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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.
Looks like I found a bug. On Inferno terrain, both on the surface and underground, the unupgraded Trogols of Sha'kti have 6 speed instead of 5!
But on dirt, it’s 5 :)
I am amazed... Didn't you know that ANY underground territory is considered native for Dungeon? Even if there is a swamp underground, the Dungeon units will still have +1 to speed, attack, and defense there. This makes playing non-mirrored games in SoD impossible.
And dirt is native ground for Necropolis.
Added after 6 minutes baratorch
The space above the options is occupied by the hide/show chat button.
Sorry, I forgot. But you can use the Random Map Setup or Map Size area. baratorch
The ability to change several options directly in the game was certainly planned from the beginning, but a convenient, well-thought-out graphical interface that doesn't look like a patch on a tuxedo (hello, WoG) - this isn't easy or quick.
We are just suggesting ideas for improvement. I think this feature would become one of the most important ones. :cool: baratorch
How to make it so that the "replay opponent's turn" button also shows your own turn (like now in online mode while waiting for an opponent's turn). Or put the replay of your own turn on a separate button/key???
Maybe the GReplay program will give us some ideas? /topic/8004/ There you can even play back battles. Maybe somehow integrate it into the game; then we could save battles too, which would be very good. Let the Chinese freak out! :cool:
Basically, I've written about this repeatedly, and last time it was here, but somehow I can't get through to the author.
In the adventure panel, make the "View scenario info" icon more visually clear by displaying it as the letter i, like before. The current one is confusing, and no matter how long I play, I still can't get used to it.
There will be time to deal with the arrangement of template buttons later, since they may be related to road types and time – and that could lead to a back-and-forth between the game interface and the mod.
It takes a very long time to watch a replay. So watching the entire replay, especially with just one button, is highly undesirable. It would even be better if there was an option to pause the replay (after viewing the desired segment).
Could the GReplay program offer an idea? /topic/8004/ You can even replay battles there. Maybe it could somehow be integrated into the game; then you would also be able to save battles, which would be very good. Let the Chinese marvel!
[br][/br]All links in that topic lead to "file not found."
Recently, I realized that the interest in games with large maps is diminishing because of the wasted time, which my opponents consume even more:o. I remember there was a discussion about adding a timer feature for HD maps. Is this still in progress? Or has it been put on hold? If so, when will it be implemented approximately?
To baratorch And here’s another fresh bug in the tournament game. The AI hero, Rissa, appears in the adventure panel, but she’s not on the map. And when you hover the cursor over Rissa, the game crashes. Lately, bugs in the game mainly occur during the AI’s turn. The password is in a private message. Also, please respond to my previous post. It seems like I’ve become invisible :)
I would also like you to respond somehow to my previous post. It seems I have become invisible.
rebellious
In general, I've written several times, and the last time was here, but for some reason, I can't get through to the author.
What do you need from me? I read your reasoning, consider all expressed ideas and wishes. Yes, I’ve already read many times about the timing and starting point. Am I supposed to promise something? No, I won't. By the way, a few pages ago, I wrote this:baratorch
But probably I won't have much time to develop the mod until autumn.
rebellious
Make the "View scenario info" icon in the adventure panel more visually appealing by displaying it as the letter i, as it used to be.
How was it where? In principle, I don't mind, but I'm too lazy to draw. What about you? rebellious
It takes a very long time to watch replays. So watching the entire replay, especially with just one button, is highly undesirable. It would even be better if there was an option to pause the replay (after viewing the desired fragment).
I will assign viewing my own turn to the middle mouse button. Interrupting it, yes, it wouldn't hurt to add, but it's complicated, and I don't think it's important. rebellious
And here’s another fresh bug in Tournament mode. Riss's tea-drinking (computer) hero is present in the Adventure Panel, but she isn't on the map. And when hovering over Riss, the game crashes.
I have a question. I like to play in 800*600 resolution in windowed mode, but often when I click on the map with the mouse, I accidentally click on the game itself and shift it by a millimeter. This causes the graphics to become blurry. Is there a way to fix it so that the window doesn't move?
By the way, my tactics are fine. It's just that I had an old version of the game.
Сейчас балуюсь этим https://vcmi.eu/download/ За то что нейтралы не бегают за единичкой, для меня это уже стоит того
I have a question. I like to play in 800*600 resolution in windowed mode, but often when I click on the map with the mouse, I accidentally click on the game and shift it by a millimeter. This causes the graphics to blur.
If it blurs, it means the window size is changing. After that, press [F3] (or twice [F4]) and you'll be happy.
Added 3 minutes later
The hero Rissa is in the Adventure panel, but she is not on the map. And when I hover the cursor over Rissa, the game crashes.
I've made an improved auto-healing bug fix. I'll upload it tomorrow - it will fix it, and prevent such glitches from happening again.
[br][/br]All links in that topic lead to "file not found".
Damn, that's true... I can't access them either. If anyone has downloaded it, please upload the program. Stiki is offline for now, but I'll ask him to upload it as soon as he's back.
lately, I realized that the interest in games with large maps is diminished by the wasted time that my opponents take:o I remember there was a discussion about a timer during HD battles, is this in progress? Or has it been put on hold for now? If so, when will it be implemented approximately?
A timer is welcome, but it shouldn't tick during battles. It affects the quality of battles. And there's no need to say that someone is wasting time, because they might be thinking differently than you. As for the duration of turns, I can say that almost all the gamers I've played with take approximately the same amount of time! There's no need to look for faults here. The difference is probably in the battles, not on the map. AGAINST A TIMER DURING BATTLES (like in WOT).
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
By the way, regarding saving time. It would be great to implement a quick battle mode without using mana. Sometimes, it's just too tedious to fight enemies that you know won't pose a threat, but you also know that the computer will spend points on them. :)
Show your true face when losing. Make sure it`s not ugly.