I am releasing for testing the Heroes III World Tournament update to version 0.42.
Due to Asm's busy schedule, I was not only unable to get him to properly integrate the update but also to find out
his attitude towards this update.
Since most of the work was already done a long time ago, I decided to finish it myself.
Accordingly, the new version number will not be displayed in the game, nor will there be a notification about the update.
I recommend creating a copy of the game folder and installing the update on it.
Update to version 0.42. Installed on version 0.41.
Download link:
http://zalil.ru/31932693
Changes compared to version 0.41:
Fixed bugs:
1) Negative troop experience when resetting a starting hero not of level 1
2) The anti-hit-and-run script now only works in battles against an enemy.
The option is always enabled and removed from the list.
3) Bug with empty prisons and Müllich – such prisons are removed from the map.
4) Loss of experience for horses when upgraded at the stables.
5) Loss of war machines for Orrin after a quick battle.
Added new interface features:
1) Warning message when attempting to split a scout from a location if the hero has
troops in the reserve stack.
2) An option on the adventure map "calculate ransom cost" (taking into account the reserve stack).
Shows the base cost, cost considering artifacts and diplomacy,
and cost considering diplomacy only.
3) An option in battle "show amount of gold in treasury".
4) The shackles effect is disabled during battles with monsters.
5) Added h3dm1, h2sm3, hjeb4 to the template list.
Balance changes:1. Removed the 25% health bonus for monster specialists.
2. Removed classes as a mechanic.
The Warrior, Sage, Governor, Explorer, and Healer classes have been removed entirely,
the functionality of the others has been transferred to individual skills:
2.1) Speedy -> Navigation. The upper limit is considered 2000 movement points.
That is, at Expert level, the hero moves with 2000 base movement points regardless of army composition.
2.2) Terraformer -> Pathfinding. At Basic level - sand, at Advanced - sand and native terrain,
at Expert - any terrain. Cost: 1000 gold and 200 movement points. Does not change adjacent tiles.
Gold is deducted only for the first operation per turn for each hero.
Subsequent operations are free, but movement points are spent the same way.
2.3) Leprechaun -> Luck. Same functionality.
2.4) Marauder -> Leadership. Gives gold equal to 10/20/30% of experience gained in battle.
The Learning bonus is not considered.
2.5) Merchant -> Estates. Mana purchase - 15/30/30% of maximum (not exceeding it) at a rate
of 20 gold per 1 mana point, movement purchase - 200/400/400 at a rate of 2 gold per 1 movement point,
experience purchase - 10/20/20% of current experience at a rate of 2 gold per experience unit.
At Basic and Advanced - 1 trade operation per turn, at Expert - 2 operations (different types).
2.6) Artificer -> Eagle Eye. For Treasures requires level 4 and Basic Eagle Eye, for Minors level 7
and Advanced Eagle Eye, for Majors level 10 and Expert Eagle Eye.
Functionality starts working immediately, not requiring a hero update like with classes.
3. Additional skill functionality:3.1) Diplomacy.
At Advanced allows ransoming from monsters. At Expert allows ransoming "from the spot".
The reserve stack in both cases must be preserved and paid for.
The ransom cost in both cases should not be affected by having diplomacy artifacts -
they are only for ransoming from the enemy and from computers.
Also, Diplomacy reduces the cost of Merchant, Terraformer (gold only), and Artificer trade operations
by 20/40/60% and increases the maximum purchase volume of the Merchant by 25/50/100%. The upper limit
of mana should not be exceeded in this case.
3.2) Scholar. At Expert, allows either erasing itself or replacing itself with any basic
magic skill of the player's choice - Wisdom, Sorcery, Intelligence, Mysticism, 4 magic schools.
The checkboxes for classes have been removed; instead, a "New Skills" checkbox has been made, which includes everything
listed above (from point 2.1 to 3.2).
3.3) Ballistics. Increases the direct shot range of all shooters by 2/4/unlim,
at Expert ignores castle walls (like Catapult).
3.4) First Aid. At Expert allows buying a tent.
These 2 skills are not included in the "New Skills" checkbox, they are always enabled.
4. Logistics specialists have had their Shadow of Death specialization restored, but with 2.5% per level.
5. The inferno-patch script is included in the standard build, the checkbox has been removed.
The scripts for new Griffon Conservatories and the symmetrizer are included in the standard build with corresponding
checkboxes.
6. The building tree in the Tower has been changed - mages are made a dead-end branch,
after Golems it is allowed to build Genies or Nagas immediately, after Nagas - Giants.
The building and upgrade costs for the Giant dwelling have been reduced from 7500/22500 to 5000/20000.
The upgrade cost for the Naga dwelling has been reduced from 3000 to 2000.
7. Scrolls removed from zaobjts.txt, the script for replacing them is disabled, the checkbox accordingly too.
8. The number of starting Troglodytes for Shakhti has been increased from 15-25 to 20-25.
For other heroes, the number of starting Harpies has been increased from 4-6 to 6-8, and Beholders from 3-4 to 4-5.
Lorelei's skills changed: Scout + Tactics. Ajit's skills: Offense + Archery.
9. The number of starting Skeletons for Galthran has been reduced from 20-30 per stack to 20-25.
For other Necropolis heroes, the number of Zombies has been increased from 5-8 to 7-10,
and Wights from 4-6 to 5-7.
10. The second level of troops is always built, the checkbox for it has been removed.
11. The amount of movement points for heroes arriving at the tavern always corresponds to their armies.