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Posts from DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.” Auto-translated

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In reply to Pit for LM
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#1085
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Create a charm for the Wizard (for example, by changing the properties of the Sea Amulet) that will suppress the lollipop effect (for example, only for the wearer of the amulet, or for both).
In reply to Pit for LM
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#1086
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Instead of messing around with anti-Chupa mechanics, it would be better to rework Chupa itself. Make it magical, using fighter art. For example, +50% to combat stats. Or, implement mass spell suppression, so that both spells can only be cast up to the Advanced level. It doesn't matter much for a mage; resurrect and dispel are still powerful. But for a warrior without magic, it's quite difficult. People have long wanted an analog of the blue cap for the Amulet of Renunciation, but for the 4th level. Of course, it should be moved to the Relics category.
In reply to Wicc
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#1087
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Just ban Chupsi and that’s it. Why bother with unnecessary complications?
In reply to Dirty_Player
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#1088
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Dirty_Player


Added 31 seconds later
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So it burns for 3 cells, not all of them :smile51:

Lol, or what? I didn't know. So the book gives a range of 3 cells. I thought it depended on the advanced/expert fire skill. I'll have to check.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Pit for LM
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#1089
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Why rework the arts that are already effective? That's not the right approach. Instead of nerfing them, you should make something substantial out of the underperforming ones, rather than destroying the power of a unique artifact. It's all about countering strength with strength. RiMpel2 expressed it more accurately.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to Lider1
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#1090
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Lider1
Lol, or what? I didn't know. I didn't realize that the book gives 3 cells. I thought it depended on the advanced/expert fire skill. I need to check.
We're talking about the fact that the wall of fire affects 3 cells, and with the book, we'll have a different spell that affects the entire battlefield :D
In reply to Pit for LM
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#1091
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Aaaah. Uncle's just kidding :)
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Pit for LM
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#1092
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Or suppressing mass spells, meaning that both spells would be cast at most on the advanced level. It doesn't matter much for the Mage, as resurrect and dispel are powerful, but it's harder for the Warrior without mass spells.

For a long time, they've wanted an analogue of the blue cap for the Amulet of Renunciation, but for the 4th level. Of course, by moving it to relics.
Excellent plan :smile20:
In reply to Pit for LM
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#1093
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R55Max
Why rework art that "works"? That's not the right approach; instead of destroying the power of a unique artifact, they should focus on making non-performing items more substantial. It's all about countering strength with strength. RiMpel2 expressed it more accurately.

People stopped caring about the aesthetics of uniqueness a long time ago. Now, they focus on the specifics – how certain actions affect the balance and gameplay.

The Amulet of Chu, among other things, limits the player's development options. For example, when playing with the Amulet of Chu, everyone only chose Water and Fire – for transportation. Earth, despite its usefulness, was rarely chosen, simply because the Amulet of Chu was almost guaranteed to be present in the final stages.

When the Amulet of Chu was banned, suddenly three elements became useful, and people even started experimenting with Air from time to time. They also started taking various magical skills more often, including Intelligence, which were considered useless with the Amulet of Chu. They started taking Wisdom and building towers more often. Artifacts like the Black Orb and elemental spheres became useful. Players became more careful when moving around the opponent's territory, conserving mana, and, conversely, the practice of attacking opponents with low mana appeared. Mages finally started being used more often.

In short, the range of methods used has noticeably expanded. This has definitely benefited the gameplay.
In reply to Pit for LM
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#1094
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spells were cast with a maximum range of one tile.
or, for example, expert spells were cast on the specified stack and on the nearest stack to it, or on an area the size of a meteor.
In reply to Wicc
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#1095
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Wicc
The community has long ceased to care about the aesthetics of uniqueness and now focuses on the practical impact of certain actions on balance and gameplay.

Chupa, among other things, limits the player in terms of development. For example, when playing with Chupa, everyone only chose Water and Fire – for transportation. Earth, despite its usefulness, was rarely chosen, simply because Chupa was almost guaranteed to be present in the final stages.

When Chupa was banned, suddenly all three elements became useful, and people even started experimenting with Air from time to time. They also started taking various magical skills more often, such as Intelligence, which were previously considered useless with Chupa. Wisdom became more popular, and building a Tower became more common. Artifacts like the Black Orb and elemental spheres became useful. Players started being more careful when moving around the opponent's territory, conserving mana, and, conversely, the practice of attacking opponents with low mana emerged. Mages finally started being used more often.

In short, the range of methods used has noticeably expanded, which has definitely benefited the gameplay.


Well, that's correct. I'm just saying to reduce its frequency of appearance and add some artifact that suppresses the sphere's effect, and it won't affect everything you mentioned. This would add more variety to the game, and it would also be beneficial for mages to use the sphere (to save their spells and avoid casting expensive spells like those of Wizards, Djinns, and Compys...).

Reduce it in WoTA, but it would be better to add it to CoD, if anything. IMHO
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to R55Max
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#1096
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As an alternative, you could make it so that the black orb neutralizes the red one.
In reply to Dirty_Player
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#1097
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Dirty_Player
As an alternative, you could make it so that the black spell neutralizes the red one.
It's a very good idea to make the black spell take priority over the red one – I approve.
В дикім полі
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#1098
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Second option: make the sphere protect only against level 5, meaning level 4 will always be available to mages. Third option: simply ban the sphere permanently. And those who think mages are overpowered can try playing according to the EC2 rules.
In reply to R55Max
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#1099
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R55Max
Everything is correct, I'm just saying to reduce its frequency of appearance and add some kind of artifact that suppresses the sphere's effect, so it won't affect everything you mentioned. This would add more variety to the game, and it would also be beneficial for mages to use the sphere (to save their spells and avoid casting expensive spells like those of wizards, sorcerers, djinns, and elementals...).
Its frequency of appearance is the same as that of other relics. I don't know how to reduce it right away. And what's the point of reducing its frequency? When leveling up, players will still be aware that it exists.

Artifacts that compensate will only create more controversy. It's easier to just ban it.
Reduce it in the Warlord's Trials, and add it to the Conflux of Souls if anything. IMHO.
The orbs have been absent from the Warlord's Trials for several years now. We are currently thinking about what to turn it into so that it can be returned to the game.