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Posts from Tactics for the Stronghold.

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to Uniquebane
All races can be divided into two groups: melee-focused, oriented towards hand-to-hand combat, and versatile: where there is initially a combination of ranged units + infantry.
The Stronghold is clearly a melee faction, and you are wrong to develop it towards Orcs.
At 160%, Griffins and Behemoths.
At 200%, I think definitely Griffins, even though they are not upgraded, and Ogres (but not Orcs!).
In reply to Avern
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I actually enjoy building Cyclops on week 1, believe it or not. :)
I don't like Hippogryphs. :)
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You should always choose Crag, and the game will be great!
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
In reply to Gomunguls
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Krag is only slightly better than any Barbarian. Attack is good, but if we're building a strategy around ranged units, Krag's bonus is useless.
In reply to medstrax
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medstrax
Krag is only slightly better than any Barbarian.
Oooooh my god.... :eek:
medstrax
Attack is good, but if we're building a game around ranged units, Krag's bonus is useless.
So, we're not building Bears and upgrading Wolves? :D Orcs + Cyclops = :smile15:
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Recently, Gurney has been increasingly competing with Craig on size L templates.
Also, Gretchen is becoming popular – a mini-Shakti, and Pathfinding is also useful, for example, on Balance and Jebus.
In general, at the start, you choose not a folder, but a starting bonus. This bonus can be:
1 tactical – that is, it brings benefits here and now, for example: Valeska with archers, Westan with lizards
2 strategic – its power grows over time, for example: Kirr with logistics, Tazar with armor
3 economic – these are heroes that bring 350 gold per day, walking mines, etc.
4 everything else.
Who to choose is a matter of taste and rules (template, start at 200%, etc.).
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I think using Krags is a bad idea because you need to give them a good buff before they can really be effective. A Krag that gets caught in a mass slow from an enemy mage might not even reach the enemy units.
I'd prefer Gundulls. If you quickly create Behemoths, you've practically won, because -40% (80%) armor, even with a not-so-developed attack, is very damaging.
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And what about the mass acceleration of the creature? :D
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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I don't think Krag will be lucky enough to find air magic.
Well, at least I wouldn't count on it in the first 2 months.
In reply to Succubian
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Succubian

Well, at least I wouldn't count on it in the first 2 months.
I don't have any more questions :D
Всем удачи ! И Морали !
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Here's the English translation of the provided Russian text: Here's the question: capturing the Griffin Conservatory on the second week.
But level 3 griffins. Building the Mythical Mansion in the Castle + orcs, hero Crag Hack level 7 with stats 8 3 2 2, without a spell book (nothing useful in the Mage Guild, economy bonus 2.5k). I don't have enough money for a full buyout. What's better to take — wolves or birds? Is it worth removing the two retaliation strikes and hitting with the wolves? In short, I have a save file, but I don't know how to attach it so someone experienced can take a look at the situation.
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Development guidelines when playing as Barbarians (Blackpoint once explained this to me): start with a Fortress.
1 - Check how many Wolves you have at the start, both from heroes and from city buildings. If you have more than 20, it makes sense to upgrade Goblins first, so you can later upgrade to Wolves. If you have few Wolves, then focus on building Rukh as quickly as possible.
2 - On day 114-115, assess your financial situation: how much money you have and how much you can reliably earn. If you have enough for Beggars and a Citadel, build them; if not, go for the Rukh option in the Fortress. In any case, Rukh with the ability to buy on day 121 is better than Beggars without the ability to buy.
3 - For Barbarians, air units are more important than ground units; ideally, use an experience-based tactic with mass haste.
Barbarians are weak at holding their ground; their entire playstyle is based on destroying the enemy army as quickly as possible.

P.S. Show us with your fingers where the Fortress has weaknesses, and we'll cut off those fingers right at the... :D
In reply to Сатир
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Satyr
Question: taking the Griffin Conservatory on the second week.
And level 3 Griffins at that. Building the Horde in Castle + orcs, hero Crag Hack level 7, stats 8 3 2 2, no spell book (nothing useful in the Mage Guild, 2.5k savings). Not enough gold for a full buyout. What is better to take: wolves or birds? Is it worth removing the 2 retaliation strikes and hitting with wolf riders? In short, I have a save, but I don't know how to attach it so that someone knowledgeable can take a look at what's what.

Need to see how much army you have... In general, Crag Hack just tears through these Griffin Conservatories...
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
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It's been over a year since anyone posted in this thread. Perhaps in that time, the most rational and effective strategy for developing from the beginning to the end of the game has become known. For example, on the 8mm6a template.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...

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