Posts from Dark champions of Necropolis.
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By the way, I read about the Nosferatu's "Stun" ability, and even from the description, it seems quite powerful. But honestly, I don't remember how this ability works in the game.
Regarding the Dark Champions, maybe we should just leave them with "Forgetfulness" and give them the ability "enemy does not resist," so they can't be easily countered? It seems like a good ability that isn't too overpowered.
Actually, I'm in favor of giving each unit one passive and one active ability or spell. Because if you only give them active abilities, they become more like spellcasters, and a unit should still be primarily a combatant.
By the way, could we make it so that the dragon ridden by the champion can breathe fire? We could make the fire green and make this an activated unique ability for the Dark Champion. We could call it something like "Withered Breath." That way, we could replace "Forgetfulness" with this.
I don't remember "Stunning" in action, to be honest. But I do remember how they steal arrows.
And just to let you know, due to being swamped with things at the moment, I definitely won't be able to resume work until the weekend.
I don't remember "Stun" being used in action, to be honest. But I do remember how they steal arrows.
And I want to warn you that due to a busy period in my life right now, I definitely won't resume work until the weekend.
It's not urgent anyway; we're just discussing the concept.
But it would be cool to make it so that a dragon with a rider could breathe fire.
And yes, three cells forward, why not? Just so that it can be activated once per battle, like "healing" for Paladins or "resurrection" for Archangels.
By the way, ghosts steal arrows, and vampires have "stun," I think.
Ah, right! Well, then everything is clear. In that case, you can give him "Stun," it didn't seem overwhelmingly powerful to me.