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Posts from Dark champions of Necropolis. Auto-translated

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#32
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There wasn't.
psatkha
What people! No, but it can be done for NCF as well, but it will be a bit weak, as there is not a single reworked model here, only the textures have been reworked.
 

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#33
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Ment
There wasn't one.

What people!
No, but it can be done for NCF too, but it will be a bit weak because there isn't a single reworked model here; only the textures have been changed.

But there are plenty of them in NCF ;)

Added after 15 minutes
By the way, this link has a link to information about working with models!
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#34
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Yes, I tried it once... But thanks anyway :)

Added 9 minutes later
Excuse me, what version is Maya 2009?

Added 16 minutes later
It's giving me a lot of errors. mel: Error: Unable to dynamically load : e:/program files/buka/heroes v/Editor/MayaExport/6.0/granny_maya6_0.mll Procedure not found. Error: Procedure not found. Error: Procedure not found. Error: Cannot find procedure "GrannyLoadSettings". Command FAILED: result must be "0" (actual: "") Can't open/read granny file for model \_(Model)\Unikum.xdb#xpointer(\Model) As expected, there's no result. I would be very grateful if you could tell me what the problem might be.
 

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#35
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:2: Ment

2009 won't work... only 6.0, one guy had a ton of errors on older versions, even though he had the native plugins!
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#36
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https://rapidshare.com/files/315043486/EditMod.rar

This was included with the Epic War Edge mod.
As far as I understand, it contains modding tools and instructions. I don't understand any of it, but maybe it will be useful to someone.
Anyway, take a look.
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#37
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codenameray
https://rapidshare.com/files/315043486/EditMod.rar

This came bundled with the Epic War Edge mod.
As far as I understand, it includes modding tools and instructions. I don't understand any of it, but maybe it will be useful to someone.
Anyway, take a look.

Yeah, but the link I provided has everything in a more user-friendly format, and there's even a test model included.
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#39
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psatkha
Yes, but the link I provided has all of this explained in detail, and there's even a test model available.

My apologies! I'm not really familiar with that.
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#40
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codenameray & Ment

That's strange, why didn't you use the horned rider, whose helmet has horns instead of wings?!

I think it would be cool to create an upgrade and alternate upgrade for creature #284.
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#41
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It's very simple. Whatever rider you had, that's what you used :)
psatkha
I think it would be cool to add an upgrade and alternate upgrade for the 284 creature ;)
They would be an upgrade and alternate upgrade purely symbolically, since they couldn't be upgraded in the fortress on the hill. Or am I wrong, and can neutral creatures theoretically be upgraded?
 

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#42
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Ment
It's very simple. Whatever rider was available, that's what they used. :)

They would be a symbolic upgrade and alt-upgrade, because they couldn't be upgraded in the castle on the hill. Or am I wrong, and can neutrals theoretically be upgraded?

Of course, they can ;)
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#43
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Wow, that's a completely different story. Then, as a side project, I could create an equivalent of this mod, but for NCF. I'll get to it when I have some free time.
 

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#44
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Ment
Wow, that's a completely different story. Then, as a side project, I can create an analogue of this mod, but for NCF. I'll get to it when I have some free time.

That's great!
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#45
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Yesterday, I was testing the alternate upgrade for the Dark Champion. I want to say right away that I'm not insisting on anything; I'm just going to share my opinion and impressions. So, I think the "deadly strike" ability should be replaced. It really creates an imbalance. Out of eight attacks, the unit is guaranteed to deal two deadly strikes, but it's never known when it will happen. Whether it will be during an attack or a counterattack is unknown to either the unit's owner or its opponent. In other words, the ability introduces not so much an imbalance as a certain amount of chaos and a great dependence on randomness, because neither the player controlling the undead nor their opponent can know exactly how, on whom, and when this ability will work, which means both are at risk, and it can ruin the tactics for both. This situation doesn't occur with any other unit. The only unit that still has this ability is a neutral unit that is encountered rarely and in small numbers. For example, yesterday I had a case where I attacked with 18 Phantom Riders against almost 30 Archangels, and the "deadly strike" ability worked on the very first attack. As a result, -15 Archangels immediately. I got lucky. But such luck is too random and unpredictable. By the way, it's also important to remember the "Soldier's Luck" skill, which increases the probability of units using their abilities. In addition, it should be remembered that the effectiveness of the ability increases proportionally with the number of units. That is, when two such dragons fight against, for example, four Cyclops, the deadly strike may not be very noticeable, but when, for example, 25 dragons fight against 40 Cyclops and deal -20 Cyclops in one turn, that's significant. I'm still in favor of giving this unit abilities related to weakening, such as fear, sorrow, weakening, etc. The original dragon, I think, had an ability where, when it attacked, "sorrow" was applied to the opponent. Maybe it could be made to work in a certain radius around the unit? By the way, the low (compared to other) damage values for level 7 units could be compensated for by a larger number of hit points, since the undead are resilient. I'll think about this myself, but these are my observations so far.
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#46
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Okay, I will try to keep all of that in mind. So, here's an idea: -deals lethal damage, +HP, +blindness, or fear attack (possibly a fear attack, like the Hellhounds have, or both). I have no idea how to make it apply mass sorrow on attack, so I'm going with this.
 

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