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Posts from "Newcomer-2011. Summer"

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In reply to Scorpiona
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07/12/11 Fidesxfx (red, Castle, Valeska, Kreg Heg) def. CryptoNight (blue, Rampart, Mephala, Mephala) 2sm4d(3) 147
Yes, I confirm. There was more damage, but I let him go into the tree and didn't catch up – that's what decided it. Thanks for the game.
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07/12/2011 Parivol (Blue, Tower, Torosar, Solmyr) def Sys (Red, Stronghold, Crag Hack, Crag Hack) 2SM4d(3), 142
We restarted many times; the randomizer was very unpredictable.
After many restarts, we decided to play on a decent map.
111 In the tavern, I bought Solmyr. I gathered an army and, without much thought, attacked a nearby crypt of Torosar… The crypt turned out to be maxed out… I lost half my army… In shock, I bought a few more scouts and sent them out for reconnaissance.
113 I noticed that half of the scouts were running around in the snow with various demons and troglodytes))), so I made some replacements…
11X I discovered that the entire primary area was filled with master gremlins. Trying to somehow improve the situation, I spent the rest of the week fighting with only 50 master gremlins…
12X While clearing the area near the castle, I noticed where Sys's primary castle was located.
I sent a scout to the secondary area, where he scouted the territory, which turned out to be useless to me because there wasn't even a small pile of gold that could be taken without breaking through the huge guard.
131 I noticed that Sys already had 3 castles((( I decided that waiting would be worse, so I started building a guild…
135 I chose the path through the Dungeon. I noticed an unbuilt castle belonging to my opponent there, but I decided not to be distracted and headed towards my opponent's primary castle.
136 After choosing the wrong direction, I ran into three of my opponent's heroes, led by Crag Hack. Fortunately, I already had a level 4 guild of mages, and I was able to hold out. Before I could buy my way out, Crag Hack destroyed a third of Solmyr's army.
137 With a scout, I captured the castle I had previously discovered. I bought forces there and headed towards a nearby portal, where, after a day, I discovered and captured another castle.
141 Having air magic and a double mana reserve from the magic spring, I carelessly and confidently headed towards the fleeing scouts.
142 Crag Hack attacked with a new week's army; after a fierce battle, Solmyr was left with only 1 wounded naga, but Crag Hack himself fell...
Sys decides to surrender...
Thank you for a good game…
In reply to Герой Меча и Магии 3
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Heroes of Might and Magic 3
Is it really that categorical?..
But you should read the reports from when everyone used to play on SoD. When you read reports where both players have Necromancer in their folders, for any faction. Even 200-300 skeletons are never superfluous, neither in a Dragon Utopia nor in a Griffin Conservatory. It's simply profitable to level Necromancer because of the extra meat. It's not even simply profitable, it's just necessary.
Heroes of Might and Magic 3
Necromancer still needs to know how to level
For a decent player, that's not a problem.
In reply to StrongPain
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StrongPain
12.07.2011. StrongPain (Blue, Necropolis, Clavius, Galthran) def krutilo (Red, Stronghold, Crag Hack, Sandro), 2sm4d(3), 116.
Roads are average, respawn on land, Galthran in the tavern, naturally switched to him. Captured 2 external dwellings of skeletons, 2 external dwellings of zombies, broke into 2 crypts and a gnoll hut, checked two cons (both troglodyte + gr stack), and opened the path to the opponent through a pack of griffins from my spawn. Decided to rush, upgraded the zombies, got 22 of them, bought up the living dead, vampires, liches were not available, and gathered about 140 skeletons. Galthran with 20 mana rushed in, but Andryukha unfortunately decided to surrender.......thanks for the game!!!
thanks for the game!
In reply to Dirty_Player
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Dirty_Player
You should read the reports from when everyone used to play on SoD. When you read reports where both players have Necromancers in their folders, for any towns. Even 200-300 skeletons are never superfluous, neither in a Dragon Utopia nor in a Griffin Conservatory. It's simply profitable to level Necromancy because of the extra meat. It's not even just profitable, it's practically necessary.

For a normal player, this is not a problem.

For a normal player, winning against a Necromancer is not a problem.
I'm not disputing that Necromancers are strong, but not always. First of all, it's always a loss of tempo. Secondly, the anti-morale, which can be a real pain early on, and not just then. Thirdly, it's a fairly useless skill for the entire first week.
If you look at the random map the topic started with, Inferno is a pathetic imitation of a mother with the current restrictions. Isleen on a swamp... Well, there's nothing to talk about there either. The same Logistics heroes, under normal circumstances, outrun them so much that the little skeletons will be nervously smoking on the sidelines.
Therefore, imho, reducing the percentages or a new calculation system would make them quite balanced. That is, not blindly choosing them for folders, but based on the situation — whether there are creatures to raise from, the availability of Necromancy artifacts, and so on..
As an alternative, just weakening the skeletons themselves.
Show your true face when losing. Make sure it`s not ugly.
In reply to Parivol
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Parivol
12.07.2011 Parivol (Blue, Tower, Torosar, Solmyr) def Sys (Red, Stronghold, Crag Hack, Crag Hack) 2SM4d(3), 142
We restarted many times; the randomizer was very unpredictable.
After many restarts, we decided to play on a decent map.
111 In the tavern, I bought Solmyr. I gathered an army and, without much thought, headed to the nearby crypt of Torosar... The crypt turned out to be maxed out... I lost half my army... In shock, I bought a few more scouts and sent them out for reconnaissance.
113 I noticed that half of the scouts were running around in the snow with various demons and troglodytes))), so I made some replacements...
11X I discovered that the entire primary area was infested with master gremlins. Trying to somehow improve the situation, I spent the rest of the week fighting with only 50 master gremlins...
12X While clearing the area near the castle, I noticed where Sys's primary area was located.
I sent a scout to the secondary area, where I scouted the territory, which turned out to be useless to him, as there wasn't even a small pile of gold that could be taken without breaking through the huge guard.
131 I noticed that Sys already had 3 castles((( I decided that waiting would only make things worse, so I started building a guild...
135 I chose the path through the Dungeon. I noticed an unbuilt castle belonging to my opponent, but I decided not to be distracted and headed towards my opponent's primary area.
136 After choosing the wrong direction, I ran into three of my opponent's heroes, led by Crag Hack. Fortunately, I already had a level 4 guild of mages, and I was able to hold out. Before I could buy my way out, Crag Hack destroyed a third of Solmyr's army.
137 With a scout, I captured the castle I had discovered earlier. I bought forces in it, went to the nearby portal, where, after a day, I discovered and captured another castle.
141 Having air magic and a double mana reserve from the magic fountain, I carelessly and confidently headed towards the fleeing scouts.
142 Crag Hack attacked with an army from the new week; after a fierce battle, Solmyr was left with 1 wounded naga, but Crag Hack himself fell...
Sys decides to surrender...
Thank you for a good game...
Thank you for the game.
In reply to Герой Меча и Магии 3
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Heroes of Might and Magic III
For a regular player, winning against a Necromancer is not a problem.
Sorry, it seems we are speaking different languages, and I don't see the point in trying to prove anything to you.
In reply to Dirty_Player
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I, for example, still play SOD from time to time, and necromancy is more of a fallback when there is simply NOTHING else on the map. If you don't take the weakling Galthran, the others don't seem overpowered (for example, with a pair of Xi-Gunnar, it would be very strange to lose tempo while leveling up the necromancer). And if skeletons do gather, they will most likely go to farm in the first utopia - the conservatory. And I don't remember seeing many reports of necromancer vs. necromancer battles.

On an HL+U map, on the other hand, I must agree with Dirty. In my opinion, it would be interesting to experiment with necromancy reduced by half.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Oelm
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To avoid going too far afield, here's an example:
/topic/7908/
A final game for a beginner. A classic example of leveling up a Necromancer using other castles. I don't know where you're looking, but I've seen many such games. It's not that I'm against anything; it's just that I don't like the principle of getting free meat out of thin air.
And if skeletons do gather, they will most likely go to the first Dragon Utopia – the Conservatory – to feed.
Let it be so, but this Dragon Utopia or Conservatory will be taken much earlier than without skeletons.
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Guys, what's the point of arguing? Necropolis and Conflux are not strong at all, and there's no need to claim otherwise. P.S.: And the fact that they nerfed Necropolis in the World Tree makes them much weaker. Overall, they're just doing something stupid. That's my opinion!
In reply to eLPuegO
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P.S: And the fact that Necromancers were nerfed in WT, making them much weaker. In general, they're doing foolish things. That's my opinion!
In WT, Necromancers with Galthran are far from a weak Castle, especially with experience. Ask Forrest, who in the game with me broke the GO with them on a 15-gold Jebus Cross at 117 :)
I'm too f*cking old
To sell my soul
In reply to Dirty_Player
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Dirty_Player
To avoid going too far afield, here's an example:
/topic/7908/
A final game by a beginner. A classic example of leveling up the Necromancer using other castles. I don't know where you're looking, but I've seen many such games. It's not that I'm against anything; it's just that I don't like the principle of getting free meat out of thin air.

Let's say so, but this Dragon Utopia or Fortress will be captured much earlier than without skeletons.

Well, the fact that Sevensan has an unhealthy love for Necromancers doesn't mean anything yet. And what exactly is so special about this example? I can also easily recall a game by Oelma himself who, a week earlier, leveled up to the same state on Castle (!) with slow units (!), and without Necromancers (I'm not sure about the army, as it wasn't described in detail)
Show your true face when losing. Make sure it`s not ugly.
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13.07.2011 RTheWise(red, swamp, Wystan, Tunarr) def Juristis (blue, Rampart, Ivor, Kyrre) 2SM4d(3), 117

I took all restarts, the last one turned out to be more or less decent. At the native respawn there was too little gold and wood (blocked by a shooter guard), then I broke through to the secondary of the Conflux, but there were enough resources there. On the second week, news came of the opponent's surrender.
Thanks for the game =)
In reply to RTheWise
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RTheWise
13.07.2011 RTheWise (red, swamp, Wystan, Tunar) def Juristis (blue, Rampart, Ivor, Kyrre) 2SM4d(3), 117

Used all restarts, the last one turned out decently enough. My native respawn was a bit short on gold and wood (blocked by a shooter stack), then I broke through to a Conflux secondary, but there were enough resources there. On the second week, news of the opponent's throw came in.
Thanks for the game =)

Opp used up all their restarts, I still had some left. Ivor comes with only 3 elves, Kyrre in the tavern, centaurs around 60, I upgrade them. The respawn is lousy, but there's a passage to grassy land behind a horde of archers. I attack them immediately, there are 80 of them, break through with tolerable losses and spot an external dwelling of elves, meaning a native secondary. I take it on 112, there's a huge problem with gold, there's practically none on both respawns, only one crypt taken. I see 2 medusa dwellings on my side, need to crack them just to place 1-3 in the citadel in both towns, no chance for unicorns. I buy out all the elves, upgrade them, and dive into the medusa dwelling on 116, there are 30 of them. Well, in the first round, the centaurs and dwarves are in stone, 11 elves die, 10 remain. But I need the money. I break the guard of the dwarven treasury, there are 20 each, I decide to dive with 10 grand elves and 30 centaurs, but either I positioned incorrectly or made a micro mistake. Or maybe it's just not doable. Anyway, I threw and typed GG. And Kyrille was already almost level 6, that stings.

Sorry, almost forgot the most important thing, thanks to the opponent for the game)
In reply to WishmasteR
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WishmasteR
In WoG, Necromancer with Galthran is far from a weak castle, especially with experience. Ask Forrest, who was in the game with me and broke ГО with them on Jebus 15 gold at 117 :)


15 gold golems? :D
Necromancer is not weak, but not strong either.
You can beat them with any castle, especially on a balanced
free map with HL+U. On random template maps, yes, it will be hard to win against them, but where there is no randomness factor (who gets what and who doesn't), they will get crushed to splinters. :smile01:

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