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Posts from Dark champions of Necropolis. Auto-translated

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#47
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You can also give them the aura of fear, which horses also have.
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#49
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They also have an aura that reduces morale by -3 and a frightening strike.
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#51
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Perhaps the Dark Champion could take the ability that reduces morale by -1 (I forgot what it's called, something about a frightening gaze) and pass it on to the Alt, plus, as you said, the fear attack. And give the Dark Champion vampirism, like the Archangel Alt, and leave the forgetfulness ability? And increase the HP of both, but not excessively. As a result, we'll get logically sound skills for the units. Dark Champions with regeneration and mind-affecting abilities because, let's say, they are vampires. And Phantom Dragons with an emphasis on intimidation because they are phantoms. Here, too, the main thing is not to overdo it...
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#52
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Vampirism is a terrible cheat, and the alternate angel hero hasn't had it for a long time. Everything else sounds good.
 

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#53
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Maybe give them the Vampirism spell? Or the Nosferatu ability to put opponents in a trance?
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#55
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The Vampirism spell will most likely already be in the hero's spellbook, and probably at a master level. In that case, there's nothing stopping you from casting this spell on a unit through the hero. So, I don't think there's much point in giving this as a spell to the unit itself.
By the way, I read about the Nosferatu's "Stun" ability, and even from the description, it seems quite powerful. But honestly, I don't remember how this ability works in the game.

Regarding the Dark Champions, maybe we should just leave them with "Forgetfulness" and give them the ability "enemy does not resist," so they can't be easily countered? It seems like a good ability that isn't too overpowered.
Actually, I'm in favor of giving each unit one passive and one active ability or spell. Because if you only give them active abilities, they become more like spellcasters, and a unit should still be primarily a combatant.
By the way, could we make it so that the dragon ridden by the champion can breathe fire? We could make the fire green and make this an activated unique ability for the Dark Champion. We could call it something like "Withered Breath." That way, we could replace "Forgetfulness" with this.
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#56
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It's possible, in principle. But right now, I don't want to deal with it, to be honest, because it involves working with Maya, and that's quite time-consuming. Especially the animation part.
I don't remember "Stunning" in action, to be honest. But I do remember how they steal arrows.
And just to let you know, due to being swamped with things at the moment, I definitely won't be able to resume work until the weekend.
 

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#57
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Or attack the space directly in front of it, within a range of three squares.
In reply to Ment
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#58
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Ment
I don't remember "Stun" being used in action, to be honest. But I do remember how they steal arrows.
And I want to warn you that due to a busy period in my life right now, I definitely won't resume work until the weekend.

It's not urgent anyway; we're just discussing the concept.
But it would be cool to make it so that a dragon with a rider could breathe fire.

And yes, three cells forward, why not? Just so that it can be activated once per battle, like "healing" for Paladins or "resurrection" for Archangels.

By the way, ghosts steal arrows, and vampires have "stun," I think.
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#59
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Ah, right! Well, then everything is clear. In that case, we can also give it the Stun ability; it didn't seem overwhelmingly powerful to me.
 

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In reply to Ment
#60
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Ment
Ah, right! Well, then everything is clear. In that case, you can give him "Stun," it didn't seem overwhelmingly powerful to me.
Actually, "Stun" is a very cool ability – even at level 4; and since your rider will be level 6-7, "Stun" will trigger much more often...
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#61
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More often? Why? In principle, its effectiveness greatly depends on the duration of the effect, which I don't know. I just know that I don't use Altvampires because the stun might not work, and then they can deal significant damage in retaliation.
 

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