A creature can perform a specific action, such as casting a spell, moving, or moving and attacking. However, a spell, in the turn it is cast, will not consume that action slot, and therefore, its effect will not take place until the next turn. This means that a creature can move away from its allies and then, obeying the spell's effect, proceed to attack everyone within reach.
Posts from Heroes 6 - Discussion
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1) The spell, in theory, should work for several rounds, just like before, right? Let's assume that's the case.
2) With this system, the creature will attack the nearest unit, and then move and... it will reach the enemies, receiving a "bonus" in the form of a double attack from the opponent, directed at the opponent's troops.
So, in the variant you proposed, the spell will cause more harm (if the opponent isn't an idiot) than benefit.
Added after 43 seconds
The mage cast a fireball over an area, but the damage won't be dealt in the turn the spell was used. The creature will be able to exit the area of effect and only then will the spell deal damage, when all units are outside its area of effect.
It's unlikely that your version is correct. Why? Here's the answer:
1) Does the spell, as before, last for several rounds? Let's assume that it does.
In this case, it would be logical to make the spell one-time use, and the witchcraft would only affect the damage dealt.
Клан "Вершители Асхана" - "Masters of Ashan"
No, that seems a bit strange, don't you think? In my opinion, it would be simpler to just make it so that a creature instantly attacks someone without losing its turn. Like in King's Bounty: the goblins could order one unit to attack another. It seems similar here, I think.
Oh yeah, there was something like that, and it really annoyed me :(
Armageddon has changed significantly; now it looks more like Unholy Word.
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
How is that possible? They only resemble each other in that they are area-of-effect spells. Or did the developers get lazy again and use the same animation for two different spells?

