

New here? I'm Roha — want a quick tour?

Added 31 seconds later
[/U]
So it burns for 3 cells, not all of them :smile51:
Lol, or what? I didn't know. I didn't realize that the book gives 3 cells. I thought it depended on the advanced/expert fire skill. I need to check.
Or suppressing mass spells, meaning that both spells would be cast at most on the advanced level. It doesn't matter much for the Mage, as resurrect and dispel are powerful, but it's harder for the Warrior without mass spells.
For a long time, they've wanted an analogue of the blue cap for the Amulet of Renunciation, but for the 4th level. Of course, by moving it to relics.
Why rework art that "works"? That's not the right approach; instead of destroying the power of a unique artifact, they should focus on making non-performing items more substantial. It's all about countering strength with strength. RiMpel2 expressed it more accurately.
spells were cast with a maximum range of one tile.
The community has long ceased to care about the aesthetics of uniqueness and now focuses on the practical impact of certain actions on balance and gameplay.
Chupa, among other things, limits the player in terms of development. For example, when playing with Chupa, everyone only chose Water and Fire – for transportation. Earth, despite its usefulness, was rarely chosen, simply because Chupa was almost guaranteed to be present in the final stages.
When Chupa was banned, suddenly all three elements became useful, and people even started experimenting with Air from time to time. They also started taking various magical skills more often, such as Intelligence, which were previously considered useless with Chupa. Wisdom became more popular, and building a Tower became more common. Artifacts like the Black Orb and elemental spheres became useful. Players started being more careful when moving around the opponent's territory, conserving mana, and, conversely, the practice of attacking opponents with low mana emerged. Mages finally started being used more often.
In short, the range of methods used has noticeably expanded, which has definitely benefited the gameplay.
As an alternative, you could make it so that the black spell neutralizes the red one.
Everything is correct, I'm just saying to reduce its frequency of appearance and add some kind of artifact that suppresses the sphere's effect, so it won't affect everything you mentioned. This would add more variety to the game, and it would also be beneficial for mages to use the sphere (to save their spells and avoid casting expensive spells like those of wizards, sorcerers, djinns, and elementals...).
Reduce it in the Warlord's Trials, and add it to the Conflux of Souls if anything. IMHO.