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Reports of online games and their confirmations (Summer 2011 season).

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#58
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18.06.11. Pit for LM (blue, Castle, Valeska, Clavius) def AYMAN (red, Fortress, Tazar, Tazar), 124, 2sm4d(3). The opponent chose all restarts on blocked generations, the Swamp got a decent start, but I got a very good one. 111 - stable on the road, 2 conservatories, lair, pikemen's hideout, plenty of money-generating buildings, at least 3 fast roads, a secondary town on the grass behind the Dwarves, a rush with Fiona's hounds - everything is great. 112 - there turned out to be 3 secondary towns, but 2 of them are not yet available (Swamp and Snow) - Monks and Elves. Taking a pikemen's hideout and a crypt for 5 Vampires, I head to the grass. 115 - I took the native secondary town there. Next to it are 5 crypts, one of which gives +1 to attack/defense. 117 - Riders are built in the Citadel and Swordsmen in the secondary town, with over 10,000 to spend. There are a hundred skeletons. 121 - I rush to the maximum crypt back home. I messed something up and didn't take it, although I could have without losing momentum. But there is enough money for a full buyout anyway. 122 - a Dwarf warehouse with 20 units, a conservatory for 1 Angel, +88 skeletons, Clavius is a logistics expert. 123 - a lair for 6, a minimum conservatory, a couple of Medusa warehouses, another fifty skeletons, expert Earth magic (although without slowing). Next turn, I plan to go through the maximum crypt to the Treasury for the portal. But an opponent appeared. 124 - I break through with Mullich to the Swamp, giving him 6 Wyverns. There are already red units on the Swamp. One Wyvern is eaten by zombies, but on the penultimate square, Mullich enters the town. Tazar is standing nearby. I send Clavius there, transfer the army, and attack. A huge advantage in both parameters (especially in magic) and in troops leaves the Swamp no chance. Thank you for the game.