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Posts from Searching for mods (looking for mods for Tribes of the East).

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Oh, no, Lord, you misunderstood me :) In your case, the path within the archive looks like this, not **\Program Files\Nival Interactive\Heroes of Might and Magic V**: **\GameMechanics\Creature\Creatures\Necropolis**
Do it this way, and everything will work.
 

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Haha, that's great :) I was working on a mod. When everything was ready, and I had fixed all the bugs, I started testing the creatures in battle. And I discovered that the "acid breath" ability of dragons works even when it's not defined in the .xdb file :D I didn't realize that right away. Anyway, I could release it, but it would create a completely unbalanced game. No price increase can fix that imbalance.
 

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WOOO!! Thanks)) I found a mod that changes the appearance of dragons to fire birds, thunder birds, and phoenixes, but it only replaces the texture - the skills are still the same as the dragons... that's not right.)

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Oh, haha, I made a mistake) You haven't finished it yet... I just replied to the last post I saw, something like "you'll do it."
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Well, I did. But I'm not very happy with the result: I couldn't remove the dragon breath from the phoenixes and firebirds. Oh well, I'll post it anyway. I spent so much time on it, didn't I? What the mod does:
1) replaces the textures of the elven dragons (nothing has changed here)
2) replaces the characteristics (they are closer to the characteristics of phoenixes)
3) replaces the descriptions (I made my own, the old ones are no longer relevant)
4) replaces the abilities (firebirds: none (only dragon breath, but I'm powerless here), phoenixes: rebirth, fire shield, fire immunity, thunderbirds: storm attack).
5) replaces neutral phoenixes with crystal dragons (but more powerful than standard ones, they are also spellcasters with lightning bolt and chain lightning).
6) the prices of firebirds are 3000 gold, 1 gem; phoenixes and thunderbirds are 7500 gold (!) and 2 gems.
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1 file attached • Total size: 1.2 MB
 

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Hey, is it possible to add a custom model to the game? If so, how do I do it?
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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The question is: is there a mod for versions 3.0-3.1 that changes the intro screen with the cyclops to the intro screen with the archdevil from the 1.* versions? I would be very grateful if you could provide information.
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Well, that's just great, haha. I can only ask you about mods now. I downloaded your mod – I'll install it and see how nasty the phoenixes have become.

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And do the Thunderbirds only have the Storm Strike ability? =( I don't think they'll be able to compete with the Phoenixes... Unless you've doubled their damage and given them 100 more HP. Otherwise, a phoenix with regeneration and a fire shield, etc., will tear the Thunderbirds apart. I liked the choice for the humans – both the Knight and the Vindicator are good, so it's hard to choose. But here, everyone will definitely choose the phoenix, haha.
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They definitely hold their own. Storm Strike doubles the damage dealt to the first target. They are, of course, less durable, so Phoenixes are better against neutral creatures. But in a serious battle, these thunderous beasts will definitely be more useful; they will tear everyone apart. Tested.
 

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I saw a mod on the website that allows you to hire a new hero in the tavern, and so on, but I can't download it because the file is missing from the archive, and I'm asking for your help in finding it. Here's a screenshot:

P.S. If anyone can create similar mods with heroes from different factions, please do. Thank you in advance for everything!
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Я начинающий картостроитель.Скоро буду
выкладывать карты, когда научусь всё делать.:smile01: :smile01:
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Okay, I'll give it a try and let you know if it works.
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people, where can I find a mod that changes the Academy into the Conflux?
Маласса ждёт...
Маласса знает...
Маласса за всеми наблюдает...
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Perhaps such a mod already exists, or it is known how to implement it. I would like to enable the possibility of neutral creatures joining a hero's army. Specifically, if the hero's army is stronger than the neutral creatures, instead of fleeing, they would join the hero's army with 100% probability. In Heroes 3, the +Diplomacy+ perk seemed to work similarly, but in Heroes 5, there is no such perk. It's a pity.

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