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It seems you want one object on the map to look like another. You can change the appearance of an object by selecting a different image in the editor with a patch installed that allows you to edit object properties, or in the standalone version of the WoG editor, which already has the patch built-in: see the topic http://wforum.heroes35.net/showthread.php?tid=1517
By the way, just between us: there is a topic here called "All questions about Mapmaking" /topic/5758/ In the future, please ask your questions there: they will definitely be seen and answered! :)
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було… (Василь Симоненко. Люди – прекрасні)
Complete irintal, the fragment you quoted is actually from the H3WMapEdPatch.hlp help file. Thank you, we are aware of it! :) We are still waiting for you in the "All questions about mapmaking" thread! :)
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було… (Василь Симоненко. Люди – прекрасні)
Here's a program I recently found. It allows you to change the appearance of objects in Heroes of Might and Magic 3, which is useful for map creators.
Instructions:
1. Open the Map Editor, copy (Ctrl+C) an object, and in the Object Editor, select the map editor version and press "Paste."
What you can do:
1. The first GroupBox is for the image. Here, you can enter the name of the .def file from the .LOD, copy the image of another object (copy and paste the icons), or select the image of an object of a specific type and subtype ("Type," "Subtype").
2. There is also a checkbox labeled "A part of ground." Objects with this flag are placed under objects without it. For example, pits, mud on water, etc., have this flag.
3. Next, there are "Type" and "Subtype" again. This is the actual type of the object.
4. A list of terrains on which this object can be placed.
5. The object's pathfinding map. It's the same as in the Map Editor, but with green squares. Now, they have a special meaning. If you want to place one object on top of another, make its entrance (only one cell!) green, and you will be able to place it anywhere. Then, open the map in H3MapTool and click the "Convert Enters" button.
Finally, click "Copy" and Ctrl+V in the map editor.
You can also save and load objects. In the "Objects" folder, there are already several interesting objects.
Notes:
1. Do not change the actual type of objects. Many objects have additional properties, and if you don't find them, the game will crash. Instead, change the appearance.
2. When changing the images of cities, the map editor continues to display them as cities, but in the game, they sometimes look correct.
3. In the Data directory, there is an "Objects.txt" file, extracted from the .LOD of H3WOG 3.58 (it was called "ZEOBJCTS.TXT" or "ZOBJCTS.TXT" there) and cleaned of what I didn't need. When updating the WOG version, you can put the new file in its place. Objects1.txt contains several interesting objects that I added. You can add Objects2.txt, etc.
4. There is also a file called "Monsters.txt." You can update it using ERM Help. Each line in it should start with the monster's number
Read the rules – and everything will become clear (while it's not too late)! Repeating yourself is too much! I'll add my own –1 to your morality! Before writing something, think: who are you trying to teach here? ;)
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було… (Василь Симоненко. Люди – прекрасні)
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було… (Василь Симоненко. Люди – прекрасні)
Полный иринтал
Auto-translated
Here are my program patches; now, let's move on to my files for mapmakers.
The first file is for those who want to make their messages more visually appealing, especially when including screenshots of maps. I present to you a screenshot marker – this is my personal name for it, although the program itself has a different name. Here's a screenshot as proof that it works, at least for me.
Another program for mapmakers: it allows you to change the appearance of objects.
Taaiщ Irintal, you are just a complete Irintal... Could you whisper a secret to me, how old is this little one? Either people have forgotten how to troll, and they think their most blatant trolling is subtle and refined, or they really are like that (I don't even know which is worse...).
I would comment on your words in different topics, but I'm afraid you won't understand...
If you are interested in programs for various modifications of heroes, then check out http://sites.google.com/site/sergroj/rus/wog and study everything thoroughly, don't write the same questions everywhere, otherwise you will really get banned.
P.S. Moderators, sorry, I couldn't resist (( in the form of modest jabs at the complete Irintal: 1. This post was intentionally written using the informal "you" instead of the formal "You." 2. Translating the stupid signature using an automatic translator made the phrase even worse than it was, which shows your, Irintal, inadequacy as a person, although your posts say the same. 3. Go back to school and retake Russian, otherwise even the old-timers will mock you. And I'll leave this here just in case: http://www.marader.ru/read/2434-pravila-russkogo-yazyka.html
I might get violation points (( but it's already getting difficult with this guy
Guys, it's a sensation, or rather, the second part is here! Here's what it is and how it works: 1. Defeat the enemies – this is what you need to do. 2. The map size is XL, or 71.9 KB, and it includes an underground area. 3. It's designed for 3 heroes. 4. Here's a screenshot.