Skip to content

Photo report of the final game of "Novichok-2011. Winter".

User Avatar
#72
Auto-translated
Dirty_Player
It has long been calculated and published, and in several variations.
What I uploaded is definitely not it. The ideal demon-producing table, which I want to refine and publish, is different. I don't know if it exists anywhere on the web, but I'll explain the essence with an example using dwarves without a ring:
Let's say you took a secondary town or killed a computer-controlled hero, built dwarves, and got 8 of them. Many bought them and turned them into demons, but it would be better to buy 7, which would yield 4 demons with 140 hit points. If, in the next week, a new castle and a miners' guild are built in it, there will be 20 + 1 dwarf = 12 demons, so not a single hit point is lost. But if we had turned 8 dwarves into demons first and then 20, we would have gotten fewer demons. The same can be said for swamp lizards, which should be turned into demons in groups of 5, 10, or 20, 25, to avoid losing hit points. Snakes with 20 hit points and pegasi with 30. If you take 2 secondary towns, Rampart and Swamp, you can lose a lot of demons for no reason in just 2 weeks (I haven't calculated it yet)
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...