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Posts from Current questions and answers regarding the map editor.

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#518
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Thank you! And how can I find out which script is used and what it does? I need to assign a set of starting buildings to a specific town and determine that the town belongs to the first player.
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#520
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Ment
Towns: they are worker towns and need to be managed through a script.

I didn't quite understand – is it possible to configure a town in the editor before the game starts?
And do these towns function properly in the game?
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#521
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Once again: they don't function like cities, but rather as a primitive object. The only thing you can do with it is interact with it. For example, you can set it up so that when a city is attacked, a battle begins, or a hero receives an army, or something else happens. But it will not be equivalent to a regular city in any case.
 

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#522
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Yeah, I get it, thanks. This is actually really bad. ((

Added 5 hours 55 minutes later
I'm having an issue – I was reworking a map, and it's almost finished now, but during a test run, I encountered some serious problems.

First, there are some strange lights floating in the air in the Inferno area, here and there. I don't know what they are; I suspect they're some kind of effects that aren't working properly.
Second, all the water on the map is pitch black – I don't know why this happened.

Also, some effects aren't working, such as fog.
The map was originally made in version 3.0, and I'm reworking it as if it were in version 3.1 of the editor, although I'm not very familiar with this.

Maybe you can give me some advice?

Here are screenshots of the problematic areas:



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#523
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The sparkles are actually effects. During the game, set the camera vertically, hold down Ctrl, and you will see the coordinates near the cursor. Remember them (or write them down), open the editor, and delete what is there (if you don't see anything, still select the cell with these coordinates and press Delete, that's what I would do).
Black water? In the second screenshot, everything looks normal. Just in case: if you are creating water using water (in Terraforming), the color of the water depends on the color of the surface underneath it. If you use Terra skin->rivers->water, it doesn't depend, so you can cover the first water (like the sea) with the second for aesthetic purposes.
 

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#524
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Both issues have been resolved. Regarding the water, I was an idiot. To quickly survey the map, I placed a cartographer's house near the starting point, which, as it turned out, only reveals land. All the water remained covered in the fog of war, which I initially didn't recognize. The lights are much more interesting. It turns out they are caused by ordinary stones called hellpike 2x2.5. I don't know why, but I'll have to go through the entire map and replace them with something else. Nevertheless, some effects are not displayed on the map, for example, Glow - the reflection of lava. It's a pretty beautiful effect. Moreover, the fog effect doesn't work, which caused me great sadness, as this effect is literally necessary for me in the Dead Forest location and in another one. Very bad. Added after 3 hours and 34 minutes By the way, can you suggest if there's anything that can be done about the fog?
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#526
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What do you mean by "change"? Although, I have one idea. I saw somewhere in the editor's manual that effects can be changed along the vertical axis, i.e., changed in height. In theory, you can lower the clouds to the ground and use them to simulate fog, placing them closer together in one area. By the way, a couple more questions have arisen. Firstly, my map has three players. But you can only choose a hero for the first player. For the other two, you can't choose a hero, and they don't appear at the start. Of course, you can hire him later in the tavern, but something is wrong here. Secondly, today I noticed that in the Elven Archers Cabins that I placed on the map, instead of archers, Phoenixes are being recruited. I suspect this is because I am playing with a very large mod. I don't know who came up with this, but it personally bothers me a lot. Is it possible to somehow make it so that archers are recruited there again through the editor?
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#527
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1. In the game, open the settings menu and set everything to the maximum. This might help.
2. Is the map for multiplayer?
3. Delete the mod, and everything will be fine. Or edit it.
 

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#528
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Yes, most likely, these errors are due to third-party mods. Also, if you downloaded a modular map, delete it from the Maps folder as well.
Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.
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#529
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The settings in Heroes are at maximum.
And the map is not multiplayer, as far as I understand, but a single-player scenario.

As for the mod, I don't want to delete it, but I have no idea where this phoenix issue was added, because the mod is a collection of the best modifications for Heroes. I still need to find out where this change was introduced.
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#530
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1. Well, in that case, I don't know what to say. 2. I can help, but not right now, as I'm really struggling with time (as you can see, I can't even finish the dragon, even though there's only a little left).
 

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#531
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Yes, thank you!
I'm running out of time. I'm being sent on a business trip, either for a month or until the end of summer. I'm afraid I won't have time to finish the map. Even though I'm rushing, I come home late, and I can only spend about an hour on it. And considering that this is my first time, everything is quite slow.
By the way, I've created the map itself, but I definitely won't have time to populate it with units and balance it, at least not properly.
As a last resort, I've decided to upload everything I've done here before I leave, just so the work isn't wasted. All the main parts are already done.

By the way, regarding the fact that a hero can only be chosen for one player, while other players buy them in the tavern - how can this be resolved?
The map is not multiplayer - it's a single-player scenario.
#532
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Hey guys, can you tell me how to enable the "undo" button? I mean, how do I undo the last actions? )

Added 51 minutes later
And another question. Why are all the textures in the map editor so blurry? It feels like the detail level is at its lowest. Everything is blurry, from the ground to the game objects. But at the same time, new game objects and textures are displayed normally (in the case of a new map, only the starting ground texture is blurry). Do you know how to fix this?