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Posts from Photo report of the final game of "Novichok-2011. Winter". Auto-translated

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#61
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Xy stands in front of the opponent's Stronghold and is upgrading his units! Something tells me that Max is going to have a tough time, although he doesn't necessarily have to engage in battle right now (but there's open space and nowhere to hide).
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http://ru.twitch.tv/romariogrom/videos?kind=past_broadcasts
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#64
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Ole-ole-oleooo!!!!!!!!! Sanka is awesome!!! CONGRATULATIONS!!!!!!!!!:smile02:
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#65
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Great theme, Rome, respect for your work!
ICQ 335-665-133
Discord Sevensan#3379
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#66
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Didn't peek, did you? Congratulations, you deserved it!
Show your true face when losing. Make sure it`s not ugly.
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#67
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Initially, I had a clear plan for the perfect demon-slaying strategy (2 weeks to build up my army and perfectly optimize the hit points, which I had calculated a long time ago; I'll soon post a demon-slaying table). The difficulty of the game lay in timely army adjustments, but the long distances constantly forced me to make not entirely correct decisions. Essentially, I was initially planning to take Rampart and Swamp, and if there was no Necropolis, that's what I would do. And then, ideally, get a level 4 unit from these castles in the Citadel. I focused on economy. When I saw the Ring, I started calculating the perfect strategy with the Ring, delaying the moment of taking it, sitting with a calculator and figuring out the numbers. :) And I was very surprised when the White creatures turned out to have 11 hit points, and I mistakenly calculated them as 9, and the un-upgraded ones as 7. I got confused in the calculations, lost the idea of cutting with spears, but hoped for a utopia. It didn't work out. I ended up in 3rd place in Rampart, hoping that the Inferno treasure would be rich for me. In general, I'll say that Sanek won deservedly, but I still didn't get lucky in any of the games, and without that, it's difficult to fight Inferno (the Red player had 3 Hydras against my one). Now I want to say words of gratitude to the organizers. :) Thank you guys for the pleasant and friendly communication and some support. Thank you from me! Now, some emotions: I still consider it a great achievement for myself, considering that I played against a person for the first time on August 31, 2010. I clearly see the weaknesses in my game, so I will continue to improve and hope to reach a new level in the future. I'm very glad that I made it to the final, even though I lost. I missed two strong newcomers - Hero of Might and Magic 3 and Nevermeinder. I also want to thank them, because I mainly started learning how to play online Heroes with them! Igor, you owe me. :) Also, a big thank you to those who supported me. In fact, support from even one person gives a great boost! In general, everything will be fine. :)

Added after 51 minutes
RomarioGrom
There wasn't any "Cherk" (a specific strategy or agreement), it was just agreed-upon castles.
Cherk was in the previous game. There, I specifically aimed for a pair of Inferno castles or Stronghold. I wanted to try out a cutting strategy. And after the defeat, I suggested repeating the battle with the same composition.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to R55Max
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#68
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R55Max
and the perfect hit calculation, which I figured out a long time ago, I will soon post a demon-slaying table.
Everything has been calculated and posted a long time ago, and in several variations.
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#69
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Dirty_Player
It has long been calculated and published, and in several variations.
Could you provide a link?
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#70
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The bet paid off. I didn't expect anything else. Seven has improved a lot in terms of gameplay recently, and I congratulate him on that. Keep it up :smile20:.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#72
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Dirty_Player
It has long been calculated and published, and in several variations.
What I uploaded is definitely not it. The ideal demon-producing table, which I want to refine and publish, is different. I don't know if it exists anywhere on the web, but I'll explain the essence with an example using dwarves without a ring:
Let's say you took a secondary town or killed a computer-controlled hero, built dwarves, and got 8 of them. Many bought them and turned them into demons, but it would be better to buy 7, which would yield 4 demons with 140 hit points. If, in the next week, a new castle and a miners' guild are built in it, there will be 20 + 1 dwarf = 12 demons, so not a single hit point is lost. But if we had turned 8 dwarves into demons first and then 20, we would have gotten fewer demons. The same can be said for swamp lizards, which should be turned into demons in groups of 5, 10, or 20, 25, to avoid losing hit points. Snakes with 20 hit points and pegasi with 30. If you take 2 secondary towns, Rampart and Swamp, you can lose a lot of demons for no reason in just 2 weeks (I haven't calculated it yet)
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to R55Max
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#73
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I understand the idea. There was a similar version, modified from the one I posted. It highlighted the maximum and minimum health loss with different colors.
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#74
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Dirty_Player
I understand the point. There was something similar, modified from the one I posted. It had the maximum and minimum HP losses marked with colors.
Either HP, or specific names (units), taking into account future adjustments.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to R55Max
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#75
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Kostya, thanks for the table, it saves a lot of time. Max, and if it's a ring or a potion, why even list specific units?
Земля нуля.
Все в ней нулево и кукольно.