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In reply to ReZehir
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#16
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Since we've started with the tree method, let's continue with it. As I mentioned, in MapPropertiesTree, below the CustomTeams line, there's a line called players. Inside, you'll find the settings for all players (from 0 to 7). Open, for example, player 1 (you don't need to change player 0), find the Team property, and change it from 1 to 0. As a result, player number 2 will be on the same team as player 1 (as I already said, the numbering starts from zero). You need to do the same with the other two, but change the Team property to 1.
 

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In reply to ReZehir
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#17
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Nothing came of it...
Сингл за демонов испорчен:smile51: (Ошибка после закрытия маппера:smile17: )!?!?!?!?!?!?!? Скоро начну создавать кампанию за рыцарей. Надеюсь не испортится.:D
In reply to ReZehir
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#18
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OK, let's try a different approach. Open MapProperties (not the tree view), switch to the "teams" tab, and check the box next to "Teams." At the top, the circles correspond to the number of teams (2..8). Below that is a table showing which player is in which team. Players in the same team will have dots in the same column. Is it working now?
 

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In reply to ReZehir
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#19
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Yes. Thank you very much, Ment. Everything worked out.
Сингл за демонов испорчен:smile51: (Ошибка после закрытия маппера:smile17: )!?!?!?!?!?!?!? Скоро начну создавать кампанию за рыцарей. Надеюсь не испортится.:D
In reply to ReZehir
#20
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What should I do if setting up team selection through the MapProperties matrix doesn't work? Every time I set it so that players 1 and 2 are on the first team, and players 3 and 4 are on the second team, but it keeps resetting these parameters.
In reply to ReZehir
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#21
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Marrissa1, hello!
Yes, this can happen.
1) The game and editor are installed incorrectly.
Consequently, after saving, the file size is 0.
Reinstall everything.
2) System errors.
Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.
#23
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Hello everyone! I'm playing Heroes 5, Tribes of the East 3.1.
My friend and I decided to play a random map together on one computer, but we can't figure out how to form an alliance against two AI opponents. There's no such option in the random map generator. I tried setting it up through the map editor, but it keeps giving me an error, and the map doesn't appear in the list of maps in the game. Can you help me figure out what I'm doing wrong?
In reply to Ment
#25
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Thank you very much. But I can’t access the map-tag.xdb file. The archiver doesn’t open it and displays an error. And for some reason, the map weighs only 1 KB when saved. How can I do this correctly? If it’s not too much trouble, please write out the steps. I would be very grateful, thank you.
In reply to Batezda
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#26
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Batezda
The map somehow weighs 1 KB when saved.
When saving with the editor or WinRAR? If the former, then Cyrillic characters in the path to the map are to blame. The names of the folders containing the map and the map itself should consist exclusively of Latin letters; no Cyrillic characters are allowed.
 

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In reply to Ment
#27
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Ugh, I'm such an idiot. You're right. I changed everything, and it worked. Thanks, buddy. Now, even though there's still an error when saving the map, the maps are displayed in the game when selecting them, and we can now play in alliances. Thanks, and may you have good health!
In reply to Batezda
#28
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There is no error during saving – the editor simply warns that the map ceases to be randomly generated and, therefore, becomes unsuitable for online play (which, however, does not prevent players from successfully playing on such maps online).
In reply to antonag07
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#29
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antonag07
There is no error during saving – the editor simply warns that the map is no longer randomly generated and, therefore, becomes unsuitable for online play (which, however, does not prevent players from successfully playing on such maps online 😉).
Doesn’t it hinder? Have you tried it?
 

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In reply to Ment
#30
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Ment
Doesn't it interfere? Have you tried it?
As far as I understand, the difference is that the map generated by the editor and then edited has to be loaded "artificially" (for this, we simply sent the map file via ICQ, installed it in the "Maps" folder, and played), while a regular map, generated during a multiplayer game, is loaded for the other player automatically, without any additional tricks like sending files, etc.