Auto-translated
Today marks the start of the first Heroes 4 online tournament by the HW portal. The tournament is open, so there are no restrictions on participants and any Heroes 4 player can take part; you only need to leave an application here. After applying, a player may begin games with opponents according to the established rules. Results will be tallied on February 26, 2007.*
*date is subject to change
Technical Side
Tournament online games can be played on any version of Heroes 4 from 3.0 and older. However, it is mandatory for opponents to have the same game versions. Players may agree on a game version or, in the absence of a consensus, play version 3.51 Equlibris. The game can be organized directly via Direct IP or using the Gamespy or Hamachi clients. For this purpose, a network "HW online tourney 1" has been created in Hamachi with the password "game". If your heroes are not patched or you do not have the Equlibris mod installed, or if you encounter difficulties with game settings, click here.
Tournament System
Ideally, a player should play 2 games (but no more) with each of the tournament participants in an agreed order. If a consensus on organization cannot be reached, games are played in the following order:
1. The first game is played on a map chosen by the challenging player, while the player accepting the challenge chooses the color first. Then the first player selects only two starting Castle races from all possible ones, and the second player specifies who starts playing with which races.
2. The second game is played on a map chosen by the player who accepted the challenge. In this case, the challenging player chooses the color and also specifies who starts with which of the two races selected by the player who accepted the challenge.
3. After notification of victory in the first game, the challenger has no right to refuse a return game. The challenging player cannot insist on a second game.
4. The player accepting the challenge has every reason to demand a return game before the first game.
5. An unjustified refusal of a return challenge within 2 weeks is punished by a technical defeat.
For a win, a player receives 3 points; for a technical victory, 2 points; for a draw, 1 point; for a loss - 0 points; a technical defeat is punished with (-1) negative point.
Game Rules
Players are entitled to establish agreed rules in each game by mutual consent. If a consensus cannot be reached, games are played according to the following rules:
1. All games must be played in fair combat, without using bugs, applying codes, or prolonged battles.
2. Furthermore, it is forbidden to cross territory via paths not intended by the map creators and to use map bugs in any way.
3. Until the end of the tournament and for one month after its conclusion, all saves made at the end of each turn must be kept.
4. Each player is entitled to a single restart during the first turn.
5. In case of a game crash or connection loss, a confirming screenshot should be taken if possible; after loading the autosave, all game actions must be repeated—making changes to turn planning is forbidden.
6. A second and subsequent game crash without a confirming screenshot is punished by skipping a turn.
7. Hit&run tactics are part of the strategy and are not prohibited in this tournament.
Game Result Report
The game result is reflected on the forum as a report in free form regarding the map name and version, starting colors, and castles. The result will be counted only after mandatory confirmation by the losing participant. It is also necessary to provide information about the number of game disconnects, their nature, and reasons. At their discretion, players may rate the opponent's play and indicate whether the opponent played in good faith or not.
Participants Table
Last updated January 29, 2007.
Currently, 8 players have applied.
| № | Player nickname | Wins | Draw | Lost | TL | Points |
| 1 | CTPAHHuK | 2 | 0 | 1 | 0 | 6 |
| 2 | gagatek | 1 | 0 | 1 | 0 | 3 |
| 3 | AndersonAD | 0 | 0 | 1 | 0 | 0 |
| 4 | Mynos | 0 | 0 | 0 | 0 | 0 |
| 5 | Nowizard | 0 | 0 | 0 | 0 | 0 |
| 6 | nprf | 0 | 0 | 0 | 0 | 0 |
| 7 | Prorock | 0 | 0 | 0 | 0 | 0 |
| 8 | Varg-Nar | 0 | 0 | 0 | 0 | 0 |
| 9 | Zdob | 0 | 0 | 0 | 0 | 0 |
| 10 | OptiMAL | 0 | 0 | 0 | 0 | 0 |
| 11 | f0b0s | 0 | 0 | 0 | 0 | 0 |
Wins - victories, Draw - draws, Lost - losses, TL - technical losses, Points - points.
Additional Information
During the tournament, anyone wishing to join may do so by applying in this thread. Recommended rules may be subject to changes during the tournament, but cannot be changed during duels. 2 vs 2 games are permitted; in this case, both players of the losing side report the defeat and both players of the winning side report the victory.
Recommended Maps
Some of the most popular maps in the world of online Heroes 4
Circle of LIfe ver. 1.3
Dog Days ver. 2
Eldorado ver. 1.4
If These Walls Could Talk
Insanity IV
Plains of Despair
Shallowbethygama ver. 2p
Showdown ver. 3.0
Your's heart of winter
These exact maps were played in the international online internet tournament Tournament of Century, organized on Heroes League in 2004. Thanks to Chameleon aka CMEPTb for granting permission to use TOC version maps in the HW tournament. All maps in one archive for both version 3.0 and version 3.51 can be downloaded here
