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Perhaps this topic is not relevant, but since I couldn't find anything similar on the forum, I decided to bring it up. This kind of problem can arise at any point in the game, but it is most relevant at the beginning – when the hero is not yet leveled up and there is neither a strong army nor any artifacts. Unlike Heroes 3, where the strength of neutral creatures increases by a factor of 2 from difficulty level 1 to 3 and then does not change, in Heroes 4, the strength of neutral creatures increases by a factor of 4.5 from difficulty level 1 to 5. And if, for example, a level 1 hero can easily defeat 2 golems, then 9 golems can also easily defeat that hero.
I will not consider the situation where, with the right tactics, you can defeat a stronger army, sometimes even without losses. I want to consider a nearly hopeless situation, where the neutral creatures are much stronger than you, when no Hitran helps, and you are defeated before you can kill even one monster (or several small monsters from a pack are defeated, but the next day they are replenished due to growth – just in time for the hero's resurrection). In a normal situation, I wouldn't touch these monsters, but now a vicious circle arises – to defeat the neutral creatures, you need to level up the hero, and to level up the hero, you need to defeat the neutral creatures. Of course, it may matter who and against whom you are playing – this may give some advantages, but it will not solve the problem globally.
A similar situation is when losing a hero is considered a defeat, and there is neither a starting town nor a tavern, so Hitran is impossible.
I would like to hear how the pros solve these kinds of problems (defeat large armies with small forces). I agree that the AI can be stupid, but not in this situation. :smile14: :smile15:
I will not consider the situation where, with the right tactics, you can defeat a stronger army, sometimes even without losses. I want to consider a nearly hopeless situation, where the neutral creatures are much stronger than you, when no Hitran helps, and you are defeated before you can kill even one monster (or several small monsters from a pack are defeated, but the next day they are replenished due to growth – just in time for the hero's resurrection). In a normal situation, I wouldn't touch these monsters, but now a vicious circle arises – to defeat the neutral creatures, you need to level up the hero, and to level up the hero, you need to defeat the neutral creatures. Of course, it may matter who and against whom you are playing – this may give some advantages, but it will not solve the problem globally.
A similar situation is when losing a hero is considered a defeat, and there is neither a starting town nor a tavern, so Hitran is impossible.
I would like to hear how the pros solve these kinds of problems (defeat large armies with small forces). I agree that the AI can be stupid, but not in this situation. :smile14: :smile15:

