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Posts from Preparing for the "Van Kanegem" tournament.

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19 years ago
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I suggest holding a tournament next year for ALL versions of Heroes. This tournament should have two categories: individual and clan. We will determine the strongest player in each specific version and the strongest overall, across all versions. I already mentioned this idea in the "Heroic International - Manifesto" thread. I propose starting a discussion and preparing for this tournament. I invite all clan leaders, moderators, and all users to participate in the discussion. What suggestions do you have? For now, I have proposed the following. The tournament will run throughout the year and consist of two rounds: the Round of Swords and the Round of Magic. Each round will have five stages (Heroes 1, Heroes 2, Heroes 3 SoD, Heroes 4 WoW, Heroes 5 (possibly HoF)). Players will receive grails for participating in each stage, according to the system proposed by the respected VDV_forever. This system can be further refined. I look forward to your suggestions. Best regards, AlexeyPank. I propose a draft of the rules for the tournament "in memory of Van Cunningham."
I. General Provisions.
1. The tournament will be held throughout the year and will consist of ten stages, divided into two rounds. 2. The first round is the Round of Swords, where preference is given to playing as Warrior castles. 3. The second round is the Round of Magic, where preference is given to playing as Magic castles. 4. The tournament will start in February. The duration of each stage is 1 month. 5. The results of the tournament will be summarized in December. Preparation for the next tournament will take place in January. 6. The rules for individual stages are established by the organizers of these stages (this refers to the rules for completing the map). 7. In addition to the stages themselves, the tournament will include: a) School of Heroic Mastery (a section where the winners of the stages, as well as any participant, post their walkthroughs and final saves. Additional points are awarded for descriptions. The order of awarding these points is determined by the organizers); b) School of Cartographers (a section where contests will be held for the best map, as well as discussions of maps for the tournament stages, and discussions of mapmaking in Heroes).
II. Awarding Prize Points (Grails).
1. Grails are awarded based on three parameters: a) For the speed of completion (the main parameter); b) For the number of rare resources collected (mercury + crystals + gems + sulfur); c) For hero development (the result is taken from the three best heroes; if there are fewer than three heroes, the parameters of the available heroes are supplemented by the parameters of a level 1 hero). 2. The number of prize grails depends on the number of participants who submit final saves. 3. 1 grail is awarded for last place in any of the categories. Thus, the minimum number of prize grails is 3. 4. The maximum number of prize grails in the second and third groups is equal to the number of participants (each subsequent place is 1 grail more than the previous one). 5. The number of grails for places in the first group is calculated as follows: S (n-th place) = S (n+1-th place) + 2*X (number of participants * 2 or the sum of prizes for the first two places in the second and third categories). The maximum number of points is ((X-1)*2X)+1. Thus, with 10 participants, the distribution of points should be as follows:
Place For completion speed For resources For development Maximum points
1 181 10 10 201
2 161 9 9 181
3 141 8 8 161
4 121 7 7 141
5 101 6 6 121
6 81 5 5 101
7 61 4 4 81
8 41 3 3 61
9 21 2 2 41
10 1 1 1 21
That is, a participant who takes last place in speed but first place in resources and development receives 21 grails. But a participant who takes second to last place in speed, even if they take last place in development and resources, will score at least 21+2=23 grails and will be higher in any case. 6. With this calculation of prize points, stronger players have the opportunity to gain a significant lead in a smaller number of stages, but on the other hand, it gives a solid middle-ranking player, participating in all stages, the opportunity to take a worthy final place. 7. The final tournament table should look like this:
Place Number of games Number of prize-winning places Number of grails Efficiency ratio (grails/games)
Thus, the table will reflect the real strength of the players (based on the number of prize-winning places, the efficiency ratio) and the results of the tournament in terms of grails.
III. Final Provisions.
1. Any discussion of the progress and results of a stage before its completion is prohibited! 2. If a player is caught cheating in any stage, they will be disqualified from the current tournament, and all their prize grails will be forfeited. 3. The results of each round are summarized within a month after its completion (faster summarization is welcome). 4. The results of the entire tournament are summarized in December. The winner is announced on New Year's Day! I look forward to any suggestions and additions regarding the organization of the tournament. Best regards, AlexeyPank.
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19 years ago
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Each stage lasts exactly one month. On one hand, this is enough for the Walkthrough of any map = time remains to participate in other Tournaments. Results are tallied during the following month. In December, tournament results are finalized and winners are awarded (in both individual and clan standings). January is for preparing a new tournament and discussing the previous results. The only question is what would be better: a single tournament or simply several separate stages?

Added after 5 hours 31 minutes
An idea came to me regarding the Heroes school. The top three winners of each stage send a description of their Walkthrough + the final save. The description can be conceptual or detailed (which is encouraged). We will create a separate thread where the tournament map, starting save, winners' final saves, and their descriptions will be presented. Any Новичок, relying on this, will be able to improve their level by using the winners' tips.
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19 years ago
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As soon as the tournament schedule is ready, I will start preparing a map for the second game.
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19 years ago
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Will there be a mapmaking contest for this tournament, or will already tested maps be used?
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19 years ago
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AlexeyPank;47595
Each stage lasts exactly one month. On the one hand, this is enough to complete any map, leaving time to participate in other tournaments. The results are summarized during the following month. In December, the tournament results are summarized, and the winners are awarded (in both individual and clan standings). January is for preparing for a new tournament and discussing the results of the previous one. The question is, what would be better: a single tournament or just several separate stages?

Added after 5 hours 31 minutes
I had an idea for a "Heroes School." The top three winners of each stage will send in a description of their Walkthrough + the final save file. The description can be conceptual or detailed (the latter is encouraged). We will create a separate thread where the tournament map, the starting save, the final save files of the winners, and their descriptions will be presented. Any beginner can use this to improve their skills by learning from the winners' advice.

I agree with everything. According to your first request, I will start preparing a map for the 1st and 3rd heroes.
I really like the "Heroes School" idea! It's just great!
But, will the players agree with this? Not everyone wants to reveal their secrets:(. I would gladly learn, because you're never too old to learn;

With respect, VDV_forever

Added after 2 minutes
Adelaide;47779
Will there be a map contest for this tournament, or will already tested maps be used?

This is up to the Honorable AlexeyPank!

P.S. The map contest will be held for Heroes 3 next year! For the best map! So, if you want, you can prepare in advance;

With respect, VDV_forever
In reply to VDV_forever
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19 years ago
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I can suggest some interesting maps for 4 players.
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19 years ago
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A contest for the best map is a great idea! We can play on completely new, unknown maps and discover new tactics. The map contest could be one of the elements of the tournament. And the maps could be for all versions of the game.
Thus, the tournament could consist of three parts:
1 - The tournament itself.
2 - A school of hero mastery.
3 - A map contest.
In this way, we can all improve our skills in all aspects of the game.
The tournament could start in February. First, a round robin, with the first stage focusing on the first game, in March - on the second, and so on.
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19 years ago
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I'm not sure if there are many mapmakers on our forum who play the second Heroes game. A map contest can consist of just one person, or even have no participants at all.
I can take a map and slightly "modify" it in the editor.
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19 years ago
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Then, let it be not so much a map contest, but rather advice and discussions on mapmaking. Let our players be able to create maps that are suitable for tournaments. The portal will only benefit from this.
And who better than the mapmakers themselves can choose the best map for the tournament? This way, we can foster players who will also be skilled mapmakers. That would be wonderful.
During the first round of the tournament, we can select maps for the second round. This way, the maps will already be known to the participants (which will make it possible to complete them more quickly), and we can avoid having unbalanced or boring maps.
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19 years ago
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AlexeyPank;47275
I've been thinking for a long time about where to post this topic, and I decided to put it in the inter-clan section. I propose holding a tournament next year for ALL versions of Heroes. This tournament should have two categories: individual and clan. We should determine the strongest player in each specific version and the strongest player overall, across all versions. I already mentioned my first proposal in the "Heroic International - Manifesto" thread.
I suggest starting a discussion and preparing for this tournament. I invite all clan leaders, moderators, and all users to participate in the discussion. What suggestions do you have?
For now, I've proposed the following. The tournament will be held throughout the year. It will consist of two rounds: the Round of the Sword and the Round of Magic. Each round will have five stages (Heroes 1, Heroes 2, Heroes 3 SoD, Heroes 4 WoW, Heroes 5 (possibly HoF)). Players will receive points for participating in each stage, according to the system proposed by the respected VDV_forever. This system can be further refined.
I look forward to your suggestions. With respect to all, AlexeyPank.


The idea is generally good, but I'm not sure about the need to hold such a tournament. I highly doubt that there will be a universal player who can play equally well in all versions of Heroes. About 90% of our forum visitors play a maximum of 1, 2, or 3 versions of Heroes. Therefore, the overall standings will not accurately reflect the true strength of the players. If it is necessary to create a universal Player Rating, then in my opinion, it is necessary to first hold a final tournament of the year in each version of Heroes (similar to "B of B"). Create a ranking of players for each version in the form of a table using the rating calculation system of the respected VDV_forever. And regularly, as tournaments are held, update it. Post it on the main page of our website so that everyone can see their current position. The same can be done for inter-clan tournaments.

Otherwise, I feel that soon every tournament organizer will keep their own rating, and there will be such confusion that it will be a disaster... :

The admins (probably :o) should track the results of the tournaments and edit the ratings in consultation with the tournament organizers.
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19 years ago
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And there's no need for a universal ranking system. The point is that some players are good at one version, others at another. But there's no overall rating. In this tournament, I suggest creating parameters in the final table to reflect all the relationships:
1) Number of games
2) Number of Grail wins
3) Average score (games/Grail wins)
4) Prize-winning places
5) Best result.
This way, it will be possible to see the relationship of skill within one version (because there will be a separate table for each stage), as well as overall.
And individual tournaments can easily fit into the overall concept of this tournament, because it implies 10 separate stages (i.e., possibly 10 separate tournaments).
In reply to AlexeyPank
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19 years ago
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The idea for a "tournament named after Van Canningham" is good...
I'm in, I'll help as much as I can...
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19 years ago
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I suggest starting the discussion about unified tournament rules right now. The rules should be universal for all versions so that we can compare results across different versions. I strongly request that all tournament organizers, especially those with extensive experience in developing rules, express their opinions on this matter. Then, we can create a compromise version.
In reply to AlexeyPank
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19 years ago
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I suggest considering the improved scheme that I developed and which was used at an offline Heroes 5 tournament, a Heroes 1 tournament, and now also for Heroes 3!

A SYSTEM FOR AWARDING GRAILS, POINTS, RATINGS, AND PRIZES!

/topic/1406/

Sincerely, VDV_forever
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19 years ago
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I personally like this system. But I would also like to hear the opinions of Qwerty and CTPAHHuK, as the leading organizers of the two tournaments – for Heroes II and Heroes IV. So that the rating system is the same for all stages of the tournament and no contradictions arise.

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