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19 years ago
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Race: Ravulfs

City: Palace

Hero: Priest

Symbol: "Reikhor's Yataghan"

Colors: brown, yellow, orange

Description: Ravulfs are an ancient race of dog-people. In the texts of other peoples, they are also called Cynocephali or the Howling People. In appearance, Ravulfs resemble humans with dog heads and increased body hair. They usually settle in steppes and on the borders of deserts. Ravulfs are known as experienced warriors and loyal mercenaries. Ravulf traders are also widely known for their talents and ability to establish relations with the most remote cities. Ravulfs often nomad, so their cities are more like transit points than permanent places of residence. A sedentary lifestyle is led by the elite of their society — wealthy traders, commanders, clergy, and Haltfirs. Haltfirs are Ravulfs belonging to noble houses who, as they say, are descendants of their patron god. The Ravulfs worship Reikhor — the lord of roads, wind, and war. His priests are highly revered members of society who often play the role of commanders, teachers, scholars, and advisors.

Units:

1. Slaves.
Ravulfs are not shy about taking enemies captive, and slavery is held in high regard among them. In peacetime, their slaves perform various menial tasks, but during conflicts, the Ravulfs send their servants to the battlefield. In this way, they can earn their freedom. If they survive. Since slaves are poorly trained and barely armed fighters, they rely solely on their numbers. However, even during campaigns, they continue to be useful to their masters, bringing 1 unit of wood and ore per 10 slaves at the end of the week.

Gladiators. Former slaves trained in the use of weapons represent a much more formidable force on the battlefield. Their purpose is to fight one another for the entertainment of their masters. But during war, gladiators are often sent along with the regular troops.

2. Mercenary. The legendary mercenaries of the Ravulfs are well-armed soldiers, loyal to their employer to the end. Armed with yataghans, they form the backbone of the Ravulf army. These fighters are accustomed to fighting side-by-side with any creatures, so they suffer no morale penalty when in a mixed army.

Footman. Ravulf infantry consists exclusively of professional warriors. They are so skilled with yataghans that they can deliver two strikes in a row.

3. Harpy. No one remembers what linked the Ravulfs and these strange creatures, resembling bird-women. But the Ravulfs value harpies for their ability to rapidly dive onto the heads of enemies, strike, and fly away, leaving the foe in bewilderment.

Harpy Witch. Harpies are quite intelligent creatures, capable even of very simple magic. Harpy witches coat their claws in a special poison. Creatures affected by this poison are immediately overcome by a fit of fatigue.

4. Nomads. The legendary nomads of the Ravulfs are ruthless, swift warriors who have mastered the best breeds of steppe horses. Nomads have been in the saddle since birth, so it is difficult to find competitive riders among representatives of other races. They are armed with yataghans and short bows, so during battle, nomads can riddle the enemy with arrows before engaging in hand-to-hand combat.

Cataphract. Cataphracts are the heavy cavalry of the Ravulfs, loyal only to the Haltfirs themselves. They are well-armed and protected, and excel in the saddle.

5. Chosen One. Very rarely do representatives of the Ravulf clergy appear on the battlefield. For these purposes, there are special temple soldiers called the Chosen. They fight furiously with two yataghans at once, so the enemy has no time to respond. In addition, the Chosen possess a number of supernatural abilities — they can bless allies and curse enemies.

Zealot. Reikhor's zealots are so fervent in their eagerness to serve that they almost pay no attention to enemy magic.

6. Lightning Lizard. Ravulfs love to use these creatures in battle. In addition to sharp teeth and thick hide, Lightning Lizards justify their name through the ability to generate electrical discharges in the horn on their nose. They are equally good in close combat as they are during a prolonged skirmish with the enemy.

Storm Lizard. Larger and toothier than their kin, Storm Lizards create an electrical discharge of such power that after hitting one target, it immediately reflects onto those standing nearby. They themselves are completely immune to electricity.

7. Firebird. Noble creatures of primordial fire, Firebirds have faithfully served noble Ravulfs for many years. It is said that Reikhor once rescued these birds from a demon's dungeon, and they swore to help his children, the Ravulfs. Firebirds breathe fire, are completely immune to heat and electricity, and are valuable allies in every respect.

Phoenix. The beautiful Phoenixes are the embodied nightmare of the Ravulfs' enemies. These birds are a symbol of life's victory over death, which they demonstrate vividly by rising from the ashes.

Buildings:

1. Slave Barracks - Gladiator School
2. Mercenary Camp - Training Camp
3. Harpy Nest - Harpy House
4. Nomad Tents - Stables
5. Sanctuary of Reikhor - Temple of Reikhor
6. Pen - Bestiary
7. Firebird Nest - Phoenix Volcano

That's all I could manage for now :o Please share your opinions...
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19 years ago
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In principle, there's nothing new; almost everything already exists or has existed in Heroes of Might and Magic.
5. Chosen One. Very rarely do representatives of the Ravulf clergy appear on the battlefield. For these purposes, there are special temple soldiers called Chosen Ones. They fight fiercely with two yatagans at once, so the enemy doesn't have time to react. In addition, the Chosen Ones have a number of supernatural abilities – they can bless allies and curse enemies.

Zealot. The zealots of Reichor are so fervent in their devotion that they almost don't pay attention to enemy magic. - I liked it. In general, the race is somewhat similar to Gnolls from Heroes of Might and Magic III.
Без пафоса и найденых через поисковик цитат: Ухахахахаха...:smile40:
In reply to Мавр
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19 years ago
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It somewhat resembles the future city of WoG, the Bastion...
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
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19 years ago
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I liked everything except for the phoenixes. They don't quite fit here, especially since they are neutral and overpowered. I would have made level 7 riders on wyverns. Something like this:

Wyvern - These ferocious creatures have served the Ravulfs faithfully for centuries. Their venomous fangs poison their enemies. These flying lizards are so ferocious that even among the Ravulfs, not everyone dares to approach them closely.

Wyvern Rider - Specially trained and prepared Ravulfs ride wyverns, which makes the wyverns' actions more coordinated and allows them to fly further than before. The trainers coat the wyverns' already venomous fangs with a special solution that enhances the poison's effect
Бог есть любовь
In reply to Nowizard
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19 years ago
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Darth Saruman, a fortress with an Egyptian theme. I don't remember seeing anything like that :confused: But I definitely drew inspiration from the East when creating this race :D Nowizard, I agree. I just hadn't encountered phoenixes in the 5th installment until today :D Maybe I'll come up with some original 7th-level monster later.
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19 years ago
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Phoenixes are definitely not needed here.
In reply to Geksorin
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19 years ago
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Here's what I came up with for level 7 creatures:

7. **Copper Serpent.** These huge and ferocious creatures serve as guardians of the temple treasures for the Ravulf priests. It is not entirely known whether Copper Serpents are ordinary tamed creatures or if they are somehow created by the priests. But sometimes these creatures leave the temple basements. On the battlefield, the Copper Serpent instills terror in the hearts of enemies with its relentless attack.

**Bronze Serpent.** Bronze Serpents are a rarer and more powerful type of temple guardian. They are resistant to lower-level spells and can hypnotize enemies with their gaze, turning them into obedient food.

What do you think?
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19 years ago
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Well, that's really cool, but I'm curious how to bring your idea to life, if you just replace the swamp with what you listed above...
In reply to Geksorin
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19 years ago
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Geksorin;42043
Well, that's just awesome, but I'm curious how to bring your idea to life if you simply replace the swamp with what you listed above...
I imagine dragonflies with the inscription "harpy". :D

I like it. I think we can send your race to the Nivale faction for consideration.
Бог есть любовь
In reply to Nowizard
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19 years ago
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Nowizard, thank you! Your words really cheered me up! :) After all, I was just inventing these races for fun. But do they really listen to fan ideas?

Then I think we should think more carefully about this race. Special buildings, hero abilities, etc.
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19 years ago
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At the very least, they listen. They have a special thread on their website for fan questions. I can’t provide the link because I don’t remember where it is.
Бог есть любовь
In reply to Nowizard
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19 years ago
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The influence of Heroes 3 is too obvious in the names. The fantastical elements and general characteristics of the creatures barely match – the creatures are different, their behavior is different, and it won't be possible to create distinct factions – only chaos!
In reply to Alex Ghost
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19 years ago
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Alex Ghost;48451
The influence of Heroes 3 is too obvious in the names. The fantastical elements and general characteristics of the creatures barely match – the creatures are different, their behavior is different, and it won't be possible to create distinct factions – it will just be chaos! :(

What? Please explain what this means for people with average intelligence :D
In reply to Мугайс
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19 years ago
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Not bad...
but you need to replace the Firebirds/phoenixes with something more suitable. Let lizards be ridden by dogs. Instead of harpies, use some kind of winged dogs...
Ничего нет только у мёртвого - у живого есть хотя бы жизнь...
In reply to Смок
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19 years ago
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†Smok†;48745
Not bad...
but you need to replace the Firebirds/phoenixes with something more suitable. Let lizards be ridden by dogs. Instead of harpies, use some winged puppies...

yeah, and let big puppies carry small ones:D
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание

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