Posts from General discussion about Heroes of Might and Magic II.
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Well, the Paladin struck, he got a response, and he struck again. But it would have been better if the Paladin struck, struck, and then what was left responded :D
He didn't even have a nose before this!:p
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Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
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The second game is the best in the series! It has a unique storyline, and the balance is right. Mages, Warlocks, and Sorceresses are suitable for large maps; they are all roughly equal in strength. Necromancers are a versatile race (although they have few archers, they are stronger than others). Humans and Barbarians are good for rushing. Everything is well-thought-out.
Everything is correct except for Barbarians. They are also excellent for large maps!:D
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Everything is correct except for the Barbarians. They are also great for large maps!:D
Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну...
P.S. может мне и предложили, просто я не помню :smile44:
For large maps...? I don't know, I don't know... Still, they don't dominate on large maps, IMHO...
But I'm really into them!:D And they're easy to download!
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I remember about 5-6 years ago - you could ignore skills and everything else, have 2 cyclops, a few trolls, but 100 upgraded ogres, and nothing mattered...
Ogres are powerful! (even though they're slow).
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It’s easy to download, but they don’t have many serious units…
I remember 5-6 years ago – you could ignore skills, have just a couple of cyclops and trolls, but have about 100 upgraded ogres, and nothing would matter…
Ogres are powerful! (even though they are slow)
And also Orcs, I used to recruit over 300 of them, and their damage was over 4k! :)
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Орден Феникса – харизматический :) лидер
ФЛУДОВСКИЕ ССЫЛКИ! — сообщить о бесполезной теме/сообщении.
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.