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Could it be the matrix?
Show your true face when losing. Make sure it`s not ugly.
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For some reason, the spacebar stopped working in tactical deployment mode. I have to click next.
1. The ability to configure road types in the setup - paved, gravel, dirt - for generating a map with such roads.
It is possible to implement this very quickly. However, the solution is not direct: the map is generated with random paths, but before the game starts, all paths are replaced with the one selected in the setup. That is, in random_map_?.h3m, there will be random paths. But when the game is launched with the corresponding option selected, the paths will be replaced. The changed paths will be saved. Moreover, the same will happen when launching non-random maps.
Should we do it?
Tried that too... didn't help :(
It really is an unsolvable matrix...
It is possible to implement this very quickly. But the solution is not direct: the map is generated with random roads, but before the game starts, all roads are replaced with the one selected in the setup. That is, in random_map_?.h3m, there will be random roads. But when the game is launched with the corresponding option selected, the roads will be replaced. The changed roads will be saved. Moreover, the same thing will happen when launching non-random maps.
Should we do it?
Here was an example of how to adjust roads by editing the hex code in the exe file.
Is it difficult to implement the ability to order a hero to visit the tavern in single-player mode?
Could you provide a link to this?
Is it difficult to implement the ability to order a hero to visit the tavern in single-player mode?
I second the question/request! It would be very useful for offline play. If it could be linked to one of the free buttons on the interface, it would be great!
This mechanism is implemented for offline play. I believe it is unacceptable for online play.