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Which warriors do you hire when playing for survival?
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Zubr, I only stopped playing with ballistas and monks after your advice, by the way, it really does become easier. Although, in a battle against a real opponent, I think monks are more effective because they slow down or teleport, which is very annoying, and monks with high accuracy deal a lot of damage. If you're playing with angels, I think it's worth taking monks and the Abbey as a bonus. Angels can hold back (or kill) neutral creatures or the player, while the monks can safely shoot them from a distance. But if you're playing with Champions, then you definitely need to take crossbowmen, and it will also be better for building. Ballistas are a real drag; you're already moving slowly at the beginning because of the crossbows and squires, and when ballistas with a movement range of 16 or 15 join your ranks, it becomes impossible to play. But spearmen can hold their own against both archers and BBs.


Тебя оскорбили - забудь...тебя унизили - прости...тебя ударили - вспомни всё и убей!!!
:smile10: :smile17: :smile19:

Армия* - это люди, собранные в одном месте с единственной целью: исправлять ошибки дипломатов.

Д. Дэниелз
In reply to Zybr
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Zybr
Although the Wanderer also praises monks and constantly carries ballistas.
It sounds like a reproach with a hint of resentment :) What does "constantly carries" mean? ))) I think he's talking about Danger Zone.

I take ballistas because they drop in dwellings, and their survivability in battles is higher than that of pikemen. I hide the ballista behind my other units, and they manage to deal significant damage to the enemy while it's moving towards me. Moreover, they are indispensable against ranged and spellcaster enemies. Pikemen can't even scratch ranged units, let alone spellcasters. Besides, you need to use them very carefully, and for some reason, the enemy AI often targets them.

I take ballistas to Danger Zone for the first 2 weeks to clear out a dozen banks. Without them, I think it's impossible to clear 2 Nature banks at the beginning of the game as Life. In turn, without these banks, it's impossible to build Angels and buy diplomacy for 7500. At the beginning of week 4, I took them with me to protect myself in case I encountered you. It turned out they weren't needed. But this is a tournament game. It's better to be safe than sorry :)

Building a level 3 unit for Life is entirely determined by the dwellings. On the specific Danger Zone map, I build a level 3 unit based on the available dwelling. If I get a Cleric's Hut, I build Clerics. If I get a Monastery, I build Monks. Since I'll take only 1 stack of level 3, 1 stack of level 4, and 2 stacks of 200 units of level 2 with 3 heroes to the final, this is the best build order for this map.

Clerics are definitely good with their "twice shot" ability to eliminate enemy heroes with immolation. But monks are also great. You can, without hesitation, bring them to the center of the battlefield, from where they cover the entire area, and in case they are blocked, they can approach the enemy heroes and give them a beating
Heroes of might and magic 4 on-line World Championships
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It sounds like a reproach mixed with resentment. What does it mean, "always carries them around"?)))
Not just on DZ, but also on Tron.

"Pikimeny" is just a cover, nothing more. Rangers can handle Arbs and even without ballistas, unless we're talking about level 3.
I think it's impossible to clear 2 Nature banks without them at the beginning of the game as Life.
I still haven't built them in our game :-[, but I did manage to get Angels on 131, even though I lost a lot of tempo when I didn't do so well in a battle with vampires.
To get Angels, you need to clear both Eye caves + gardens, as well as the Necropolis and Thief's Den.
For me, building a level 3 dwelling for Life is entirely determined by the dwellings.
So, you end up with a bunch of level 3 dwellings?:) For me, it's the main offensive force up to level 4.
If you're playing with Angels, I think you should get Monks.
Angels don't need anyone:) even if only because you need to make up for the time lost at the beginning of the game


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to General ZeT
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General ZeT
As you yourself wrote – 4 champions per week – on large maps – you improve tactics and life magic – in this variant, in my opinion, they are better than Angels – because there will be a large number of champions, with customized regeneration (+ additional spells) under the general's morale – a dangerous army :)

You need a lot of champions because of first strike, so that the damage from the counterattack does not exceed their HP...
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on equip only: champ, ballista, and monk

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