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Posts from Play as Inferno.

5.0 (1 rating)
15 years ago
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1. I'll see about the end of week 1. It seems to be because I'm not building magic on level 1, and therefore there's no path to succubi. And for the horses, there's often not enough sulfur because you absolutely have to upgrade the dogs. Horses aren't decisive; they get taken out quickly, often because of their 4-tile size, and it's hard to protect them. 2. How are Dungeon creatures viable in week 1?! 3. I repeat, I don't use mass spells in battles with neutrals. They are needed for the final. 4. In the final, Darkness is not necessary. With some races, it's not effective at all. But the specified mass spells and upgrades (Adoration, Gates of Hell +20%, Fast Gates, and attack/defense) are ESSENTIAL. That's why demons lose – they don't take THESE. Instead, they spend 4 slots on Darkness and don't have time to take what's essential. 5. Besides Grok, who can effectively clear the territory and not waste slots on all sorts of unnecessary things that aren't needed in the final? I don't know anyone. Plus, he has logistics with 1 move.
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15 years ago
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I tried everything as you suggested on the Ascension difficulty.
It works great, really well :) Once, it didn't work out (I attacked with dogs, but the Grog turned into a Wyvern after the turn), but otherwise, it's been good :)
Overall, it's very good :) It's just better not to attack Druids anyway (at least in the first 2 weeks) :) You can't remove 3 stacks in one hit.
Thank you very much (the only downside is that the Stronghold takes a lot of gold =). 10,000 goes on the first week (i.e., with other expenses - almost everything =) and in the middle of the second week, you have to scrape by with 1000 coins) (this is if the map doesn't have a built-in Fortress (e.g., on a random map generator), so it's difficult to build a Stronghold at the beginning.

Even on Ascension, at the beginning of the second week, there's almost no gold left at all (I had 40 gold left for one day) =) You just have to wait for the Magistrate to give 2000.
Malder -> Fox Mulder
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15 years ago
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and some questions remained unanswered =) (though they were rhetorical)
the second week has begun (the situation is being considered without Imps and Demons) it would be the same with them =\
(there wasn't enough money for the jumping trees (to upgrade them)

Roty, what are you doing with such a wonder?=)
I think it's better not to touch them until the 3rd week

P.S. today I solved the problem even with these guys=) it turns out everything is possible=) you just need to slightly adjust the tactics
menos, thank you very much for the advice=) seriously, I missed you:)))) or rather, an example of your tactics
everything is going great (so I borrowed your strategy, added some of my own) even without machines, the game is going with minimal losses
(but they still exist, 40+ dogs can't kill 3 stacks of druids/archmages/archers, and cavemen go after them (but that's just nitpicking =)) in general, it's just excellent.
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Malder -> Fox Mulder
http://vkontakte.ru/id13369110
In reply to Roty
15 years ago
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Roty
I mostly play as demons in most games. I think I'm really experienced.
1. We're talking about the late game. Especially in "Ascension to Power" when no one comes to help.
Development speed is important.

Probably, we have different ideas about what the late game is (in my understanding, it's a long game, from 8 weeks or more) - but even the AI came to visit me in the late third week in "Ascension to Power"... (green-turquoise).
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15 years ago
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Roty, one more question: on medium or small maps, like "Greed" or "Neutral Lands," and even on "Strategy" difficulty, do you play as Grom or choose "Divide and Conquer"? I rarely see a situation where players 3 and 6 (both human players, not the AI) meet in the final on week 3. Unless it's an extreme machine rush, and even then, it's not certain that the neutral creatures guarding the passages will be Undead or Ents, and you can avoid significant losses. Plus, there's a considerable distance to cover, which carries a risk. What if the opponent hangs around the castle and can put up a fight? It's a matter of personal preference. Usually, on weeks 5-6 (and if both players want more development), the game lasts even longer.
Malder -> Fox Mulder
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15 years ago
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Returned. Thanks to our road workers for messing up our phone line =/
Roty
1. I'm telling you - let's play. I'm not very good at playing online, though.
2. Defense is great.
3. Deleb for LATE game? You're kidding.
4. Nimues doesn't handle neutrals very well; his skills are only useful in the final stage.
5. Leadership is a nice bonus - I wrote down the number of levels for the essential abilities.
Therefore, it's better not to take anything other than what's needed.
If there are extra levels at the end, you can try to get a couple of levels in Darkness - for Blind or Mass Dispel.
But Stone Skin and Haste are still the most important.
6. Regarding the opponent's initiative + 20% to high initiative gives a better boost than the same 20 to low initiative.

In short, only Elves are decent opponents, and that's it. But this is for a specific late game. It's more difficult in the mid-game.

That's why Demons are considered a weak race because they don't take into account what I wrote.
Grok develops quickly and handles neutrals great.
In the late game, it's quite normal to wait for defense.
You need to focus on the army (which is doubled with fast gating) and not waste slots on magic.
That's how it should be done.
1. Going from St. Petersburg to Minsk is quite a distance, don't you think? Although, if you wait until mid-July, when I'm done with all my exams, and set up the internet, we'll see how you do.
2. Sorry, I didn't notice.
3. You somehow consider Grok to be the hero #1 for any situation. For example, I feel better playing as Deleb against former friends, rather than messing around with teleport when clearing out the guards of some mine. Nimues is better than Grok in the late game due to the huge number of summons. Grok is good for the start and relatively good in the late game.
4. See point 3.
5. It's better to take what you need. But what if you don't get what you need? I even had such a case: I was playing as an Elf, and I only got Luck on level 20+, although the probability was 15%. Darkness is mainly taken because of vampirism, hypnosis, berserk, mass slow, and mass curse. Otherwise, it's a shame to lose an entire squad by getting hit with a counterattack under Luck.
6. Just like with Darkness, which reduces initiative, you will suffer more than others.

For example, I have no idea how you're going to break through the iron wall of a Dwarf or Necromancer without Darkness. The Academician will even outrun you in initiative thanks to mini-artifacts. And Elves only have one overpowered hero, thanks to whom the Elf wins late-game battles. Without him, it's very difficult to do.

Sorry, only a wooden newbie thinks that Demons are a weak race. Because the troops are very weak, with a huge range of minimum and maximum damage, which, as it were, prevents you from playing in Rambo style, because literally one wrong move will cost you three weeks of army growth. For this reason, beginners praise the Undead and the Order, because their troops are very strong and numerous, and you don't have to think too much about the tactics of fighting neutrals. That's all.
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15 years ago
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Thanks to the forum and its members! =) I've gained a lot of knowledge and various useful things. =) And, perhaps, to avoid pointless chatter – is it necessary to take the initiative against the AI in order to summon and move units before the AI causes too much trouble?
Ищущий да обрятёт :smile16:
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15 years ago
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Inferno is generally the most difficult opponent for the Academy, because without mana, the Academy usually can’t do much. Don’t lose any Imps before the final battle, and the Academy will be defeated.
14 years ago
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Don't lose any Imps before the final battle, and the Town will be conquered.
Well, I wouldn't be so optimistic. Imps are certainly a big advantage against the Town, but in practice, things aren't always so rosy. First, it's not easy to accumulate Imps, and on level 15, with proper skill development, the Town has a minimum of 7 knowledge (without artifacts), which is 105 mana. Where do you get 400 Imps? Second, it's even simpler: against the Demon, you take Sharp Mind and the first spell will eliminate the Imps. But sometimes the Imps go first, so you need to be prepared for a 50/50 chance. Run to the Inferno with a group of Hunters, and eliminate the horned ones. If it fails, retreat and return again. As soon as the Imps are gone, the Demons will have a hard time. But here, skill is what matters, not the race. And the one who is really the most terrifying for the Dark is the Orc with Chaos Shield.
Вы задолбали, я такого не говорил. Будда
13 years ago
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I'm back.
5 years have passed...
So, who's up for a match with my demons on a medium-large map, but no Elven Enclaves?
13 years ago
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Actually, it's written in the same post, two lines below.

Added 15 minutes later
I didn't understand the term, but if it means "to fight," then it applies here too, just not right now.
In reply to Roty
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11 years ago
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Roty
1. Regarding the end of week 1 – I’ll take a look. It seems to be because I’m not building magic on level 1, and therefore there’s no path to Succubi.
5. Besides Grok, who else can effectively clear the territory and not waste slots on unnecessary things that aren’t needed in the endgame? I don’t know anyone. Plus, they have Logistics from turn 1.
The guild is almost mandatory at the start.

Deleb and Groll are also good (Logistics and attack bonuses appear most often for the P. Demons and are almost mandatory).

Added 3 minutes ago
Ganseng
Inferno is generally the worst opponent for the Elves, because without mana, the Elves usually don’t amount to much. Don’t lose any Imps before the final battle, and the Elves will be defeated.
I completely agree... BUT this is only with proper development.

Added 3 minutes ago
Mirror
I wouldn’t be so optimistic. Imps are certainly a big advantage against the Elves, but in practice, things aren’t always so rosy. First, it’s not easy to accumulate Imps, and on level 15, with proper development, the Elf has a minimum of 7 Knowledge (without artifacts), which is 105 mana, and where do you get 400 Imps? Second, it’s even simpler: against the Demon, take Sharp Mind, and the Imps will be defeated with the first spell. But sometimes the Imps still go first, 50/50, you need to be ready for this, rush to the Inferno with a group of hunters, and defeat the horned ones. If it fails, retreat and return again as soon as the Imps are defeated, and the Demons will have a hard time. But here, skill is what matters, not the race. And who is really the worst for the Dark is the Orc with the Chaos Silencer.
I agree about the Orc.
Regarding the Inferno... the hero's troops rush faster and more often (and also further) than the League

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