Posts from Current questions and answers regarding the map editor.
Towns: they are worker towns and need to be managed through a script.
I didn't quite understand – is it possible to configure a town in the editor before the game starts?
And do these towns function properly in the game?
Added 5 hours 55 minutes later
I'm having an issue – I was reworking a map, and it's almost finished now, but during a test run, I encountered some serious problems.
First, there are some strange lights floating in the air in the Inferno area, here and there. I don't know what they are; I suspect they're some kind of effects that aren't working properly.
Second, all the water on the map is pitch black – I don't know why this happened.
Also, some effects aren't working, such as fog.
The map was originally made in version 3.0, and I'm reworking it as if it were in version 3.1 of the editor, although I'm not very familiar with this.
Maybe you can give me some advice?
Here are screenshots of the problematic areas:

Black water? In the second screenshot, everything looks normal. Just in case: if you are creating water using water (in Terraforming), the color of the water depends on the color of the surface underneath it. If you use Terra skin->rivers->water, it doesn't depend, so you can cover the first water (like the sea) with the second for aesthetic purposes.
2. Is the map for multiplayer?
3. Delete the mod, and everything will be fine. Or edit it.
And the map is not multiplayer, as far as I understand, but a single-player scenario.
As for the mod, I don't want to delete it, but I have no idea where this phoenix issue was added, because the mod is a collection of the best modifications for Heroes. I still need to find out where this change was introduced.
I'm running out of time. I'm being sent on a business trip, either for a month or until the end of summer. I'm afraid I won't have time to finish the map. Even though I'm rushing, I come home late, and I can only spend about an hour on it. And considering that this is my first time, everything is quite slow.
By the way, I've created the map itself, but I definitely won't have time to populate it with units and balance it, at least not properly.
As a last resort, I've decided to upload everything I've done here before I leave, just so the work isn't wasted. All the main parts are already done.
By the way, regarding the fact that a hero can only be chosen for one player, while other players buy them in the tavern - how can this be resolved?
The map is not multiplayer - it's a single-player scenario.
Added 51 minutes later
And another question. Why are all the textures in the map editor so blurry? It feels like the detail level is at its lowest. Everything is blurry, from the ground to the game objects. But at the same time, new game objects and textures are displayed normally (in the case of a new map, only the starting ground texture is blurry). Do you know how to fix this?