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Heroes of Might & Magic III: Horn of the Abyss
HoMM3 turned out to be a long-lived game, like StarCraft, but I think that HoMM6 might surpass HoMM3, or perhaps one day a new installment will come out that will surpass HoMM3, just as StarCraft 2 surpassed the first part.
No installment will surpass another; the audiences are different. But I think that most fans of the series will not switch to the sixth game, but will continue to play their favorite installments. In StarCraft, unlike Heroes, there are no fundamental changes.
I didn't say that most fans of the series would switch to the sixth game; I meant that it might surpass the third game, and the Heroes series will acquire new fans. Besides, I think that the sixth game will fundamentally change the Heroes series due to the large number of changes, although some of these changes may not be accepted by the game's fans.
Exactly, instead of releasing a product that is likely to appeal to the fans of the series (most of them, that is), the developers are making who knows what, although such experiments often fail (DMC5 (a guaranteed failure), C&C4, and others).
Experiments are experiments, and they need to be used to try something new. The developers don't care whether it will please the fans or not. As for DMC 5, I don't know, but C&C 4 is complete nonsense; I played it for 10 minutes and couldn't stand it anymore.
Don't be silly; for the developers, games are not art (with rare exceptions), but a way to make money. It is well known that fans of Heroes want to see "all the same, but more and better"; they don't need "revolutions." And these experiments are of the kind "fixing what wasn't broken," instead of diversifying the tactics and bringing the balance to perfection, the developers are creating something that vaguely resembles "Heroes."
The developers are experimenting with Heroes, adding something, removing something, according to the wishes of the fans themselves, and that's a fact. Read any interview; they do all this for profit, how else could it be for large companies? It will be difficult to diversify the tactics; this is not an RTS or a Disciples game with its branches of development, where one branch is radically different from another. Although, they could introduce a system like in Heroes 4. The balance in the fifth game was excellent; I think it will be okay in the sixth game as well. Warhammer and Armies of Exigo show that Black Hole knows how to balance the races.
So, the ideas need to be chosen carefully; it is unlikely that any sane Heroes fan wanted them to remove many types of resources. And it is necessary to understand which ideas are beneficial and which are not. In the end, fans want to play Heroes, the real Heroes, and not what Asshole developers are doing.
I think the number of resources is a feature of Heroes, and I am not happy with the reduction of resources. Indeed, Heroes is a TBS, and fans want to play a TBS, not an RTS, which is what the reduction of resources leads to.
That's what I'm saying; new features should be beneficial, but proven features should not be changed, and Asshole has messed everything up.