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Posts from Ashan

5.0 (1 rating)

Map details

Category
Map
Map type
Multiplayer
Map size
XL
Author
Mikazan
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#31
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It’s unlikely to happen; the author hasn’t been active on the forum for a year. Unless someone contacts him or takes over the map for further development.
 

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#32
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I've started working on this map, and I'll upload it soon. More than half of the work is already done.
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#33
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I'm afraid things aren't looking good with the mod; the author isn't responding.
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#34
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That’s a shame.
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#35
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I was thinking, maybe we should add some dwellings to the map, and then we can remove the recruits, because the AI doesn't attach to them. Also, we could reduce the size of the Dungeon and the Barbarian and Human lands (if possible), and then we could fit in another faction.
In reply to Тёмный_Ильдар
#36
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Dwellings will be available for all races. Also, the territories of all factions are guarded by garrisons. I didn't reduce the size of the underground, but I made it more interesting. I removed all recruits because they were unnecessary. I didn't reduce the number of lands, but I increased them. There is a kind of neutral land on which there will be many things. I am adding neutrals; there will be no shortage of them, both strong and weak. Artifacts, mines, resources, and "development" locations are also included. The sea will not be empty either. Everything, of course, is in moderation. And also, should I allow artifacts, maybe some spells, and heroes such as Agrael, Markel, and Raelag, and the like?
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#37
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In any case, don't forget to ban "angel wings" and "boots of levitation" if you don't know how to properly integrate them into the balance.
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#38
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I haven't been here in a while. Leave all the heroes except for Frida (the one who deals divine retribution damage when casting light magic). In the artwork, remove the angel wings and the levitation boots.
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#39
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I have a mod installed that includes all the heroes from the campaigns. Why can I only choose two on your map?
Si vis pacem, param bellum
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#40
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and how playable is the map already (in terms of how complete it is)?
In reply to BiaraDemoness
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#41
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BiaraDemoness
I have a mod installed that includes all the heroes from the campaigns, so why can I only choose two on your map?
The mod only works on standard maps.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Noisy
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#42
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Noisy
How playable is the map right now (in terms of how finished it is)?
It is implied that it is already ready, but of course, it could be improved in some places. However, what definitely deserves a top score is its appearance.
 

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In reply to Ment
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#43
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On this map, for some reason, after 3 minutes of gameplay, the textures become extremely low quality. What's the problem? Please help.
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#44
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Mikazan
Name: Ashan version 0.4
Technical name: Ashan_MP
Map type: Multiplayer Arena
Two-level map: yes
Number of players: 8
Size: 320/320 XL
Map author: Mikazan
Map description: This is the alpha version of my first map, "Ashan." It needs significant improvements, and to make it easier to fix errors, I'm releasing it at this early stage. I'm interested in your opinion about this map. At this stage, I'm interested in the following: your opinion on the overall design, your opinion on the map's balance. I'm also interested in technical information (in particular, how much RAM the map consumes when launched on your computer).
I played it, everything is exactly as it should be, thanks! However, it lagged a bit for me...
In reply to Nai
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#45
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Nai
I've started working on this map, and I'll upload it soon. More than half of the work is already done.

I liked the map "Asan" (version 0.4)! No crashes occurred. I completed it playing as the Hero. The map is interesting due to its beautiful design, well-developed Dungeon, and elite portal guards:smile43:

What needs to be improved:
- Some mines and artifacts had very weak guards.
- There's not enough terrain, and it feels empty.
- There are unusual ice formations in the sea, but there are no sinking peasants, old ships, chests, or debris.

Are you still working on the map? I hope there will be a continuation of the story in the form of a scenario.