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Yeah, I get it, on different hard drives :)

Alternatively, you can modify the standard maps. In Might and Magic VI, you need to rearrange the players so that the red, blue, brown, and green players are in different squares; otherwise, you will have trouble generating the map.
You can have one drive and still create multiple partitions, then install Windows on each partition.
But I was told that it's not possible, that they would interfere with each other. So, I was misled...
Here's an idea based on Might and Magic VI:
Зима 2011-12.
Here's a situation: Moon, level 2, SP 4, fighting Barbarian Dogs (7 dogs, each dealing 4 damage) on a snake. Two stacks of dogs are simply defending near the campfire - how do I deal with this?
Maybe the dogs don't have enough movement points to reach the snake? You need to position it so it can attack.

if possible, I'll save it.
Зима 2011-12.
What's wrong with the standard option? An allied unit instead of a companion looks perfectly fine.
Allied units scattered across the map allow for a more diverse storyline and add balance to the draws.
Here's a situation: Moon, level 2, SP 4, fighting barb dogs (7 of them, dealing 4 damage each) on a snake. Two stacks of dogs are simply defending near the campfire - how do I deal with this?
Half the map isn't used, and the dependence on the draw is higher. It will turn out to be the same scenario as in a duel - they go to the center, measure each other.
Allies scattered across the map allow you to diversify the game's plot and add balance to the draws.
By the way, the template should be size L, otherwise everyone will fall asleep while waiting for their turn on XL.
http://zalil.ru/31255935
