Skip to content

Posts from Angels and paladins – how to use them? There are also discussions about them here.

No ratings yet — be the first to rate!
User Avatar
18 years ago
Auto-translated
No, I mean the case of a short game where there are few units, and when you cast Slow, it's better for the Paladins to waste a turn than for their friendly unit to take increased damage from the next attack.
In reply to Dracon Малласа
User Avatar
18 years ago
Auto-translated
Dracon Mallasa;165504
No, I mean a short game...
And in a short game, do you have time to build Paladins?
In reply to Zybr
User Avatar
18 years ago
Auto-translated
ZYbr;108917
We're not talking about invincibility, but about the effectiveness of this pairing. By "boosted magic," I mean light magic, with Righteous Fury, granting protection and blessing. Then, with the support of mass blessings, the pair becomes very useful, but not invincible.
The same mage will suffer if "Antimagic" is used, and light is light, just as there are no invincible armies...:smile20:
User Avatar
18 years ago
Auto-translated
In a short game, do you have time to build Paladins?

For me, a short game is a maximum of 6 weeks, and in that time, it is quite possible to build Paladins; it just seems that we have different ideas about what constitutes a short game.
In reply to Dracon Малласа
User Avatar
16 years ago
Auto-translated
Dracon Mallasa
For me, a short game is a maximum of 6 weeks; in that time, it is quite possible to build Paladins. It seems we just have different ideas about what a short game is.
Wow, that's a short game for you! As for the topic, Angels + Paladins won't be effective without some ranged units, preferably Archers.
User Avatar
16 years ago
Auto-translated
In a short game, I always focus on having 1-3 units of a higher level, sometimes even 4. Instead of training several Paladins or Angel units, I train a few Archers! :)
User Avatar
15 years ago
Auto-translated
The Archangel Paladin is a very useful combination, for example, like Fury - Rider in the Dungeon faction. The whole point is that Paladins attack everything, preferably with a charge, and Archangels resurrect. The "Divine Might" spell would be very useful, or whatever it's called.
In reply to dark_elf
User Avatar
15 years ago
Auto-translated
dark_elf
The Paladin and Archangel combination is very useful, for example, like Fury and Rider in the Dungeon faction. The whole point is that Paladins attack everything, preferably with a charge, and Archangels resurrect. The "Divine Might" spell will be very useful, or whatever it's called.
Archangels are useful for quickly leveling up the main hero. Paladins or Knights of Isabel are only taken for the final battles.
In reply to NID
User Avatar
15 years ago
Auto-translated
NID
They are "short-ranged" when there are few of them. I gather 90 to 200 of them and crush everyone I can. Of course, monks and paladins also really help.
Really? Play the "Deadly Rivalry" map; the yellow player has an army in their Castle: 110 Royal Griffins, 500 Armored Archers, 30 Inquisitors, 25 Paladins, and 11 Archangels. I had 300 Skeleton Archers, 158 Rotting Zombies, 83 Specters, 94 Greater Vampires, 28 Archliches, 19 Banshees, and 3 Ghost Dragons + Kaspar, level 5, with Stone Skin, Weakness, and Raise Dead spells. While the dragons stood in the gates and distracted the paladins (they held out for five turns :D), the vampires and zombies "chopped" (there's no other word for it) the Archangels. The skeletons were cannon fodder for the Inquisitors and Griffins, and the Specters for the Archangels and Paladins; the Archliches attacked the Inquisitors, and I kept the Banshees in reserve (that is, I didn't attack, I only used the Banshee's scream). As a result, the Archangels died first, followed by the Griffins (they were defeated by the zombies and the remaining 42 skeletons), then the Paladins, and then the Inquisitors. After that, I had only 72 vampires left against 437 Armored Archers. I actually lost, but after my raid, an ally arrived with a devastating army and destroyed the city (garrison of 358 Armored Archers), the blue hero, and his Castle.
In reply to Inquisitor
User Avatar
15 years ago
Auto-translated
Inquisitor
Hey... remember one commandment!


This is as important as choosing Sinithar when playing as Dungeon :)

Regarding griffins. They are undoubtedly strong, but if you take them with you on a long journey, there will be none left by the time you return. That's why I save them for the final battle.

I'll let you in on a secret: paladins are the main striking force of the Haven race; without paladins, there's nothing to do on the battlefield, even if you have a lot of griffins (just look at Iris on the duel server :))
Nonsense! I played Iris against Axel :smile01: and completely crushed him (royal griffins helped; I attacked with them from the sky five times during the battle :D)
User Avatar
15 years ago
Auto-translated
Dima Sarbash

This isn't serious:)
Axel is definitely the strongest hero in Haven. No griffons can even compare to him. Paladins or Knights of Isabel are the units that accumulate through retraining. And with Axel's bonuses to defense, attack, and charge attack, they become simply monsters.
I don't really understand what there is to discuss here.
Griffons are a great unit and very useful. But they can't even be compared to paladins, especially under Axel's leadership.
In reply to Igor111
User Avatar
15 years ago
Auto-translated
Igor111
Dima Sarbash

This isn't serious:)
Axel is definitely the strongest hero in Haven. No griffins can compare to him. Paladins or Knights of Isabel are the units that accumulate through retraining. And with Axel's bonuses to defense, attack, and charge attack, they become simply monsters.
I don't really understand what there is to discuss here.
Griffins are an excellent unit and very useful. But they can't even be compared to paladins, especially under Axel's leadership.
Where did you get this data? And don't tell me that "paladins are the best." Iris also has a decent bonus. If you don't understand what there is to discuss, then there's nothing to discuss. For example, you didn't even try to compare, but I did, and I found out that if you convert peasants and swordsmen into griffins, you'll have as many griffins as paladins, but for less money, and inquisitors and paladins will remain.
In reply to Dima Sarbash
User Avatar
15 years ago
Auto-translated
Dima Sarbash
what if we convert peasants and swordsmen into griffons?
:smile04: :smile04:
In reply to Ment
User Avatar
15 years ago
Auto-translated
I really don't understand how heroes with a special ability for units can be better than other heroes...:eek:
What are the reasons for that?
In reply to Igor111
15 years ago
Auto-translated
Igor111


This isn't serious:)
Axel is definitely the strongest hero in Haven. No griffins can even compare to him. Paladins or Knights of Isabel are the units that accumulate through retraining. And with Axel's bonuses to defense, attack, and charge attack, they become simply monsters.
I don't really understand what there is to discuss here.
Griffins are an excellent unit and very useful. But they can't even be compared to paladins, especially under Axel's leadership.

The seriousness of intentions can be tested in multiplayer battles - I'm sure that on the "Key to Victory" map, your praised Axel will take a maximum of 1 point out of 10 against my not-so-brutal Dugal - but that doesn't give me reason to claim the undeniable coolness of the captain of archers...;)

Statistics

Welcome our newest member: recijeb