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In reply to R55Max
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#227
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Of course! I took Tiraxor and rushed. On the first, bears in the Castle and into clues/cons/Dragon Utopia and gg.
In reply to Dirty_Player
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#228
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Dirty_Player
Of course! I took Tiraxor and rushed. First the bears in the Castle, then to the hives/cans/Dragon Utopia and gg.
Please describe approximately how to take a level 3 "can" on day 2. Well, generally speaking, I'd like to know more details, so to speak, in an expanded form:). The more description, the bigger the thank you:). Cans, hives, Dragon Utopia, Nagash units. Now, I'm not asking for a breakdown as extensive as Wicc's regarding the Castle, but any info will be useful. There were more arguments here than constructive dialogue. Probably even a hedgehog knows that happiness isn't in money)
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to R55Max
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#229
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You need to formulate your questions more clearly. There is a related topic where everything is described:
Gynnar
Capturing the "Canned Food" (level 3 guard tower) in the early second week while playing as the Stronghold faction, using only native troops. Author - Gynnar

This Castle is a Stronghold; the troops and skills are quite realistic, taken from one of my games.
The hero is Gundula, with skills 6.6.2.3 (artifacts provide +4 shield, given in a wagon), she enters a doubling square – mana 60, level 7, skills: expert wisdom, expert attack, and advanced earth magic :( , in her spellbook there's only Slow.
Army:
3 bears, 1 wolf
108 upgraded goblins, 9 thunderbirds, 1 wolf
24 wolves, 1 wolf
From dwellings – only one: goblins; wolves and bears are not upgraded.
Level 3 Guard Tower, with an upgraded stack, first turn: Thunderbirds attack the upgraded stack – they kill one Thunderbird, fly, hit the wolves (16 wolves remain). Slow is cast on the stack in the upper left corner. The goblins attack the upgraded stack below, and the bears finish it off (below). A single unit – a wolf – runs down and stands next to the goblins. A single unit in the middle runs right and positions itself seven squares away from the upper-right Griffin stack. A single unit at the bottom runs right and positions itself adjacent to the stack in the lower-right corner. Wolves wait. Griffins from above right fly down, those from the top left also fly down but slightly sideways. Stacks in the middle and lower right attack single units. Wolves run up and position themselves six squares away from the upper-right corner. Second turn: Slow is cast on the closest Griffin stack to the top right. Wait with Thunderbirds, bears, goblins, and a single unit runs towards the lower-right stack. Wolves wait. Griffins from the lower left attack a single unit, and two stacks fly towards the wolves (but don't reach them). A stack from the right flies down and attacks the goblins. Bears attack this stack, then goblins and thunderbirds finish it off. Wolves shift two squares to the left. Third turn: Everyone waits, and slow is cast on the nearest stack to the wolves. Two stacks from above fly towards the wolves. A stack from the lower-right corner flies to the middle; it is attacked by bears (they have 96 HP remaining), followed by goblins and thunderbirds – after that, only 2 griffons remain. The wolves run forward to the right along the top row. Fourth turn: Slow is cast on the uncursed stack. Thunderbirds fly to the lower-left corner. Goblins and bears move slightly below the center on the left. Wolves run as far as they can downwards to the right. 2 griffons attack the wolves and die. One stack flies towards the wolves, and another towards the rest. Fifth turn: Everyone waits, slow is cast on the uncursed stack. One stack flies to the left, and another flies towards the wolves. Bears attack the stack (47 HP remains), goblins hit it, and so do the thunderbirds. Only 5 griffons remain. Wolves run four squares along the bottom row from the right corner. Sixth turn: Thunderbirds finish off the Griffons. Bears and goblins stand in place (defense is activated just in case). Wolves run seven squares along the bottom row (slow is cast on the remaining stack). Seventh turn: Everyone waits. The last Griffin stack flies towards the wolves. The wolves attack it (only 2 of them remain). Bears provide defense. Goblins attack it; there are now 18 of them left. Thunderbirds attack, leaving 14 Griffons. Eighth turn: Thunderbirds skip their turn. Goblins skip their turn. Bears attack and finish off the Griffons.
THAT'S ALL...
The remaining army consists of 3 bears, 8 thunderbirds, 18 upgraded goblins, 2 wolves – and, of course, 3 angels..

Look at the entire topic carefully; there is a lot of useful information there.
/topic/3574/
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#230
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I think I formulated the question quite well, and I didn't expect to get all the answers right away. You answered it, discussing the strategy. This was, so to speak, an introductory question because the topic was neglected, and I didn't expect a quick response. Then, I formulated the second post with more details. And it wasn't a reproach that you supposedly didn't understand the full content of what I wanted to know.
Thank you, including for navigating the question; I read it, but I don't always remember everything immediately, especially since I'm often on my phone when I'm not at home.
In general, people don't write much about Stronghold.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
#231
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Hi everyone! I need an expert's opinion. Yesterday, I encountered a rather unfair situation. My friend was playing as Neela from the Tower (defense), and I was playing as Crag Hack (attack). Our levels were roughly equal, plus or minus 2 levels. I think I was level 21. My skills at the time of the battle were 21, 13, 3, 3. Neela's skills were 13, 11, 13, 12. I had a significant advantage in troops: 10 angels, 62 Rocs, 26 Cyclops, 172 Orcs, 60 Ogres, 220 Wolves, and 360 Goblins. My friend had 7 Titans, 55 Nagas, 26 Djinns, 60 Mages, 115 Golems, and 560 Gremlins. My friend surrounds his archers with melee units. The game begins. I go first and give everyone a speed boost. I attack a Naga first with an Angel, then with a Roc, and then I don't remember, maybe with 2 more units. In the end, I didn't kill anyone by the end of the round. I was practically killed by the Nagas alone. I'm seeing this for the first time. Usually, the Citadel deals insane damage on the first strike. But this time, something went wrong. I got the feeling that I'm not an expert in attack, and my attack isn't 10 points higher than his hero's defense. It felt like I was attacking with a regular hero against a defense expert who is 10 levels higher than me. Today, I calculated the strength ratio using the tables. It turned out that I should have been dealing about 20% more damage than if our skills were equal (attack equals his defense). Can anyone tell me why, with such good skills, I was dealing such pathetic damage?
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#232
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What an advantage in troops! The attack stack is twice as small, and I wouldn't bet on winged units even among level 7 units. If you had a dozen or so behemoths, you could fight, especially since they like to attack armor.
According to which table were the calculations made?
In reply to Castiel
#233
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The calculations were based on FizMiG_v.1.14. In total, I played Crag Hack against heroes with a defense skill three times. I lost twice and won once. The strangest thing is that the attack and defense values were always similar, i.e., the difference was +/- 2 points. The armies were also similar. However, subjectively, it seems that sometimes the expert skill of Crag Hack simply doesn't work. I inflict a ridiculously small amount of damage on the enemy. For example, 30 behemoths inflict damage that only kills 3 bulls from a swamp castle. On the other hand, one time when I won, the attack seemed to work, because it got to the point where 60 Rukh hit 60-80 wyverns and killed them in one hit! And the same with most of the other units - one hit and only 20% of the stack remains.... I still can't understand the reason. I always have a couple of levels more than the opponent. Does it matter who attacks first, or is it not important?
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#234
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10 angels, 62 roc, 26 cyclops, 172 orcs, 60 ogres, 220 wolves, and 360 goblins. My friend has 7 titans, 55 nagas, 26 genies, 60 mages, 115 golems, and 560 gremlins. My friend surrounds the archers with melee units. The game begins. I go first and give everyone a speed boost. I attack a naga first with an angel, then with a roc, and then I don't remember, maybe with 2 more units. In the end, I didn't kill anyone by the end of the round.
How can you say you didn't kill anyone? Did you really not kill anything at all?
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to R55Max
#235
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I didn't completely eliminate anything, except for the Gremlins. Well, I don't count the Djinns.
Remaining: Titans are fully depleted, Nagas are 20, Mages are fully depleted, Golems are 80.
Basically, I didn't kill anything.
My main question is: logically, with equal armies and equal skills (and the attack of a Crag Hack equals the defense of any unit with a hero's defense), the attack should exceed the defense level, because expert defense gives 15% while attack gives 30%. The influence of a 5% increase in attack/defense affects the same modifiers, i.e., it affects both skills equally but in opposite ways.
Secondly, I attack first, so I'm met by a stack with fewer units – that's also an advantage. In the first turn, I destroy a larger part of the enemy army than they destroy of mine due to the response of my troops. Therefore, with equal armies and the first turn, I have an advantage in troop numbers.

Does anyone know how the ratio of expert attack/defense behaves in a real battle? I think I don't understand the game's math...
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#236
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I think it's better to ask this question here: /topic/421/; they will answer faster there.

*I would help myself, but I don’t know much about math :D
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to P1kok
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#237
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P1kok
For example, 30 hippogryphs deal 3 damage to a bull from the Swamp Castle in one hit.
A level 1 Kreg Hack with 4 attack power, using 30 hippogryphs, kills 10-12 bulls of a level maximum Tazar with 99 defense. How you managed to kill three at equal levels is a mystery – shield/stone skin/curse/weakness? Does the opponent have a Potion of Life?
P1kok
A friend was playing as Nila from the Tower (defense), and I was playing as Kreg Hack (attack). The levels were approximately equal, +/- 2 levels. I think I was level 21. My skills at the time of the battle were 21, 13, 3, 3. Nila's skills were 13, 11, 13, 12. I have an advantage in troops: 10 angels, .... My friend has ... 55 nagas, ...
I attack the naga first with an angel...
So, I calculated.
Angel, level 50, 20 attack, 20 defense (hero +21 attack, +13 defense)
Core Naga, level 30, 16 attack, 13 defense (hero +13 attack, +11 defense)
I took level 21 for both.
Formula:

D(sum) = [D(bas)+MD(bas)+M(of)+M(luck)] * [1-M(def)]

D(bas) = 50.
MD(bas) = (Att-Def) * 0.05 * D(bas) = ((20+21)-(13+11)) * 0.05 * 50 = 42.5.
M(of) = 0.30 * (1+0.05*Level) * D(bas) = 0.30 * (1+0.05*21) * 50 = 30.75.
M(def) = 0.15 * (1+0.05*Level) = 0.15 * (1+0.05*21) = 0.3075.

Total: D(sum) = 50 + 42.5 + 30.75 * (1-0.3075) ~ 85.

That is, 1 of your Angels should deal 85 damage to 1 Core Naga of your friend. 10 angels - multiply by 10.
I simulated the battle with your skills and levels, my Angel dealt 84 damage, I think an error of one is acceptable. What is wrong with you? 10 angels should have killed 7 nagas, I think that's okay.
#238
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Hmm. It's a shame there isn't an emoticon here with an eye twitching.

So, it turns out I was wrong.

Does that mean defense is actually better than attack? Not taking into account the level of development. Let's assume that heroes without artifacts, level 20, with an army that developed symmetrically, i.e., the same levels were purchased in the same weeks and not lost in battles?

Has anyone ever tried playing with an attack-focused strategy against a defense-focused strategy, or vice versa? What were your results?
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#239
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Defense is "better" than attack in the sense that it directly reduces incoming damage, while attack is just one of the factors that determine that damage, which in turn depends on many other factors. But for Barbarians in the arenas, I wouldn't prioritize defense. :)

However, yes, for me, defense is a higher priority than offense, and I prefer shields over blades, and I like the "Tub" more than "Craig": rolleyes:
#240
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One of the fastest castles to dismantle, with the following drawbacks: 1. One unnecessary secret passage (I never retreat through it). 2. An attack bonus of +1. Two buildings that, in my opinion, are unnecessary... In the first week, I try to maximize my army growth (I exchange, buy, and fight) for resources... and then I wait for big creatures and move forward... The main thing is to set up a "portal home" in one of the captured castles.
In reply to Castiel
#241
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Castiel
Defense is "better" than attack in the sense that it directly reduces incoming damage, while attack is just one of the factors that determine that damage, which in turn depends on many other factors. But I wouldn't prioritize defense when playing as Barbarians in the arena. :)

However, for me, defense is a higher priority than offense, and I prefer shields over blades, and I like Tacticus more than Crag :rolleyes:

What if we calculate the percentage increase in overall attack? That is, convert it into additional HP damage and calculate how many percent in absolute terms the attack adds?
In general, defense turns out to be better when the percentages of attack and defense are equal. Let me explain. Suppose the attack increase is 30% of the normal value. The incoming damage is also reduced by 30%. It seems that attack and defense compensate each other, but let's calculate: Normal attack 100 HP + 30% bonus = 130 HP. 130 HP - 30% (reduction of direct damage) = 91!!!!!! But it was 100 without the attack bonus!
Therefore, the attack bonus in a battle with defense should be higher!
Something like that...

Yesterday, I tried a rush tactic with Stronghold against a 200% AI. I was watching on which weeks I could build Behemoths. The maps were large, with an underground and no water. Out of 10 games, I managed to build them on week 3 in 5 games, on week 2 in 3 games, and on week 1 in 2 games!
The AI couldn't counter it. The advantages are very fast territory capture and a rapid increase in the hero's level. A large number of Behemoths and Rocs at the beginning of the game. Next time, I will try a fast development strategy. From Stronghold, I will take Rocs and Behemoths. The rest of the troops will be from other, nearby castles...

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