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In reply to Igor111
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Dungeon will suffer so much from the reduction in spell power, so much!
Tomorrow holds no promises
Except the ones we've made
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I'll try a couple of games myself, playing as a hero against Necropolis, and I'll report back.

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What is the morale penalty against Necropolis?
In reply to Igor111
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Igor111
KillAndAction
You can easily take Haggeesh and level him up to, say, level 24:

- Skilled Blood Wrath - Reinforcements - Remembrance of Our Blood - Magic Resistance
- Skilled Attack - Ranged Attack
- Skilled Leadership - Rally Troops - Battle Frenzy - Haste Aura
- Skilled Logistics
- Skilled Dark Obscuration - Dark Curse - Dark Weakness
- Ethereal Luck - Magic Resistance.

I don't understand why an Orc needs ranged attack? A stack of Centaurs is only good for clearing neutral creatures, but they are the first ones to be blocked or spellbound in a battle against a Necromancer. It's better to upgrade Retribution in attack: the combination with leadership will look better. Forget about Logistics for the mentor in this case; an Orc without defense can easily be defeated by Rogues... Magic Resistance won't help us much. Necromancers can easily reduce this parameter. Leadership actually looks better here than Luck.
Regarding Shamans. Calculate how many you need to block a Necromancer's spell with a spellcasting skill of 20 and a 5th-level spell. If they don't block it, there's a high chance they will be charmed. So why give an entire stack to the enemy?! Therefore, we only take Shamans if they are going to block spells. In principle, it's not that difficult to accumulate them – 800-900: the main thing is to have 4-5 heroes with a cart...))) Although, on the other hand, if we can't accumulate them, there is only one option: look for artifacts against Berserk and so on.
Будьте осторожны со своими желаниями. Иногда они исполняются.
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ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
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I have expressed my point of view, and it is up to you to decide what is good and what is bad. I am satisfied with my leveling scheme.
In reply to KillAndAction
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KillAndAction
I don't understand why orcs need ranged attacks. A stack of Pikemen is only good for clearing neutral creatures, but they'll be the first to be blocked or spell-controlled in a battle against a Necromancer.
If you're playing as Haghesh, Pikemen move more often (and if you speed them up and push them forward...), they can attack at least twice before the Necromancer's hero casts a spell. If you split them into two groups..., it's not very effective in a long game (when there are many Cyclops).
The ultimate ability (I don't remember the name) deals damage based on the number (not the quality) of the army, which can be useful in battle (this also applies to Pikemen - you can recruit quite a few of them).
The main thing to remember is that Necromancers almost always play defensively, while this is not suitable for Orcs.
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I wonder how many Necromancers Igor111 managed to defeat? (not counting computer opponents). Any tactic that doesn't prove itself in a battle against a human player has no right to exist. And here he is, boasting about how smart and advanced he is.

Added 8 minutes later
KillAndAction
Magic resistance won't help us much. Necromancers effectively reduce this parameter.
Interesting, Kill, can you tell me how?
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



In reply to Саня Изи
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RasaboR
If you're playing as Haggeesh, the Centaurs move more often (and if you also speed them up and push them forward...), they can make at least 2 moves before the Necromancer hero casts a spell. And if you split them into 2 squads..., it's true that this isn't effective in a long game (when there are many Cyclops).
The ultimate-level warcry (I don't remember the name) deals damage based on the number (not the quality) of the army, and this can already be useful in battle. (this is also relevant for Centaurs - you can gather quite a few of them).
The main thing to know is that Necromancers almost always play defensively, while Orcs are not suited for this.
I didn't understand anything from what you wrote, and what does it have to do with my post??...:confused:
Lord_de_Sat
I wonder how many Necromancers Igor111 defeated (not against the AI). Any tactic that doesn't prove itself in a battle against a human player has no right to exist. And he's here, boasting about how smart and advanced he is.

Added after 8 minutes
I wonder, Kill, can you tell me how?
I meant, of course, not magic resistance itself, but the luck stat: I thought everyone understood...:p
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to Саня Изи
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Lord_de_Sat
I wonder how many Necromancers Igor111 defeated? (not counting computer opponents). Any tactic that doesn't prove itself in a battle against a human player has no right to exist. And here he is, boasting about how smart and advanced he is.
I only play against computer opponents! You could say it's for ideological reasons.
And I don't care about your opinion on the "right to exist" of a tactic against a computer or a human!
You're so smart and advanced, I see:smile41: :smile40:

My tactic works perfectly well against computer Necromancers. I know perfectly well that if a Necromancer uses Mind Control to take control of Cyclops, that's a guaranteed disaster for the Orc. And if he doesn't, there are different options. Therefore, I continue to assert that Darkness Shield against a Necromancer is very useful!
In reply to Умка-Gold
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Umka-Gold

I learned another trick while browsing the manual: It says that goblin shamans, while under the second level of rage, can "cleanse"! Has anyone tested this?
Goblin sorceresses can remove positive effects from the target; it works better with Soldier's Luck.
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yes, but the fewer Warlocks, the lower the probability.

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