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Reports of online games and their confirmations (Summer 2011 season).
18.06.11. Pit for LM (blue, Castle, Valeska, Clavius) def AYMAN (red, Fortress, Tazar, Tazar), 124, 2sm4d(3).
The opponent chose all restarts on blocked generations, the Swamp got a decent start, but I got a very good one.
111 - stable on the road, 2 conservatories, lair, pikemen's hideout, plenty of money-generating buildings, at least 3 fast roads, a secondary town on the grass behind the Dwarves, a rush with Fiona's hounds - everything is great. 112 - there turned out to be 3 secondary towns, but 2 of them are not yet available (Swamp and Snow) - Monks and Elves. Taking a pikemen's hideout and a crypt for 5 Vampires, I head to the grass. 115 - I took the native secondary town there. Next to it are 5 crypts, one of which gives +1 to attack/defense. 117 - Riders are built in the Citadel and Swordsmen in the secondary town, with over 10,000 to spend. There are a hundred skeletons.
121 - I rush to the maximum crypt back home. I messed something up and didn't take it, although I could have without losing momentum. But there is enough money for a full buyout anyway. 122 - a Dwarf warehouse with 20 units, a conservatory for 1 Angel, +88 skeletons, Clavius is a logistics expert. 123 - a lair for 6, a minimum conservatory, a couple of Medusa warehouses, another fifty skeletons, expert Earth magic (although without slowing). Next turn, I plan to go through the maximum crypt to the Treasury for the portal. But an opponent appeared.
124 - I break through with Mullich to the Swamp, giving him 6 Wyverns. There are already red units on the Swamp. One Wyvern is eaten by zombies, but on the penultimate square, Mullich enters the town. Tazar is standing nearby. I send Clavius there, transfer the army, and attack. A huge advantage in both parameters (especially in magic) and in troops leaves the Swamp no chance.
Thank you for the game.