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Posts from Modding. How to change a hero's specialization.

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I was digging through the game's resources, replaced the icon and description of one hero, and came across a very strange specialization in texts.pak\Text\Game\Heroes\Specializations\Academy\Time_Shifter: "Master of the Sands of Time: The Warlock distorts the flow of time, changing the order of actions of creatures at the beginning of the battle. The strength of the distortion depends on the hero's level." I became interested in creating such a specialization for my hero, but I couldn't find the necessary section in data.pak, nor could I find out if there is any technical implementation of such an effect. Can anyone help? If a more detailed description of my question is needed, just let me know. Or, where should I go for help?
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ZaRumaN
Is there a technical implementation of such an effect? Can anyone help?
Technically, this was implemented a long time ago – about 4 years ago.
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I was surprised myself, but yes, there is such a hero: Timerkhan. He is in the resource database, but for some reason, he is disabled by default. His specialization is quite strange; I don't quite understand how it works. It somehow moves creatures along the attack rating scale. It triggers at the beginning of the battle and in any turn of the hero if he uses it.
 

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In reply to Ment
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Ment
I'm surprised myself, but yes. There is such a hero: Timerkhan. He is in the resource database, but for some reason, he is disabled by default. His specialization is quite strange; I don't quite understand how it works. It somehow moves creatures along the ATB scale. It triggers at the beginning of the battle and in any turn of the hero if he uses it.
It shifts all friendly creatures along the ATB scale.
In reply to Ment
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Ment
I'm surprised myself, but yes. There is such a hero: Timerkhan. He is in the resource database, but for some reason, he is disabled by default. His specialization is quite strange; I don't quite understand how it works. It somehow moves creatures along the ATB scale. It triggers at the beginning of the battle and in any turn of the hero if he applies it.
Okay, I understand everything. I found a mod that includes Timerkhan, but I don't want to use the entire mod, so I'll dig into it, extract everything related to Timerkhan, and fix it in the game. I'll probably manage the rest myself from here, thanks!)

Added 1 minute ago
antonag07
it shifts all friendly creatures along the ATB scale
Does this hero appear in any campaign? And in connection with what events?
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no - it's not in the campaigns; I personally saw it on a fan-made single-player map.
In reply to Ment
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Yes! It worked!))) Now, when creating a Timkhana game, I can choose him as the starting hero. It feels good. Although, I haven't tested him in battle yet, I can upload the resulting mod here if you want.
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It would be interesting to see.

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