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Posts from Reports of online games and their confirmations (Summer 2011 season).

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In reply to theShevanesian
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theShevanesian
14.06.2011 theShevanesian(blue, Necropolis, Vidomina, Galtran) def Sky Pioneer(red, Necropolis, Tant, Tant) 2sm4d(3) 221
We decided to play random; a most curious map generation appeared without Dragon Utopia in the treasures. On the third day, I took the only Dragon Utopia - it gave wings. Then everyone focused on collecting. On 214 the opponent came to me, and on 221 was the finale, in which 1900+ Galtran skeletons with speed 9 crushed 800+ skeletons and a powerhouse from double Necropolis with an elixir of life. Thanks for the game!

I confirm, that is how it happened
In reply to Sky Pioneer
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06/15/2011. Kegeri (blue, Rampart, Ryland, Ryland) def. Izotop (red, Stronghold, Dessa, Dessa), 2SM4D(2) (if it's a fixed map, then the map name), 147. Thank you for the game! There were a couple of tense moments.
In reply to Kegeri
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Kegeri
06/15/2011. Kegeri (blue, Rampart, Ryland, Ryland) def Izotop (red, Stronghold, Dessa, Dessa), 2SM4D(2) (if it's a fixed map, then the map name), 35.

Thanks for the game! There were a couple of tense moments.
I confirm what is written above.
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fadeinc (red, Rampart, Aeris, Mephala) def HeHaBu)I(y KpoKoDuJIoB (blue, Stronghold, Zubin, Gundula) balance 145

Mephka appeared in the tavern. An estate was built, and Mepha headed to take her village. There, 33 zombies were waiting for her, which took a long time to die. After that, Intey visited the observatory and discovered elves in the resource zone. Through prayers from above, a sharpshooter appeared at the shrine, and with the brave might of Conflux meat and centaurs, they broke through to 113.
The zone held armor +1 to all, a few upgrades, and a conservatory. Valiant Intey conquered it at 121 and received a faithful angel. Then Mephka sliced through the entire 2-village zone like a hot knife through butter, reaching level 11. At 131, she made a decisive push to the center, where she was met by a Conflux with a blue flag. Scout heroes swarmed everything and everyone. The bravest one reached the conservatory on the enemy's ground and saw the indomitable walls of a Stronghold citadel with a castle and a hero included. The decision was obvious — Mephka went to enter the treasure zone, but the treasure zone was against it, desperately defending itself in the form of 130 nomads, and fell. Next, wyverns poured out of the hives. Then Gundulka came running down the paved road and turned into the treasure zone. Fortunately, Mephka managed to break away and escape further to hunt ducks. At 141, EVERYTHING was bought out from the Rampart, and the not-so-unknown Intey ran with reinforcements. After wandering for a long time, he managed to transfer the troops at 145. Mephka, now level 15, attacked the bored Gundula and inflicted defeat upon her. THE END!!!
Many thanks for the game.
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KillerVampire (blue, Dungeon, Shakti, Shakti) def Dima Surmay (red, Castle, Valeska, Valeska) 2SM4D(2) 124
The start wasn't great; I only managed to get one stack, totaling 89, but it's still playable. There are some Cons nearby, and most importantly, a hidden stash of MINOTAURS. I move to the surface to breathe some fresh air, and my scouts find me four more Cons. I gather 9 Angels – it could have been 10, but I didn't look carefully where I was going and didn't position them correctly. There were 4 of them, but 9 against one is like a horse against a man!!!
Thanks for the game.
In reply to KillerVampire
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KillerVampire
KillerVampire (blue, Dungeon, Shakti, Shakti) def Dima Surmay (red, Castle, Valeska, Valeska) 2SM4D(2) 124
The start wasn't great; I only managed to get one stack, resulting in 89. But the game was still playable. There were some Cons nearby, and most importantly, a hidden stash of MINOTAURS. I surfaced to get some fresh air, and my scouts found me four more Cons. I gathered 9 Angels – it could have been 10, but I didn't pay attention to where I was going and didn't position myself correctly. There were 4 of them, but 9 against one is like a horse against a man!!!
Thanks for the game.


Confirmed, thanks for the game.
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Sky Pioneer (blue, random, Dungeon, Gunnar) def NorNik (red, random, Stronghold, Terek) 2sm4d(3), 115
The game took place in the Dungeon map, with fast paths. Sky Pioneer managed to reach the secondary resource, while NorNik revealed a hidden Manticores' Lair. Gunnar received Earth, and a Slow spell was found. The plan was to set up a hidden base and a portal, followed by building Manticores in the Stronghold, but NorNik's strategy didn't work out.
Thanks for the game.
In reply to Sky Pioneer
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Sky Pioneer
Sky Pioneer (blue, random, Dungeon, Gunnar) def NorNik (red, random, Stronghold, Terek) 2sm4d(3), 115
The game started in the Dungeon, with fast paths. He broke through to the secondary resource, while his opponent revealed a Manticore hideout. Gunnar got Earth, and a slow spell was found. The plan was to set up a hideout + portal and build a Manticore in the Castle, but things didn't go as planned for the opponent.
Thanks for the game.
Confirmed.
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15.06.2011 Faarg (red, Stronghold, Crag Hack, Crag Hack) def Kalababa (blue, Castle, Valeska, Valeska), 2SM4d(3), 216
I used all my restarts and got a small, poor location, with only 2 shields for good stuff. On 112 I break through to the adjacent zone of elementals, but due to the long road I only arrived on 114, since the starting troops barely gave me 30 goblins and 2 birds, and it's unclear what to do. I find an external dwelling of water elementals, build them in Conflux - that's something. I break through a couple of crypts and a Dwarf Cottage, find an external dwelling of physical elementals, nothing tasty noticeable except for leveling spots. I wanted to split up to hit the native secondary, but I revealed a Griffin Conservatory-1, another external dwelling of physicals, and a couple of Dragon Fly Hives. But I can't handle the guard for the horde of earth elementals with such an army. I take the Griffin Conservatory, max Dragon Fly Hives, go through the leveling spots, the rest - only by 127. I was about to write GG, but built Conflux, by 132 I cleared the zone - I already have 10 physicals, 15 Wyverns on hand, and there's an entrance to the treasure zone nearby, but still no opponent. Hoping the opponent is delayed somewhere, I go deeper into the treasure zone. There are Dragon Fly Hives and 2 libraries. The opponent is spotted in the tavern - by stats he's lagging behind 20 Crag - there's already a chance. On 143 he arrives and takes the main town, then goes through another entrance to the same treasure zone, chasing after unbroken Griffin Conservatories and libraries. While he wastes time uselessly, I advance to the treasure in the underground, and a war of low-tier troops begins, thankfully all the growths were moved. On 215 I take the castle, the opponent only reached the road and writes that he has to leave. After stating the layouts, he agrees to defeat.)
By the time of 216, Crag was level 22: 25 18 14 12 and was standing near 4 sunken ships, 2 pandora's boxes, and another couple of Dragon Fly Hives - all within a 2-day radius; in three days he would have cleared them and 50+ wyverns and 40 physical elementals would have come at the opponent.
Thanks for the game. (the report is dedicated to those who were unhappy with the "brevity of the previous one".)
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06/04/2011 Javdet (Red, snow, Nilka, Nilka) Def Ser)-I-(76 (Blue, Inferno, Axis, Axis) balance 142
Full random

I upset an old friend with whom we started playing))

Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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18.06.11 Heroes of Might and Magic 3 (red, flux, rnd, ciele, tazar) def Mar (blue, rampart, kyrre) 8mm6a 215

Fast game. Tazar is in the tavern, many caches are visible, let's play. Finished the 1st turn with fires in the citadel; 2 fire, 1 air, and 1 water units are painted, and Taz at 117 replenishes mana with legs. Right at the start, I saw that the 2nd player had as many as 4 crypts down on the off-road; Gunnar cleared everything. That's how it goes. Didn't spare MP, took a scroll nearby—who knows if there's something useful—and it was "Raise Dead." Threw what seemed like a completely useless spell into Taz's backpack. Broke the 20 and 30 dwarves. In the underground, a block of 10+ champs for the cloak up to turn 3. Have to fight through to the sand. From there to the lava, and there is the home village. The Dragon Utopia is spotted. Finances are a catastrophe, barely buying troops. At 127, I desperately try to steer toward 10k, trading all resources, and I'm short by 500 gold... I didn't even bother building a castle; I decide to buy up and break the Dragon Utopia at 131. Checked, it's mini. Well then, let's dare. Half the army got chipped, boots of levitation... At least some money appeared for the start. The brown Necropolis came to me on its own. I go from the sand into the underground and kill him there. And he had pits :) He was digging for the Grail, but the bastard didn't finish. During the siege of the castle, I lose 2 freshly baked pizzas (there is a mini cons nearby). Broke through to the teleports, jumped one-way, library and comments are visible—oops, we are guests. Tazik wants to take the lib, jumps there too, and opa, comes out in another place :smile11: From this moment starts a rare pain in the ass closing holes from the other side just to jump where needed... )) Ran around for a long time, didn't find anything tasty, only won back a couple of castles. The most interesting thing is that the army cannot be returned to my own territory to take the spotted Dragon Utopia. I have to hang out in enemy territory, making dangerous splits. Kiryukha gathered his strength and decided to kick me out. A good half of my army is sitting in the castle due to lack of funds. 212 fb, where an indecent advantage in meat makes itself known; there isn't even money for a buyout with 20 storms. It would seem that's it, nothing left to catch. But we don't know how to despair. With the last money from all castles, fairies fly to the Necropolis, we throw them into the grinder, resulting in something around 260-270 bones. And that's when we remember the scroll... Tazik on skeletons alone wipes out 10+ giants for the Dragon Utopia and goes in without checking. Well look at that, max!!:eek: 260 bones, Taz takes it without relics!! Imba hero)) They give a super result, and then the opponent puts his hero in a pinch with power. I'm right nearby, didn't even have to use КЗ, remnants arrive from all castles, and we put a beautiful period at the end of a difficult game. That is how you pull games out. :)
Thanks for the intense battle!
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Show your true face when losing. Make sure it`s not ugly.
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18.06.11. Pit for LM (blue, Castle, Valeska, Clavius) def AYMAN (red, Fortress, Tazar, Tazar), 124, 2sm4d(3). The opponent chose all restarts on blocked generations, the Swamp got a decent start, but I got a very good one. 111 - stable on the road, 2 conservatories, lair, pikemen's hideout, plenty of money-generating buildings, at least 3 fast roads, a secondary town on the grass behind the Dwarves, a rush with Fiona's hounds - everything is great. 112 - there turned out to be 3 secondary towns, but 2 of them are not yet available (Swamp and Snow) - Monks and Elves. Taking a pikemen's hideout and a crypt for 5 Vampires, I head to the grass. 115 - I took the native secondary town there. Next to it are 5 crypts, one of which gives +1 to attack/defense. 117 - Riders are built in the Citadel and Swordsmen in the secondary town, with over 10,000 to spend. There are a hundred skeletons. 121 - I rush to the maximum crypt back home. I messed something up and didn't take it, although I could have without losing momentum. But there is enough money for a full buyout anyway. 122 - a Dwarf warehouse with 20 units, a conservatory for 1 Angel, +88 skeletons, Clavius is a logistics expert. 123 - a lair for 6, a minimum conservatory, a couple of Medusa warehouses, another fifty skeletons, expert Earth magic (although without slowing). Next turn, I plan to go through the maximum crypt to the Treasury for the portal. But an opponent appeared. 124 - I break through with Mullich to the Swamp, giving him 6 Wyverns. There are already red units on the Swamp. One Wyvern is eaten by zombies, but on the penultimate square, Mullich enters the town. Tazar is standing nearby. I send Clavius there, transfer the army, and attack. A huge advantage in both parameters (especially in magic) and in troops leaves the Swamp no chance. Thank you for the game.
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19.06.11 Hero of Might and Magic 3 (blue, random, rampart, alagar, vidomina) def R55Max (red, random, stronghold, gurnisson) Balance 125

M 200% (sc2tv) Medium. 9 Archers from the start. Bought Kyrre. One road almost immediately leads to a teleport-GO. Could have taken those rest, but decided to look further, it all looked way too tempting. On 112, an external dwelling of archers is revealed, super! Bought Vidomina, collected some bones. Also bought Vokial. Took a village with them via roadless terrain, and immediately moved into the neighboring zone. Plenty of gold everywhere. 8 heroes by the end of the 1st week. At home, Grand Elves and Wood Elves in the fort. Another external dwelling of Castle Archers is also taken. On the 2nd week, Vokial picks up Armor +1ALL with them, also tries to take Chain +4 from 49 Dwarves (5 Archers in melee turned out worthless against 3 Dwarves... Nearby Riza with 2 skeletons) 1st round resistance )) But no, fate is kind, with the remaining 15 mana I take the Chain. My army is enough for 1 more Rampart village. Boots there as well. Vidomina learns Blind in the 2nd Mage Guild, a scout hero checks the throne Griffin Conservatory – 2. I decide not to even take the bones so as not to dirty the spirit. Upgrade of Centaurs, got a hundred. Take it with a loss of Wood Elves. On 124, Manticores from both sides of the portal die, on 125 Gurnisson in his village. Thanks for the game!
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Show your true face when losing. Make sure it`s not ugly.
In reply to Герой Меча и Магии 3
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Heroes of Might and Magic 3
19.06.11 Heroes of Might and Magic 3 (blue, random, rampart, alagar, vidomina) def R55Max (red, random, stronghold, gurnisson) Balance 125

M 200% (sc2tv) Medium. 9 archers from the start. Bought Kyrre. One road almost immediately into the teleport-GO. Could have taken tech rest, but decided to look further, it all looked too tasty. On 112 an external dwelling of archers is revealed, super! Bought Vidomina, collected some bones. Bought Vokial. Took a village with them by roadless movement, and immediately went out to the adjacent zone. Lots of gold everywhere. 8 heroes at the end of the first week. At home Grands and Fortified Wood. Also took an external dwelling of Castle marksmen. On the second week Vokial takes the +1all armor with them, also tries to take the +4 chain from 49 dwarves (5 marksmen in melee turned out to be useless against 3 dwarves... Riza nearby with 2 skeletons) 1st round resist )) But no, fate is favorable, with the remaining 15 mana I take the chain. My army still has enough for 1 more Rampart townlet. Boots there too. Vidoma learns Blind in the 2nd Mage Guild, the scout hero checks the throne Griffin Conservatory – 2. I decide not to even take the bones so as not to upset the spirit. Centaur upgrade, got a hundred. I take it with loss of Wood. On 124 the manticores on both sides of the portal die, on 125 Gurnisson in his town. Thanks for the game!
WON't give tech win, :D after all when I said you had a tech loss, I was right :) and now just for you I won't ask for the tech win :smile02:

You couldn't pass through my GO and take the castle, I figured it out by the rules:

[5:15:23] R55Max: just now we played, opp killed his GO and through my shifted one sat into my castle)))
[5:15:32] Sergey(NewGamer)- Vortex_serg: tournament?
[5:15:38] R55Max: well sand most often -GO
[5:15:43] R55Max: no fun
[5:15:52] Sergey(NewGamer)- Vortex_serg: no you can't do that
[5:16:16] R55Max: Is that essentially a tech loss?
[5:19:41] Sergey(NewGamer)- Vortex_serg: no well look someone very roughly violated the rule, and the opponent asks for a tech win, I will of course give it

So DRAW:smile42:
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to R55Max
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R55Max
I won't give you a technical loss, :D I was right when I said you'd lose. :) And I won't ask for a technical win just for you:smile02:

It wasn't allowed to pass through my Guardian Order and take the Castle; I've clarified the rules:

[5:15:23] R55Max: He just played, killed his own Guardian Order, and then moved into my Castle)))
[5:15:32] Sergey(NewGamer)- Vortex_serg: Tournament?
[5:15:38] R55Max: Well, usually it's Guardian Order.
[5:15:43] R55Max: No, just for fun.
[5:15:52] Sergey(NewGamer)- Vortex_serg: No, you can't do that.
[5:16:16] R55Max: Is this a technical loss?
[5:19:41] Sergey(NewGamer)- Vortex_serg: No, but someone clearly violated the rules, and the opponent is asking for a technical win, so I'll give it to him.

So, DRAW:smile42:

Did you definitely not pass through it yourself?:) I didn't even realize. In theory, you should always attack that Guardian Order to prevent this. Okay, it's your call.
Show your true face when losing. Make sure it`s not ugly.

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