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#32
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Question..
As a rule, I come across hives and conservatories at different respawn points (or respawns.. if they appear at all).
Let's say, on 117 there are 1-1.5 respawns open, 2-3-4 conservatories and 3-4-5 hives are visible, more or less evenly scattered across the map - it would take 5-7-10 days for one hero to patrol them, depending on the terrain, half of them are off-road or far from main paths. After building, you have about 3-4 thousand gold, 5-6-7 heroes, and medium-to-good development.
And that's where I get stuck. The plan "to do it like everyone else" for the 2nd week - hire another 2-3 heroes for chains, maybe use scouts to squeeze out some gold for buyout, I can still gather troops into a stack - but then what? Fight through strong guards with weakling scouts? Go into hives and such in the conservatories? I'm used to moving the main hero with the army to neighboring respawns, taking towns, but still - do I need to gather Vivi-angels?
Let me explain: when all the structures are along one highway - no question.
But here - what?
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#33
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You phrased your question strangely... it wasn't easy to understand.
The main hero stays strictly on the road, while the secondary heroes clear out the respawn via off-road paths. Exceptions: fat concentrates, Dragon Utopia, own fat guards that provide a lot of exp, and naturally treasure zones. Master the pathfinding and you'll be happy.
#34
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Let's simplify: everything is located on landscapes without penalties, but it will take the hero personally more than a week to bypass the objects. During this time, new respawn points/castles cannot be captured, and income is practically non-existent, etc.
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#35
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Tootsie Pie
Let's simplify: everything is located on landscapes without penalties, but it will take the hero a week+ to personally bypass the objects. During this time, new spawns/castles are not captured, money is hardly earned, and so on.
There is an abundant number of hives, and canned goods are already half a substitute for treasure. Secondly, in any case, you need to learn how to defend against the contents with scouts; this is also part of the player's skill, just like building flexible and versatile chains.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
#36
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R55Max, so you're going to send a scout to the Conservatory on turn 121? If you have troops, a level 2 scout, and the sun is shining... and she might have 2-3-4 angels... then you can only take a look and pull the troops back after half a respawn time?
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#37
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Tootsie Pie
R55Max, i.e., are you going to go with a scout into the conservatory on day 121?? If you have troops, a level 2 scout, the sun is shining.. and it could be 2-3-4 angels.. then just take a look and drag the troops back half a respawn?
Well, if I had dragged an army deep into the respawn with a noob, I would already know what kind of conservatory it was. And with angels, you can solve other problems with them. Into untested trong maps, I would lead the main hero. Moreover, ignoring the abundance of conservatories and hives is almost always a wrong step, after all, strike stacks are formed and the same experience is gained. And with captured artifacts, the same Alkin, Taz at level 1 can take a lot with a sufficient army. A couple of hydras and the hives are yours, and then the max-level conservatory will be taken easily.

P.S. Yes, what is there to talk about if ГО on Jebus Cross somewhere I read that a noob broke through on day 121, I think. And with the main hero on the first - generally it's already normal practice.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
#38
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Well, if I had dragged my army deep into a respawn with a noob, I would have known what kind of a conservatory it is.
To look at a conservatory found in the wilderness, you need to break through its guard, and it can sometimes be stronger than what's inside. Most often, you have to go straight for capturing and taking it. Let me clarify again: everything is located in 5-6 spots; it's unrealistic to first clear the guard and then look inside.
What is there to talk about when on Jebus Cross GO was read somewhere, defeated by a noob around 121. And with the primary on the first — it's already practically the norm.
Is it possible to see such a thing somewhere? On this template, I usually have 1 external dwelling of 6th level and a couple of hives and conservatories. And "the norm" is what occurs in more than half of the games.
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#39
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Tootsie Pie
If you want to see the conservatory found in the backwoods, you need to break through the guards, and sometimes they are stronger than what's inside.

The guards are easily defeated by any army, even a beginner's army. If there are artifacts or resources inside, it might be a bit tougher, but not by much. Build a chain, defend the resource, pass it back, and then decide when to take it.
#40
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Usually like this: 5-6 heroes, 4 run in 4 directions, 1-2 near the main one. By day 114, let's say 4 Griffin Conservatory-hives are found, one - 2 days' travel to the north, another the same distance to the west, etc. One chain requires 4 heroes, which is expensive, and there are 4 chains in total.
Next, the guards — I see: 20+ greater basilisks, 50+ greater goblins, 20+ elves, 20+ greater djinns. A scout can handle this, but only once (s). Unprotected ones do appear occasionally, that's true.
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#41
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Tootsie Pie
To check a Conservatory found in the backwoods, you need to break through the guard, and it can sometimes be stronger than what's inside. Most often, you have to go straight for the capture and take it. Let me clarify again: everything is located in 5-6 places, it's unrealistic to clear the guard and check it first.
Can I see this somewhere? On this template, I usually have 1 external dwelling of 6th level and a couple of Hives and Conservatories. And the norm is what occurs in more than half of the games.
well if everything is in 5-6 places and can be collected by one hero within a week, then these places aren't that far apart, meaning on average one Hive (Conservatory) is collected per day. With a chain, you can collect them in 2-3-4 days, which is already a tempo advantage. With a stronger and more inconvenient guard, you fight with the main hero, shooters with Tactics for instance, everything depends on the situation.
If some single Conservatory deep in the backwoods has been revealed, you can wait a couple of days, advance forward with the main hero, maybe there will be nagas or something else tasty along the way, and in those couple of days a noob might come by to check it with an army sufficient to break through the guard. In any case, it's not always worth diving deep for one Conservatory right away if the army is enough to clear other closer goodies.
By the way, it's extremely rare to have only 5-6 heroes on 121, except maybe on 200%.

As for ГО on Jebus, I only consider games of truly strong players for my calculations, not weak ones or the mediocre hero middle ground. And for them, cases of reaching the 1st are not uncommon, which is why I say it's ALMOST become the norm. The norm is probably 40-60%, almost the norm is 25-30%, maybe I'm a bit off about the frequency, but these cases definitely don't qualify as rare. 121 seems to me like it should be the standard for reaching, if you're striving. As for where to look — let someone more experienced suggest. I've only seen saves on 115 from Dirty regarding reaching, but there are enough reports (mostly on other resources) and quite a few saves as well. I myself broke through in official games only on 121, and even then I was just a couple of tiles short, and the newbies of the winter season also broke through on 1: Neverminder and, if I'm not mistaken, Hero of Might and Magic 3, I can't say anything about the others.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
#42
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Here's what I dug up: (attachment) /attachments/23269/ Let this be position 121, with main heroes at the stable. There are practically no resources deep inside; almost everything is along the way, plus another stable! – i.e., it’s quite primitive overall. If possible, try to visit all objects (including those already taken) within 2-3 days. The chains aren't arranged in a specific order; everyone just ran around and collected things as they saw fit.
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#43
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Hmm, maybe I'm being too demanding with this request. It seems like we need to start planning the supply chain for the canned goods 3-4 days in advance. So, the question is: if the Conservatory is a 2-day journey away, should we take them?
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#44
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I'm not sure if it's necessary to be so meticulous about these kinds of things. Just gather resources as best you can. There's no need to aim for perfect strategies or cater to specific players. With 2 days left until the end, only go for it if there's something else nearby to take, or if you have nothing else to do. If you know for sure you'll succeed, and you have enough money to revive your hero afterward... In short, only do it if it's worth it.
Show your true face when losing. Make sure it`s not ugly.
#45
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Heroes of Might and Magic 3
In short - is it worth it?
bash.org.ru
xxx: I get it!
xxx: I'm not a screw-up!
xxx: I just don't know how to prioritize things correctly...
That's what the question was about - is it worth it?
If there are 4 cons, that's better than any tier 3 creature, as has already been correctly noted. And if you take them, take them all (a larger sample size means less variance). 10 angels at level 134 are better than 5 creatures of level 6 at 121, at least they are more stable.
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#46
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very often, in my opinion, such things happen in a chain: a hero or sub-hero rushes to a resource point along a rough road. a chain from some area moves troops, targeting the hero/sub-hero. at the same time, the sub-hero/hero moves away from the end where the army left, the chain moves towards its own other resource point. all this happens in one day (i.e., we assume that one end found the second resource point, while taking the first one). on the next day, the chain delivers the army, one resource point is taken, part of the chain is built up to the second resource point, on the next day the army moves to the second resource point, and the one who took the first one is defeated and moves to the third, while the chain is also rebuilt to reach him, and on the next day, the third resource point can also be taken.

that is, often there is a breakdown and a two-headed chain, the heads of the chain travel along the road or are defeated, but the chain maneuvers.
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