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Posts from Reports of online games and their confirmations (Spring 2011 season).

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15 years ago
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theShevanesian
26.04.2011 theShevanesian(blue, Swamp, Tazar, Tazar) def Shamys(red, Castle, Valeska, Gunnar) 212 2sm4d(3)
Two external dwellings of gnolls and an external dwelling of wyverns spawned, but very little gold. I took all the external dwellings on the first week, and then struggled from lack of gold. On the second week the opponent arrived, but with the help of a scout hero mage and the main hero I managed to thin out the ranks of his marksmen. The game transitioned into a treasure zone crawling phase.
On the third week I entered a good treasure zone, took several Dragon Fly Hives, a level-4 Griffin Conservatory on my native respawn, then took a Dragon Utopia — got Air Magic. I jumped into another treasure zone, collected some wyverns there, took another couple of Dragon Utopias. I was ahead in stats, and Gunnar was just arriving. I decided to take a breastplate of magic instead of a breastplate of attack/defense and did not regret it. Gunnar turned out to have Implosion, with which he immediately wiped out half a stack of my wyverns. But a curse spell with a power of about 20 decided the battle. Thanks for the game!

It happened, it could have been won, in the future I'll be more decisive;)

Thanks for the game!
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04/27/2011-04/24/2011 Blackpoint (blue, Necropolis, Charna, Charna) def PlayHeroes (red, Dungeon, Shakhter, Shakti) Panic 124

There were already over three hundred skeletons; I was going to either attack my opponent or go to the Treasury when I received news of the surrender. The Conservatory gave both of us quite a few items, but it didn't come to that. A good template for Necromancer.
Thank you for the game.
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30.04.2011 Shamys (red, underground, Shakti, Shakti) def Browser (blue, necropolis, Tamika, Tamika) 8MM6a 143

The start wasn't bad, resources were fine, 1 2 3 4 5 6 in citadel without problems, then I roamed in the underground picking up secondary skills from neutrals, revealed a couple of utopians, found a resurrection scroll, built gm4 at mages with school, in the guild all kinds of junk, on week 3 I drafted dragons, money was decent, at the end of week 3 the opponent's scout came, I beat him, then his main hero came, and he also got a full pounding)) the opponent surrendered.:smile03:

Thanks for the game!
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не хватило 1 ед до масла - так бы гг было ( глупо проиграл - очень глупо
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16.04.2011 - 30.04.2011 Kluka (red, random, Rampart, Kyrre, Gelare) def Sevensan (blue, random, Necropolis, Septienna, Tamika?) Elka 123

111. Kyrre picked up the Necklace of Swiftness from a chest!
112. I thought about buying basilisks and breaking through to the neighboring respawn or upgrading the elves. I bought the basilisks and hit a block of 20+ griffins for a shield +4. Nearby, a flail +4 for 20+ gr. flies. Never got them for the rest of the game.
113. Tried to break through a passage from Conflux to a secondary zone with 4 Air Elementals supported by magic, didn't make it... No money to buy back the hero, of course...
114. Freed Jabarkas with 10 orcs and drove Septienna away with them, her mana drained.
On his turn, the opponent attacks with Astral and 7 units, wipes out 2 Grand Elves, 2 Orcs, 5 Centaurs, and 11 Goblins with Death Wave, then retreats. On another front, Tamika appears with 50+ skeletons but doesn't attack my hero.
115. On the swamp front, I took an Inferno village. On the elementalist front, an external dwelling of Fire Elementals. On the elven front, I pulled back, not wanting to fight the opponent.
116. Took another Tower village.
Tamika appears near the Conflux village I was planning to take next turn. She takes the village, hires a Scout there, who kills my 4 Water Elementals (=> I built a tavern there). Then she attacks herself, finishes off the Water Elementals; I buy back with 9 Fire Elementals.
117. Bought 2 Psychos, 2 Birds, and drove Tamika away.
Week's result — Birds in fort, Vivs in fort, and Unicorns in citadel (their external dwelling exists, but I didn't take it)!

121. Gelare sat down to replenish mana. Kyrre got an army from the swamp and headed to the same place Gelare was going.
122. Didn't merge the army, saving a few moves, and left Kyrre exposed with a clearly losing army. But Tamika runs off somewhere off-road.
123. Took the opponent's Necropolis, nearby took a mini Griffin Conservatory (made a mistake and didn't free a stack for an Angel, had to dismiss 14 Lizardmen :(
The opponent retreats into a level 3 Griffin Conservatory and surrenders.
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Kluka
16.04.2011 - 30.04.2011 Kluka (red, random, Rampart, Kyrre, Jeddart) def Sevensan (blue, random, Necropolis, Septienna, Tamika?) Elka 123

111. Kyrre got the Pendant of Swiftness from a chest!
112. I thought about buying Basilisks and breaking through to the neighboring respawn or upgrading the Elves. I bought Basilisks and ran into a block of 20+ Griffins behind a shield +4. Nearby was a flail +4 behind 20+ Harpy Hags. Never got them until the end of the game.
113. Tried to break through 4 Air Elementals with magic support to get a passage from Conflux to the secondary town, didn't make it... No gold to hire a hero, of course...
114. Freed Jabarkas with 10 Orcs and chased Septienna away with them, who had no mana.
On my opponent's turn, he attacks with Astral and 7 units, kills 2 Grands, 2 Orcs, 5 Centaurs and 11 Goblins with Death Wave, then retreats. On another front, Tamika appears with 50+ Skeletons but doesn't attack my hero.
115. On the swamp front, I took an Inferno town. On the elementalist front, an external dwelling of Fire Elementals. On the elven front, I pulled back, not wanting to fight the opponent.
116. I also took a Tower town.
Tamika appears near the Conflux town I was planning to take next turn. Takes the town, hires a Scout there who kills 4 Water Elementals for me (=> built a Tavern there). Then attacks himself, finishes off the Water Elementals, I buy back with 9 Fire Elementals.
117. Hired 2 Psychic Elementals, 2 Birds and chased Tamika away.
End result of the week - Birds in the Fort, Wyverns in the Fort and Unicorns in the Citadel (their external dwelling is there, but I didn't take it)!

121. Jeddart sat down to restore mana. Kyrre got the army from the swamp and went to the same place Jeddart was heading.
122. Didn't combine the army, spared a few moves, and got Kyrre exposed with a certainly losing army. But Tamika runs off somewhere off-road.
123. Took the opponent's Necropolis, next to it took a mini Conservatory (messed up and didn't free the stack for the Angel, had to dismiss 14 Lizard Warriors :(
The opponent retreats into the level 3 Conservatory and surrenders.

was planning to take a level 1 on the second, but Phoenixes came, had to buy back. Didn't place the horses, everything went off plan afterwards. In the end, with 5 mana, 4 Phoenixes, 4 Magi, I went into the level 3 Conservatory with oil, and couldn't handle 20 Griffins. Thanks.
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30.04.11 Psyche_7(red, Necropolis, Tamika, Tamika) def Heroes of Might and Magic III(blue, Dungeon, Shakti, Shakti), 2sm4d(3), 127

The game turned out to be a bit dramatic.
Start on the surface, small respawn area abundant with shooter guards. The rest is blocked by an external dwelling of skeletons, a Griffin Conservatory, a Hive, and 2 money heroes (+350). ГО off-road, opponent in the underground...
I break through to the neighboring respawn via the eyes - a little over 30 skeletons remain. No liches in sight as planned - missing 1 sulfur, have to build a market. The external dwelling of elves turns out to be very useful. By the end of the week, 2 Dwarf Cottages and 2 crypts fall almost without a problem, skeletons close to a hundred...
Week two started with a pleasant surprise - a hero in the tavern with advanced necromancy and an artifact giving +5 to it, plus Gretchin with 3 stacks ).
Griffin Conservatory 2-4 - have to bring in Tamika (level 2). Skeletons already close to 300.
I sacrifice an angel on the elves (attacked in time trouble).
Mid-week two - I finally break through the elves to the passage into the underground, but there is no second guard - meaning the opponent is nearby. A scout hero reveals the blue Dungeon (interesting, main hero or secondary?). I pass the army (300+ upgraded skeletons, an angel, 4 horses, and 5 liches) and capture the blue's main (?) city. On day 125, no one attacks me, so Ciel stays in the castle, and the army is passed to Tamika (to pick up the speed +1 artifact, gather skeletons). Day 126 - Shakti runs in to retake his castle, Ciel traded decently. Shakti makes an interesting move: leaves the army in the castle, runs out himself on harpies. Attacking with a secondary hero doesn't make much sense - he'll buy his way out or run; I block the approach to the castle with the secondary. Of course, I should have attacked, but who knows what mage is there.
Day 127 - Shakti runs to my castle, killing most of the heroes along the way (Caitlin with liches didn't stop him) and crashes into the castle... And even attacks my secondary hero.



After a series of mutual feints, I managed to lock the upgraded troglodytes in a corner and strike with the skeletons after the retaliation was exhausted. gg

Thanks for the game.
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Psyche_7
04/30/11 Psyche_7(red, Necropolis, Tamika, Tamika) def Might and Magic Hero 3(blue, Dungeon, Shakti, Shakti), 2sm4d(3), 127

Thanks for the game.

Started with 3 stacks and Laura :) Found an Aislings near the starting amulet. On day 1, Shakti destroys a horde of dwarves, grabs a log, and then takes a grand pavilion back on the grass. Went along the dirt road, found some peppers, grabbed earth, and headed to the secondary Necropolis dungeon. It's great. And there are 2 minor artifact stashes, 1 manticores. Meanwhile, Aislings with 18 gold worth of harpies is trying to get to the air through 15 gold worth of wood. But the terrain isn't right, and the morale isn't right either. They got caught. Should have run, but decided to finish off the last 10 HP, knew the risk was high that she would be attacked on the 2nd turn... The miner with advanced tactics takes the stone, but doesn't get an expert. And behind the stash, there's a hundred blue caps, never mind. 1-4 in the citadel + mushrooms, only Tavas in the secondary. On the 2nd turn, around 200 trolls, took the manticores. On day 122, already in the treasure. But no luck, firstly, there's no word anywhere, and secondly, everything is too expensive. In the end, spent two days just exploring it. Then, somehow, I lose my capital, and everything goes to hell. :) The rest of the game was just a formality. Thanks for the game!
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27.04.2011 Sevensan (Red, Rampart, Ivor, Nagash / Straiker) Def сyb (Blue, Boloto, Tazar) 2sm4d (3) 113

8 heroes + 2 necros at the start. A ton in total. Opponent takes the wyvern external dwelling and leaves.

26.04.2011 Sevensan (Red, Tower, Solmir, Grindan) Def Browser (Blue, Dungeon, Shakti) 8mm6a 147

111 Fast. Start with 7 heroes. Respawn in the corner, huge. I take the gloves for 20 griffins and a chain-dog.
115 djinn and grem external dwellings
116 found a lvl 1 griffin in the prison, sent him to the folder.
117 nagas and citadel

123 30 basilisks = + earth upgrades.
124 Griffin Conservatory +2, shield +5. 5+ angels are standing guard for boots and pandorum. There are another 2 Griffin Conservatories at the respawn, but deep—didn't go there.
127 Snatched some clacks in the treasure zone. Giants in the castle.

133 250 grems, 6 nagas, 2 angels attack angels - I was afraid of GS (Grand Strategy), - turned out to be 8 without gs. Boots + In pandora 15 storms =/ Found where the blue ones are.
134 took barbarian village from computer.
135 angel external dwelling. Helmet +5, Locket +3 luck/morale. Scouts arrived, were beaten.
136 went to treasure zone from barbarian village.
137 weirdos in castle.

142 found Dragon Utopia in treasure zone.
143 crashed into another treasure zone, gathered 18 wyverns. Uncle Shakti arrived. 5+ angels, a lot of manticores, troglodytes... Urgently fighting our way to Dragon Utopia.
146 minimum Dragon Utopia and .. blue hat!

147 In fb implan at 1700 no options.

30.04.2011 Sevensan (Red, Castle, Valeska, Galtran) Def Kluka (Blue, Inferno, Marius) 8mm6a 133

Took revenge for a frustrating loss on "Yolka".

111 Fast. 4 castles on the map! (Mine + native computer, + 2 more natives). 28 bows, pikemen external dwelling. Stables by the castle. Bought Aislin, and after her... Galtran! 100+ elementals are holding Pandora Oo. Opponent has 1 rest, I have two. He didn't take it, afraid it would turn out even worse (he has mini-Griffin Conservatory, hive, 14 gogs from start).
112 with the girl and bless immediately came to a fork. 10+ storms are guarding boots and passage to computer - dead end option. Further 100+ zombies on native land also not okay. Option - 20+ earth elementals.
113 barely broke through tunnel 30 earth elementals and behind them 50 golems for passage to treasure zone! But there again blocks, nowhere further to go. Took barbarian village there.
114 Went in other direction. Beat gogs in tunnel, started wandering off-road.
117 still didn't find path to computer - off-roading is a lost cause. Horses in citadel, Galtran with earth.

121 crashed home to stables.
122 take boots and... 20+ ruhs are guarding diplomat medal and implatnyu... No oil. Implatnyu is nice of course. I attack - art from quest, ruh 37:eek: Left a horse (almost two) and half a hundred skeletons there, but not in vain. Experience + skeletons returned in implatnyu.
123 killed native computer. Crushed zombies, and felt out pandora behind 50+ ogres. Took Inferno in treasure zone.
125 thought long about whether to take them for 50 pikemen - took it, didn't regret.. Ogres nearly 100 with GS >< in pandora 15,000 experience.
126 + 1 native computer.
127 horses in castle. Marius arrived at barbarian village - 4 angels, 4 ifrits, 3 pits... No demons at all, probably left them in Griffin Conservatories. Expert tactics.

131 Crashed with folder, and stood near library on acceleration, next to tunnel to barbarian village. Kluka takes my barbarian village, and takes a couple of ruh external dwellings.
132 Galtran expert logi, runs a lot. Took library, brought growth, took back barbarian village... Oil was not given in 5 castles, but there is mas-hast.

Attack Marius who hasn't set up yet. I get oil, I have mas hast. No chance against 300+ bones, surrender in a couple of turns.

Thanks for the games!
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26.04.2011 Sevensan (Red, Tower, Solmir, Grindan) Def Browser (Blue, Dungeon, Shakti) 8mm6a 147

111 Fast. Start 7 heroes. Respawn in the corner, huge. Took gloves for 20 griffins with chain-mail.
115 external dwelling of genies and gremlins
116 found a lvl 1 griffin in the prison, sent him to the folder.
117 nagas and citadel

123 30 basilisks = + earth enhancements.
124 cons +2, shield +5. There are 5+ angels for boots and pandorum. There are another 2 cons on the respawn, but deep - didn't go.
127 Grabbed clacks in the treasure zone. Giants in the Castle.

133 250 gremlins, 6 nagas, 2 angels attack angels - feared GS, - turned out to be 8 without gs. Boots + In pandora 15 storms =/ Found where blue ones are.
134 took barbarian from the computer.
135 external dwelling of angels. Helmet +5, Locket +3 luck/morale. Scouts arrived, were beaten.
136 went into treasure zone with barbarian.
137 weirdos in Castle.

142 found Dragon Utopia in the treasure zone.
143 crashed into another treasure zone, collected 18 same-//. Uncle Shakti arrived. 5+ angels, tray of manticores, troglodytes... In urgent order we fight towards Dragon Utopia.
146 minimum Dragon Utopia and .. blue hat!

147 In fb impla at 1700 without options.

Thanks for the games![/QUOTE]


Regarding the game, everything was not bad, start was good - on scouting found an external dwelling of manticores and nearby behind a horde of pegasi the legion head - took everything in week 2 - ran around grabbed 3 cons +2 +3 +3 - and sevan managed to pull out a lvl 5 hat from Dragon Utopia ones while I was catching him) гг
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30.04.2011 Sevensan (Red, Castle, Valeska, Galtran) Def Kluka (Blue, Inferno, Marius) 8mm6a 133

Confirmed.

The first three matchups were similar to each other. I re-rolled the first 2, the opponent re-rolled the third.
4 Gogs and 0 Hounds / 5 Gogs and 0 Hounds / 4 Gogs and 0 Hounds (with 2 native in the tavern!)
2 external dwellings of Imps and 1 of Demons / external dwellings of Imps, Gogs, and Demons / ?
Gogs never fortify
First time - probably playable (but no gold for respawn);
Second time - all mines are behind mountains;
Third time - surrounded by shooter blocks (though I didn't see it).

After my 2 re-rolls and 1 by the opponent, the matchup gave 4 Castles on the map, and I had a native Conflux. But I also had something: Ogre's Club of Speed as starting artifact, a mini-Griffin Conservatory, a Hive, a Pandora's Box with Fire Elementals, 7+7 Gogs, and Earth Magic at level 111. I decided not to take a re-roll.

Got Log at week 2. There was no one to cut Demons from (except maybe external dwellings of Peasants, Halflings, and Boars); Gogs died in a level 3 Conservatory on turn 126.
When I reached the central town, I was greeted there the same day.

Thanks for the game.

Added after 3 hours 43 minutes
29.04.2011-01.05.2011 Kluka (Red, Dungeon, Gunnar, Gunnar) def Mar (Blue, Castle, Valeska, Arlach) 8mm6a 135
Played great! :D

Lost a Scout to a misclick on turn 113.
On the first week I took a Conflux (Castle), placed Horses in the Citadel and took their external dwelling with the loss of my entire army (including the 2 purchased Horses).
But why did I also color the external dwellings of Swordsmen and Peasants??? I never even bought Swordsmen from the external dwelling, by the way. The Peasants weren't needed either.
On turn 123, 2 Horses were eaten by 6 Wyverns in a Hive.
But 4 Conservatories 2+3+3+3 (taken only on week 3) and 4000 movement points per day on Gunnar (Log, Boots, Stables) did the trick.

On turn 135, I caught Arlach while he was rushing on Grand Griffins. Then we played out the final fight for fun - due to the absence of mass magic on both sides (!), 11 Angels, 9 Horses, and 13 Wyverns proved stronger than 6 Angels, 9 Horses, 20 Fanatics, and 50 Archers.

Thanks for the game.
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04/29/2011-05/01/2011 Kluka (red, Dungeon, Gunnar, Gunnar) def Mar (blue, Fortress, Valeska, Arlash) 8mm6a 135
I confirm that it happened. My 4 constructs turned out to be 1, 1, 1, 3. They were taken on turn 2. In my home territory, I found a box with 20 fanatics. But the advantage in angels was obvious.

Thank you for the game.
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15 years ago
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Sevensan
04/27/2011 Sevensan (Red, Rampart, Ivor, Nagash / Straiker) Def Cyb (Blue, Boloto, Tazar) 2sm4d (3) 113

8 heroes + 2 necromancers at the start. A lot in total. The opponent gives up after hiding a wyvern and exiting.

Confirmed. Thanks for the game.
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01.04.2011 Shamys (red, Castle, Valeska, Valeska) def Sevan_80 (blue, Fortress, Shakti, Crag Hack) 216 2sm4d(3)

It turned out to be a beautiful game.... 2 archer dwellings, on turn 1 I take a secondary Conflux, 1 2 4 6 in Castle, at the end of the week I built a Wizard's Well)))) on week 2 with 88 archers;) I go into the treasure zone, there I get 30 Monks from a Pandora's Box:rolleyes: 60 native archers, I clear the Heavenly Helm and Heavenly Necklace, stats are high.... I reveal 2 Dragon Utopias, but still a bit short on troops... also I colored 3 horse dwellings! I took a level 2 Griffin Conservatory, a couple of Dragon Fly Hives, then I jumped into another treasure zone, where I took 3 Dragon Fly Hives, 1 maxi, and there I revealed a Dragon Utopia, early week 4 I reinforced and attacked, it turned out to be a maxi, gave a Bag of Gold and 2 ADMIRAL'S HATS!!!:confused: and a Blue Cap, I upgraded the Monks, broke through to the town, reinforced and went for 2 Dragon Utopias, 1 another maxi, 2 a tier 3 one, gave a Glaive and Titan's Cuirass and that's it....:cool: there wasn't much else to do, I went for the opponent)) broke his main army, didn't reach the castle, entered a church, the opponent ran from the castle, in 3 days I captured 2 of the opponent's castles, and chased down Crag Hack, the army advantage was impressive, the opponent surrenders.

Thanks for the game!
15 years ago
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2.04.2011 Grrrr (blue, Dungeon, Shakti) def Shamys (red, Fortress, Tazar).
Respawn in the underground, but rich. Hoarded Troglodytes, gathered various trash from the castle, opened a utopia fairly early, got Books of Air and Earth, two other nearby ones gave stat-boosting devices. Flew to the opponent, took his castle, then easily killed Tazar (something wasn't working for the opponent, Tazar was weak stat-wise + no serious magic).
Thanks for the game.

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