29 minutes
Analysis and tactics of the Dungeon town:
Level 1 creature: Troglodyte 5,4,1-3,6,5 - average unit compared to Halberdier: 6,5,2-3,10,5; Centaur Captain:6,3,2-3,10,8; Master Gremlin:4,4,1-2,4,5; Imp:4,4,1-2,4,7; Skeleton:6,6,1-3,6,5; Troglodyte:5,4,1-3,6,5; Hobgoblin:5,3,1-2,5,7; Gnoll:4,6,2-3,6,5; Sprite:2,2,1-3,3,9 (but attacks without retaliation).
Level 2 creature: Harpy Hag - best unit of its level (especially with Lore).
Archer:6,3,2-3,10,6 (attacks twice);
Dwarf:7,7,2-4,20,5 (40% magic resist);
Gargoyle:7,7,2-3,16,9 (immune to Sacrifice and Resurrection spells, has morale);
Magog:7,4,2-4,13,6 (attacks with a fireball hitting multiple adjacent units);
Zombie:5,5,2-3,20,4 (can infect with syphilis for 3 rounds -2 attack and defense);
Harpy Hag:6,6,1-4,14,9 (attacks and returns, enemy does not retaliate);
Marauder:8,5,3-4,10,8 (one of the best units, attacks twice);
Lizard Legionnaire:6,8,2-5,15,5 (sturdy shooter =));
Air Elemental:9,9,2-8,25,8 (not the best level unit, melee without penalty, shooter, immune to Meteor Shower, takes x2 from Armageddon and Lightning Bolt is not moral):
Level 3 creature: Evil Eye - best unit of its level.
Griffin:9,9,3-6,25,9 (always retaliates, a pain in the neck, kill with shooters or one hit, or blind, etc.);
Grand Elf:9,5,3-5,15,7 (shoots twice, a deadly killer at range, but in melee a Gremlin);
Iron Golem:9,10,4-5,35,5 (25% magic damage reduction, their style is defense);
Cerberus:10,8,2-7,25,8 (attacks without retaliation multiple enemies in front);
Wraith:7,7,3-5,18,7 (regenerates, drains 2 mana, dies well but hits decent);
Beholder:10,8,3-5,22,7 (melee without penalty, sturdy shooter, essentially best at this level);
Orc Chieftain:8,4,2-5,20,5 (meat shooter with normal attack but weak defense and penalty);
Mighty Gorgon:8,10,2-5,20,13 (cool armored unit, casts Dispel and Weakness);
Ice Elemental:8,10,3-7,30,6 (shooter, takes x2 fire damage, penalty sucks);
Level 4 creature:
Crusader:12,12,6-10,35,6 (mega-killer, especially with hero Sorsha + luck);
Pegasus:9,10,5-9,30,12 (adds 2 mana to enemy spell cost, good tactical unit);
Arch Mage:12,9,7-9,30,7 (shooter, no penalty in melee or for walls, spells cheaper, good unit);
Horned Demon:10,10,4-6,40,6 (walking meat but tough and fat + Haste can cause a lot of trouble);
Vampire Lord:10,10,5-8,40,9 (huge pain in the neck, terror of any shooters with penalty, enemy does not retaliate, HP drained replenishes vampires and restores their numbers);
Medusa Gorgon:10,10,6-8,30,6 (powerful shooter with 8 shots, attacks without penalty, 20% to petrify, unit capable of changing battle outcome with skill);
Ogre Mage:13,7,7-12,60,5 (foot soldier casts Bloodlust, very tough and strong but slow);
Greater Basilisk:12,12,6-10,40,7 (foot unit, powerful and tough, 20% to petrify decides the battlefield);
Fire Elemental:12,8,4-6,35,8 (immune to fire, takes x2 ice damage, strong foot unit);
Level 5 creature:
Zealot:12,10,10-12,30,7 (powerful shooter, no penalty in melee);
Dendroid Soldier:9,12,10-14,65,4 (powerful fighter/defender, roots its victims preventing movement, saves archers);
Master Genie:12,12,13-16,40,11 (casts random spells on own units, enemies of Efreeti, in practice die fast);
Pit Lord:13,13,13-17,45,7 (foot soldier meat, raises other meat (non-upgraded demons) from corpses of allies);
Lich:13,10,11-15,40,7 (powerful shooter attacks with cloud of death hitting multiple adjacent units);
Minotaur King:15,15,12-20,50,8 (foot soldier, always good morale, one of the best damaging units of the level, also tough);
Thunderbird:13,11,11-15,60,11 (flying unit, 20% lightning strike, this skill is weak, dead flier, but hits hard);
Mighty Gorgon:11,16,12-16,70,6 (DEATH STARE, foot soldier, very tough, hits hard, skill additionally kills a couple of units regardless of level, be it even an Azure Dragon, death for all serpentine and level 6 and 7 creatures, often works on serpent creatures: dragons, Wyverns, Medusas, Wyverns, Hydras);
Magma Elemental:11,11,6-10,40,6 (foot soldier slow, junk);
Level 6 creature:
Champion:16,16,20-25,100,9 (cavalry foot unit)
Level 7 creature: Black Dragon - one of the best units of its level, however loses to Titans, Archangels, Spellweavers, but is balanced by magic immunity and high speed. Saves in cases when the enemy uses Haste or Slow, ideal for using Armageddon, second only to Phoenix.
Added after 1 minute
Damn, accidentally posted without finishing and didn't edit it