Auto-translated
I like the skills; that is, we will choose based on what is more useful by eliminating the rest:
Elves - 3 sworn enemies against a diverse set of opponents doesn't work, and guessing who to place is also not great.
Demons - I've almost never used these gates, let alone eating corpses and so on.
Knight - training with one's funds is super, but I don't really like an army consisting only of paladins and griffins.
Other elves - the ability isn same bad, but I haven't had to use it for a full plan; in my opinion, it's the same as luck, just more predictable.
Mages - mini-artifacts with funds are decent again, but they're just not my race and that's all; I can't play as a nightstand, a geek with a rifle, a "fascist" from Rammstein, a lifeless pot, or Nikolai Valuev.
Undead - my choice, all abilities are used perfectly, nothing is wasted, and the super ability basically lets you forget about enemy turns—just smash without worrying.