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Posts from Discussion about the FORTRESS race – Dwarves.

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In reply to Necronix
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19 years ago
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Necronix;45313
Yes, yes, a marine theme :) maybe they will finally listen to the old Triton Xaar :) We are making a marine theme for WOG, and let the Nival guys work on it for the fifth game :)
Of course, a water race is a good idea, but not in this topic! :D
Here we are discussing FORTRESS - Dwarves
In reply to Vlad
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19 years ago
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By the way, can a lava dragon cast spells?
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19 years ago
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if dwarves weren't mages, they would have lost; what's the point of runes for them? Dragons seem to have low speed, so a spell to increase it is quite useful, especially when Berserkers have 0 defense. But in general, I haven't played much yet; I just bought the game today. It cost me 270 rubles, and I've already registered for the Uplay platform and added the game. Also, in the editor, when generating a map, only 4 races and a random race are available in the initial settings. Is this the case for everyone?
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19 years ago
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Ah, I played the add-on today.
Now the strongest monster is the Lava Dragon - 280 HP.
The cost is the same as the Black Dragon. And I also have a question: Where did the Nagas go? Are they going to be added in the next add-on? Also, there was no image of the Yeti:confused:
In reply to Artes
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19 years ago
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Artes;46985
By the way, can a lava dragon cast spells?

Nope, it can't.

And why are so few people discussing it? Has most of the audience not bought it yet?

I've played a couple of maps with the Dwarves, and my impressions are more coherent. Rune magic is awesome, especially the rune that gives 100% speed at the beginning, allowing you to easily crush archers (I almost wiped out 35 Elven archers with basic troops and a tent, without any losses... I couldn't believe it myself)...

Regarding the units, I'm still not sure about the Bonecrusher/Berserker; I had about 12-15 of them, and they felt like useless baggage (although they like to be targeted, so you can use them as bait). The Bear is very good; upgrading it is a must, as it provides a significant boost. Levels 1-2 are quite good; the first level can withstand the initial attacks, and the second level can slow down enemies considerably. Mages and Inquisitors are not very useful to me, as they deal little damage and don't have good spells for un-upgraded units. The Tank is the core of the Dwarven army... The Dragon is just a dragon, a level 7 unit, and it's on par with other level 7 units.

I appreciate that you can't clump up troops against the Dwarves; many things hit multiple units standing next to each other at once (the Tank with its attack, the Jarl with his spell, the Dragon with its breath, the upgraded Priest with his wall and attack, plus the rune for area attack... with that rune, the Dragon's breath attack is devastating).

The hero levels up more like a mage; the Strength and Knowledge stats grow at the same rate, while Attack and Defense also grow, but at a ratio of approximately 3 to 1. Among the skills, Luck is very useful, especially with Soldier's Luck (there are attacks where it's needed). Defense with +2 to health is also useful; the first unit becomes 14 health, and if you add a ring... And while I'm playing with combat machines and a tent, it's very useful at the beginning, as you can cut through everything with almost no losses. As for the other skills, it's not yet clear (I played a hero with a special ability for Lightning, and it was very good; I got Chain Lightning from the Academy of Mages, and it was awesome). But you need a skill wheel to assess the overall picture (lovers of ultimate abilities, rejoice; there is a hero who ONLY has a basic skill, and all five skill slots are empty).

Overall, I have positive impressions of the race, although I wouldn't say it's overpowered; the balance is good. And I'm really looking forward to the skill wheel, as many things are still unclear....

P.S. I think I've written a treatise, so I should stop... I'm waiting for your impressions and discussions.

Added after 16 hours 47 minutes
I found a program with the Dwarven skills; it's not SkillWheel, but it will do for now.
http://www.heroesofmightandmagic.com/heroes5/runemage_skills_abilities.shtml

The main stats of the Dwarves increase in the following ratio:
Attack 20%
Defense 30%
Magic Strength 30%
Knowledge 20%

Honestly, it doesn't seem to be the case in the game.... and with such an increase, the specialization in a Ballista with triple damage seems strange, because the stats that increase its damage grow more slowly.

The hero with a special ability for the first level is particularly impressive; in addition to the standard 1/1 for every two levels, it adds 1 health for every five levels. At level 20, it has 11/16 and 20 health (without counting bonuses from the hero's stats); it's just amazing, and that's just the first level....
In reply to Alan
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19 years ago
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Finally, I got my hands on the expansion – I’m very happy about it!!!!!! In general, I can say that I really liked it!!! The Castle is truly impressive!!!! The lava dragon is just gorgeous... and the upgraded one too... I'm currently playing through the campaign and I must say that the in-game cutscenes have become more colorful!! (Even the lips are moving...) Overall, the expansion is very good... as is the faction....
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19 years ago
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Brrr!!!
No, dwarves are the best...
BUT!!! When 20 hellhounds can take down 20 level 1 units and 8 level 2 units... I started to wonder WHERE my skills come from:)
Resource deficit... But overall, a worthy race!
P.S. Hacker is right – VIDEOS are CLASS!!!
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19 years ago
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Heh... Well, I finally had a good play session, about 7 hours, so I can write about what I think... 1) Dwarves. An excellent race! 8) I like the units, the dwellings, the abilities - in short, everything. I enjoyed the first level, and they are especially strong against paladins - they deal minimal damage from the start. I didn't use Bonecrushers or Berserkers, that's true. At the same time, I'm glad that there's an analogue to Death Dancers - a melee unit, good for finishing off those who have already responded to the attack. The Jarls are something else! 8) The strangest in terms of damage/appearance ratio. Well, that monstrous axe shouldn't hit THAT weakly. However, this is a tribute to balance, so it's forgivable. Overall, the unit is very cool - it looks impressive, and the ability is fun. The Priests are also not bad. The Godzillas are super! 8) How effectively they move... The Japanese are probably as happy as children... 2) Rebels. I really liked them! I didn't like the new militia - they don't differ at all, and they even have a strange name - Landlords. 8) What do Landlords have to do with it? Or rather, how do you upgrade a peasant to a Landlord? 8) Never mind. Archers... Well, crossbowmen don't even come close. Griffins are okay, Inquisitors have become much more useful in terms of magic. Squires are now used much more often, Paladins have lost an unnecessary ability and gained a new one that is not used so often, but is quite good. But the Angels simply amazed me... This is just... What about Archdevils, what about Phoenixes??? Here is the king, the ruler of level 7! Of course, until he is cursed... 3) Overall impression. The main menu has become much more interesting and beautiful. Wow. The units are made with love... Overall, the add-on is good, a solid four out of five. That's it
In reply to Imp
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19 years ago
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There's an opinion that the dragons in the Fortress faction are bulletproof. Only Hunters can handle them effectively. Also, it should be noted that the rune that increases speed by 100% is a cheat. It ruins many tactics in the Ubi version. Erin is no longer the strongest.
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19 years ago
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Dragons are available to the Dwarves; if anyone hasn't seen them, there are also elementals, which adds variety to the tactics... the rune is a cheat specifically in duels, but on a regular map, where resources need to be conserved, it can cause problems...
In reply to Alan
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19 years ago
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Alan;48479
Druna is definitely overpowered in duels.

Yes, but it's almost impossible to play against them in duels. Once, I encountered an unfavorable map for the Dwarves (everything was covered in obstacles). Only then was Ossir able to win!

And also, in my opinion, completing the runes costs very little.
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19 years ago
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I was in a duel, testing the add-on online, and playing with random factions. When I was matched against Dwarves, I kept getting Dwarves as my own faction, and I won three times (playing as a female hero, I forgot her name, she doesn't have Priests, which is great, but she has an increased number of Bears and Dragons, ah, I remembered, it's the Bear Lord). And she has 50 resources, which is too much... considering that with the updated rune, you can set up production in a continuous flow, although she doesn't have that rune 8((... in general, in duels, I haven't lost to Dwarves yet 8)).
In reply to Alan
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19 years ago
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Alan;48487
I was testing the add-on in a duel online, and I played randomly. When I was matched against Dwarves, I kept getting Dwarves as my hero, and I won three times (playing as a female hero, I forgot her name, she doesn't have Priests, which is great, but she has an increased number of bears and dragons, ah, I remembered, the Bear Lord), and she has 50 resources, which is too much... considering that with the updated rune, you can set up production in a continuous flow, although she doesn't have that rune 8((... in general, in duels, I haven't lost to Dwarves yet 8)).

Yes, she can win against Erin with almost no losses. I mean that the battle turns into a massacre. The main losses for the Dwarves are due to Erin's magic!
19 years ago
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Yesterday, I defeated a dwarven army. They had more units than I did, and I was playing as the humans. Our levels were the same, but their supposedly powerful runic magic didn't save them.

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