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Posts from Secondary skills in Heroes 3.

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19 years ago
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This survey is designed to identify the optimal hero build and also the personal preferences of all fans of this game. Thank you in advance for your valuable information. For personal communication, please contact me at: Anclav2006@yandex.ru

Personally, I prefer to develop Earth Magic first, as it provides an undeniable advantage both at the beginning of the game and throughout its duration.
The most useful spells: Town Portal, General Slow, and Explosion.
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19 years ago
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I try to acquire skills in this order (playing as Necromancers): wisdom - earth - air - intelligence. After that, the order isn't that important. I prefer logistics, but I won't refuse other skills either.
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19 years ago
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I mainly play as Necropolis or Tower, generally choosing mages, but my principle is this: if I'm leveling up a mage:
- Earth
- Wisdom
- Intelligence
- Magic
- Water
and if it's a warrior:
- Leadership
- Luck
- Attack
- Defense.
And in general, I wouldn't refuse Pathfinding, Logistics, or Diplomacy if the map is large; if it's small, then you need to see what to take...
By the way, most people level up only one main hero, but I try to level up two main ones: one mage and one warrior.
P.S. I always take Property for all secondary hero-assistants, whether it's for resources
In reply to Retamon
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19 years ago
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Warrior or mage – it doesn't matter, IMO, any hero should know logistics, diplomacy, and ideally, leadership... all of this is useful for both classes... unless it comes at the expense of essential mage skills.
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19 years ago
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First, Logistics, then Wisdom, Earth, Air, Attack, and Defense; the rest are usually random, but these 6 are a must!
In reply to Geksorin
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19 years ago
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well, everyone has a different set of primary and important skills, and everyone (probably) plays equally well with them... and that's right.
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19 years ago
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1. Logistics. 2. Air. 3. Earth. 4. Wisdom (in 4th place because it is usually given at level 6 – that is, I hope to get the first three skills in the early levels, either in huts). Further, depending on the hero (strength-magic, etc., for example, intelligence or tactics), troops (shooting, attack, defense, leadership, luck, water, or even fire may be relevant), terrain (scouting, navigation), as well as available magic and additional artifacts (if Berserk is present, fire is definitely needed).
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19 years ago
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For example, I level up all kinds of magic, wisdom, and intelligence, as they help me later on. Then, I can focus on luck and leadership, or do something else, depending on how things go.
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19 years ago
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Since I don't particularly enjoy magic, I focus on developing leadership, luck, logistics, and combat skills.
19 years ago
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I read that regardless of whether you belong to the Mage or Warrior class, it is necessary to develop the following skills:

1.Exp. attack +30% army damage
2.Exp. defense +30% army defense
3.Exp. accuracy +50% archer attack (this is a lot, especially needed for Wizards)

Other skills are at your discretion; as was correctly noted earlier, every type of magic has something useful that might be needed in that one critical moment. In combat magic, I prefer the "Berserk" spell, because with Exp. we capture several cells, while removing the magic only captures one )
It will also be relevant to develop Exp. resistance +30% magic resistance, and of course, never forget about WISDOM )))
For a Wizard, however, Exp. Intelligence is not as necessary, since in the castle we have the Magic Well, which gives us +100% magic on top of what already exists.
Best wishes )
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19 years ago
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2 Anklav I have some doubts. I heard that the defense expert gives 15% (not 30%) to defense. There are also questions about the accuracy expert (some experts said that 50% is incorrect, there are only 30%). I'm not very convinced about the magic removal expert affecting only one cell - I saw myself that this thing works on the entire battlefield. A magic well in your castle is cool, but usually the main hero moves far away from his castle, and mana, in general, is not particularly needed, so Intelligence is still an interesting stat...
In reply to Qwerty
19 years ago
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:eek: Guys, I apologize for the inaccurate information; I was distracted.
You are absolutely right about removing magic! I was thinking about something else when I wrote that. :(
I'm ashamed, especially since I've been playing this game for years. I apologize again. Sorry!
In reply to Qwerty
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19 years ago
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Qwerty;47215
2 Anklav
There are also questions about the Accuracy expert skill (some experts said that it's not 50%, but only 30%).
You are wrong here; I just checked it myself. The basic Accuracy skill is 10%, the Advanced skill is 25%, and the Expert skill is 50%, so everything said above is correct...
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19 years ago
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I'm leveling up logic, wisdom, ballistics, earth and air magic, and often mysticism!
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19 years ago
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Very rarely, but I remember a map where there wasn't a single well, and all four cities were present, and the map was XL in size. If I didn't have the Axis hero's skill from Inferno, I would have been completely doomed!

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