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Posts from Dark champions of Necropolis. Auto-translated

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#92
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1) Almost. As I said before, horses don't fly. Otherwise, everything is correct. 2) That's exactly what I did.
 

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#93
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I'm getting confused too...
That file you left is a version with reworked stats and non-flying horses.
Where is the version of the mod with unchanged stats and non-flying horses?
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#95
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But you deleted it, didn't you? Now there's only NecroWarriors.zip in post 82, and that's it.
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#97
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It happens. ;)

By the way, did you patch up the hole in the horse's head?
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#99
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Ah, it would be nice to be able to put a non-upgraded creature on a dragon and let it fly too. But as it is, I won't use the mod, even though it's good, because I won't make any changes to the game mechanics.
By the way, you could put a non-upgraded creature on a Twilight Dragon, and an upgraded one on a Black Dragon.
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#100
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That's why the fact that the riders are first on horses and then on dragons is the coolest thing! It looks great!
And the fact that it doesn't fly is just a minor detail, in my opinion.
Although, any mod is only for those who like it. It's your right. :smile02:
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#101
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I completely agree), but it doesn't suit me because of the gameplay mechanics.
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#102
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By the way, could you provide me with detailed instructions on how to change a unit's stats and skills?
I would like to experiment with it myself, as I have a few ideas that I would like to test in practice.
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#103
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codenameray
By the way, could you give me detailed instructions on how to change a unit's stats and skills?

Total Commander and you're good to go :smile13:
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#104
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psatkha
Total Commander and let's go! :smile13:

This isn't very detailed, to be honest. :confused:
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#105
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By the way, here's an idea. Why not expand the topic and discuss ideas for other units, including rebalancing? Of course, this should be done when the mod is finally ready. Because I have an idea (it's been around for a while) for a unit "borrowed" from the Heroes II Paladin (although I don't know how they'll solve the problem with the unit's animation then).
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#106
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codenameray
This isn't very detailed, to be honest. :confused:
Well, you take the archive, extract it, and in the GameMechanics\Creature\Creatures\Necropolis folder, you edit the xdb files. The upgrade is in the 3rd folder.

Added 5 minutes later
Ple-Sen
By the way, there's an idea here. Why not expand the topic and discuss ideas for other units, including rebalancing? Of course, when the mod is finally ready. Because there's an idea here (I've had it for a while) about a unit "borrowed" from the Heroes II Paladin (although I don't know how they'll solve the animation problem for the unit).
What does it look like? :) No, I'm not against it, because the presence of angels as warriors is a bit confusing: "heavenly host" is more of a metaphor than how the creators of H3-H6 understood it.
 

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