Skip to content

Posts from - Magic in Heroes 3

5.0 (2 ratings)
Open
What kind of magic do you prefer?
200 voters
Multiple choice
Sign in to participate in this poll.
Poll results will be visible after you vote or when the poll closes.
User Avatar
19 years ago
Auto-translated
Okay, then at least apply it to some of the warriors, say, 3 or 4, and not just one. Otherwise, it just looks awkward.
In reply to Geksorin
User Avatar
19 years ago
Auto-translated
Geksorin;46567
Okay, then at least let it affect a portion of the warriors, say 3-4, and not just one. Otherwise, it feels a bit awkward.

It should work like Berserk! The Blind spell should affect a certain number of cells depending on the Fire Magic skill!
In reply to Darth Saruman
User Avatar
19 years ago
Auto-translated
Darth Saruman;46657
it should work like the Berserk ability! depending on the Fire magic skill, it affects a certain number of tiles! :)

EITHER that, or it affects several creatures randomly, which would give Fire a worthy replacement for Air and Earth!
User Avatar
19 years ago
Auto-translated
Geksorin;46894
Actually, I like water a lot, I really do, but I don't use it very often :(

well, yeah... magic is very useful, but unlike earth and air, it's not versatile! :(
19 years ago
Auto-translated
The optimal approach is to develop all four elements, as each has something irreplaceable that may be needed in a critical moment. A Mage is definitely better than a Warrior; for example, the "Berserk" spell will make all the attack and defense stats of a heavily equipped warrior work against him!
User Avatar
19 years ago
Auto-translated
Ideally all 4, of course, but that will only work on a large map. After all, when playing as a mage, you must not forget that Wisdom, Intelligence, and preferably Magic need to be leveled up at some point, along with these 4 schools... On a large map—no problem, and basically on L too, but on M or S you simply won't have time. And in general—in my opinion, on S and M you should pick a warrior, and throw all your efforts immediately into scouting, gathering resources wherever possible, and active replenishment of several armies (neutral structures, Diplomacy skill): every little bit helps, distribute them among the players, and give the strongest and most numerous to the main one.
Sorry for the slight OFFTOP, but here lies a small part of the answer as to which magic is better:
smaller map—Air and Water.
larger map—Air and Fire
And without EARTH—you'll get nowhere, no matter how you slice it )))
User Avatar
19 years ago
Auto-translated
Whether you're a mage or not, Wisdom is still essential because no matter how cool a Barbarian you are, it's very, very difficult to win without teleport and access to the castle!
In reply to Geksorin
User Avatar
19 years ago
Auto-translated
Geksorin;47194
Whether you're a mage or not, you still need Wisdom, because no matter how cool a Barbarian you are, it's very, very difficult to win without teleport and access to the castle!
You know, even a Barbarian with high Wisdom and Earth magic still finds it extremely difficult to learn good spells, because there are only 3 levels of guild in the castle, and to find such spells on the map in some dilapidated hut, which has been giving me complete uselessness lately, you need to be very lucky...
In reply to <garkin>
User Avatar
19 years ago
Auto-translated
;47201
you know, even a Barbarian with high Wisdom and Earth Magic still finds it extremely difficult to learn good spells, because there are only 3 levels of Guilds in the Castle, and to find such spells on the map in some dilapidated hut, which has been giving me complete uselessness lately, you need to be very lucky...
Well, let's take a closer look at this topic. A Barbarian is someone who, despite losses, keeps running forward... but have you ever captured a Dungeon, a Tower, a Necropolis, a Rampart, or a Conflux with a Barbarian? There, Guilds of level 5 are built, and that's where the Barbarian learns such useful skills as Teleport and
In reply to Geksorin
User Avatar
19 years ago
Auto-translated
Geksorin;47221
Alright, let's examine this topic in more detail. A Barbarian is someone who, despite losses, keeps running forward... but have you never, as a Barbarian, captured a Dungeon, a Tower, a Necropolis, a Rampart, or a Conflux? That's where Guilds of level 5 are built, and that's where the Barbarian learns such useful skills as teleportation and Castle Gates...
I can't disagree, but again, it's not always the case... and should you sacrifice two slots just for that, when they could be used more rationally? And on dueling maps, it might not provide the same variety of castles...
User Avatar
19 years ago
Auto-translated
I completely agree; I'm not talking about small maps. Magic of order 4 and 5 really isn't needed there. But on large maps, at the beginning of the game, Barbarians and the Swamp faction can gain an advantage, but after 3 months, without magic skills of level 4 and 5, it becomes quite difficult for them!
In reply to Geksorin
User Avatar
19 years ago
Auto-translated
I always go for Earth magic because I play as a Necromancer, but it's useful for other factions too... Elves and Warlocks need it as well....
It's great for summoning a lot of elementals and resurrecting soldiers...
In reply to Vlad
User Avatar
19 years ago
Auto-translated
Xaker;47258
I always go for earth magic because I play as a Necromancer, but it's useful for more than just them... Elves and Warlocks need it too...
It's so nice to summon a lot of elementals and resurrect soldiers...
There's that letter, I like it too... and how nice is slowing down enemies at the beginning of the game?!!! ;)
User Avatar
19 years ago
Auto-translated
I like Grindan from Conflux; he has earth magic as his primary skill, a slow spell in his spellbook, and his specialty is +350 Gold. At the beginning of the game, he's incredibly strong, even though he's a mage, because by level 3, he usually already has Expert Earth Magic. Add to that about 100 upgraded sprites, and you get a very decent army in the first week with minimal investment. This allows you to develop the city and acquire the resources needed to build phoenixes.
User Avatar
19 years ago
Auto-translated
Air... Mostly destructive spells, and quite powerful ones... "But one magic without another magic is no longer magic :-)"

Statistics

Welcome our newest member: recijeb