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"OFB-5"!
I GENERAL
We present to your attention the qualifying part of the main HeroesWorld tournament!
Tournament organizer and judge - numOne (icq: 305035002)
Assistance in organization and disputed moments- Pit for LM (icq: 471401475); SpiriTT (icq: 474558204)
Starting from this moment, OFB and FB will undergo a number of changes, the main ones being:
- The regular number of FB participants will be reduced to 8 people (based on tournament results, 5 people who took first places remain, others are eliminated);
- The same-day rules for conducting FB will change (more precise information will appear closer to the start of the tournament);
- It will now be possible to get into FB only by winning a spot in OFB (as an exception, spots in FB may be granted to winners of third-party tournaments if, for some reason, 8 people are not recruited);
- The top 3 places in this tournament are guaranteed a spot in FB.
Players currently in the FB are not eligible to participate in the tournament.
Registration deadline and tournament start - July 8, 2011
II REGULATIONS
Important! From now on, OFB and FB will be held on the WT version by default! (manual) + list of differences between WT and SoD
Game settings:
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Experience - off.
Tax - off.
Bank - off.
Forbid classes - on.
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Cloak of Renunciation ban - on.
Sphere of Prohibition ban - on.
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No upgraded stack - off!
Disable neutral morale - off!
Level 2 dwelling construction in all cities - on.
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Chess clock - on.
Anti-cheat - on.
Mages' Guild rebuild - on.
Gold instead of scrolls - on.
One-way to two-way monolith - on.
Time control - 4000+400
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Other settings are default.
Settings file at the end of the post.
Thus, games will be played on WT, but with settings as close to SoD as possible (no experience, tax, bank, classes, but with upgraded stack and neutral morale).
Competition system - in two stages.
-Group stage:
Depending on the number of players, groups of 4-6 people will be created. The top 2 places, based on game results, advance to the playoff stage.
Template selection - "cherk" (the player marked in blue for the first generation starts own choice).
Selection of castles and bonus - random
Redrush is forbidden.*
The color for the first generation will be marked in the table; thereafter, after each subjective restart, the color changes.
-Playoffs (double elimination)
A bracket for 8 or 16 people will be drawn up (depending on the number of participants).
Games are played to 1 victory. A player who receives 1 defeat goes into the losers' bracket; after 2 defeats, they leave the tournament.
Template selection - players ban 1 template each from the list (see TEMPLATES section), then a template is selected via randomizer in the WT chat (randomized until one of the five remaining templates appears); after restarts, the template does not change! Note: do not confuse 8mm6a and 8mm6 — these are different templates. The same applies to 8xm12 and 6LM10.
Selection of castles and color - randomizer in WT chat and negotiation, first for the castle, then for the color.
Redrush is allowed!*
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* Concept of redrush: A player playing with the red color does not have the right to attack the opponent on the first day of the week with growth purchased on that day.
Growth is considered:
- troops grown in the player's cities / opponent's cities / neutral cities;
- troops from same-day spawns / summoning portals.
All other troops are not considered growth.
III TEMPLATES
2SM4d(3), Balance (L-U), Jebus cross, Mini-Nostalgia, 8mm6a, 8хм12а, 6LM10a.
2SM4d(3)
- Restart at the request of a player whose only road leads to ГО. Taken on the day this fact is discovered.
Balance:
- Restart at the request of a player who lacks a road to their home village. Taken on the day this fact is discovered.
Jebus cross:
- Restart at the request of a player whose only road leads to ГО. Taken on the day this fact is discovered.
- Restart at the request of a player who lacks a road to the central treasure zone. Taken on the day this fact is discovered.
- Using "Angel's Wings" and the spells "Fly" and "Dimension Door" when moving from one zone to another is allowed only if the guard between them has been defeated.
- In case of bugged passages between zones, passing to the adjacent zone is possible only if ГО to the center has been defeated from both zones.
8mm6a/8хм12а/6LM10a:
- Allowed to pass from respawn to respawn without defeating shifted guards.
Mini-Nostalgia:
- Computer selection is carried out by players alternately, one at a time. The blue player starts the selection. There should be no repetitions or matches with players' castles. (This rule applies only to the playoff stage; in the group stage, castles for computers are not selected).
- Allowed to run to adjacent respawns past shifted guards (except ГО).
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- For all XL templates, roads are medium by default; for others — random;
- All templates are played on 160% difficulty (including Balance);
- Forbidden to take items (exception: chests, resources, gold, campfires) and visit objects behind shifted guards;
- Mandatory restart if there is no road from the castle;
- A situation where ГО blocks other roads is equated to a single road to ГО.
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- Restarts (subjective) - 3 days in total: 111+111+111 / 111+112 / 113
- A restart for a strong block is taken only if no subjective restarts remain.
- Hit-and-run is forbidden (hit-and-run means the use of magic (any!) and fleeing/buying off in the first round by the attacking player. This restriction does not apply to the defending side. In case of resist, it is considered that a cast occurred).
- Use of Dimension Door, fly, and wings does not give the right to visit and take objects without defeating guards.
- If a "stalemate" situation occurs in battle, the attacking player must retreat. For example: during the battle, the attacker has 100 dwarves left, and the defending hero has 1 fly. And 100 dwarves cannot catch the fly. In this case, the attacker with 100 dwarves must retreat (or buy off).
If "shackles of war" are worn by someone, it is necessary to load the last save, repeat all moves exactly as they were made before this battle, and dismiss the troops that were killed during this battle. Then the player(s) who wore the shackles must remove them, the attacker must attack and flee/buy off.
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Game results go into the seasonal rating.
Any changes in rules are possible by mutual consent of the players.
IV PARTICIPANTS
In the application for participation, indicate your nick and icq number (for easier communication, you may indicate any other messengers)
:smile14:
1) theShevanesian / icq: 98677240
2) Psyche_7 / icq: 391200071
3) ariputra / icq: 255445640
4) Scorpiona / icq: 469326983
5) Paul Man Utd / icq: 563493477
6) Captain / icq: 310362915
7) GoD / icq: 291656338
8) mtDeus / icq: 231366313
9) Sevensan / icq: 335665133
10) WishmasteR / icq: 570865745
11) DoberMan-GanjaMan / icq: 639148951
12) LoveAHE4Ky / icq: 482587818 / skype: philinu 585
13) CJIOHuK / icq: 579922291
14) gnoll / icq: 199799700
15) bRitvo4kA / icq: 387093098
16) Toganash / icq: 564224919
17) SpiriTT / icq: 474558204 / skype: shadow.46
18) AlexAG / icq: 302549948 / skype: ag.lanzone
19) Mar / icq: 557157576
20) Court / icq: 623454327
21) Gomunguls / icq: 499978341
22) Fidesxfx / icq: 389051780
23) R55Max / icq: 584985121
24) Vigo / icq: 330918714
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
