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Posts from Which faction do you like the most in Heroes of Might and Magic IV?

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Which race do you like best in Heroes IV?
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In reply to Vlad
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Xaker
Believe me, it's harder to kill the dead than the living... And you can get reinforcements from the living!:D :D
Haha. Just sprinkle them with holy water and they're done:D :D :D :D :D
That's what you get for being undead:D
In reply to Filarmon
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Filarmon
No, Necropolis is the best :)
It can definitely be considered a cheating faction :)
And heroes like "Vidomina" and "Isra" are just amazing :)
No. Chaos is definitely a cheating faction.
In reply to Magnus
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Magnus
No. Chaos is definitely overpowered.
Why is that?
In reply to Night
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Night
Why is that?
You have strong monsters (black dragon - immune to magic:eek:), powerful spells (disintegration), and so on.
That's how it is.
In reply to Magnus
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Magnus
You have strong monsters (black dragon - magic immunity:eek:), powerful spells (disintegration), and so on.
That's how it is.
Each faction has its own strengths!
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that's for sure...
Whoever knows how to play will win, no matter which faction they choose.
Устой традиций надо соблюдать, пускай не раз ответят вам отказом...
Конечно, дама может и не дать! - Но предложить ты ей всегда обязан!!!
In reply to Filarmon
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Filarmon
That's for sure...
Whoever knows how to play will win, no matter which faction they choose.
Of course, everyone chooses a faction for themselves, but I disagree that someone who knows how to play will dominate with any faction. Maybe in some other game, say AoE, but not in Heroes. I have a friend who can play any faction except one (Stronghold), but he just can't seem to make it work. And the same goes for me; for example, in WoG, I can't seem to get the hang of Conflux... This is just my opinion, of course.
Плоды размышлений были съедены червями сомнения...
In reply to Filarmon
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Filarmon
That's for sure...
Whoever knows how to play will win, no matter which faction they choose.
But we're not talking about that here.
In reply to Night
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Night
Each race has its own strengths!
Okay. Then name a creature from the Nature faction.
Besides the summoning spells.
In reply to Magnus
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Magnus
Alright. Then name a creature that can be summoned at a Nature castle;)
Besides summoning spells.
Nature can summon mantises, elementals, and other creatures.
In reply to Night
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Hello everyone,
I didn't answer the poll because I didn't find an option for "Random." I enjoy playing Heroes 4 online, and I think playing as Random is more interesting because, on some maps, the opponent doesn't know about your starting Castle for a long time, and it's more fun to constantly play as different Castles.
In my opinion, each Castle has its strengths and weaknesses.
Barbarian is very good on small maps where the opponent is close by (Crimson & Clover, Agathon). Sometimes they are also good on longer maps where the game lasts 3-4 weeks, but only if you have a tome of some magic. In this case, I like to include Cyclops (they take out three enemy heroes per attack) and Behemoths (they are very strong) in my army. I don't like Thunderbirds (they are weak) and Ogre Mages (less effective than Cyclops).
Life is a good Castle that allows you to build an army of powerful units (when combined with Nature) and monsters (when combined with Order). I think Life is the slowest in exploring the map, but it is very effective on maps where you can build a good army (Powerspot, Bizzaro). I usually include Crusaders (double strike takes down a hero with an Immortal) and Angels (they resurrect the dead) in my army. Monks are good, but they can easily be deprived of a full attack, and Champions are weak in defense.
Order is not much faster than Life and is also very strong on maps where you can level up heroes to Grand Master in magic. From this perspective, Order is the strongest; it allows you to combine schools such as Life, Order, and Death. Perhaps the army will be invincible if it includes spellcasters with Sanctuary, Hand of God, Steal, Hypnosis, Dispel, and Death Grip. Order, like Life, is good on longer maps (Powerspot, Giantmaze). If you have a tactician, Titans and Nagas are more suitable than Dragons and Golems, as the morale of Dragons and Golems is always 0.
Death is conveniently located between the Chaos and Order Castles, and Demonology is relatively easily accessible. Death monsters are strong, and therefore, on longer maps with Poisonous Creatures and Devils, this Castle has an advantage. Together with Dispel, Devils that teleport to any point on the battlefield take down enemy heroes, and Poisonous Creatures, even if they don't kill a hero, leave him poisoned.
Chaos is very convenient for rushers. It allows you to create a powerful unit based on a Ranger, Nature Druids, and leveling up spellcasters with Disintegrate. Such an army can endlessly harass and burn the opponent, retreat from battle, and ultimately simply finish off the weakened opponent. Chaos is good both on fast maps and on longer maps (Heart of Winter, Plains of Despair, Ironman). I prefer Efreet and Black Dragons among the monsters (which, unfortunately, have an important drawback – resistance to their own magic: they cannot be healed or resurrected – they should be protected). I don't consider the others because of their slowness.
Nature is not very convenient on long maps, where a large number of monsters clash in the final army, and heroes do not have time to level up above level 15. Then their summoning becomes less influential on the outcome of the battle, and other magic schools take control of the monsters. Combined with Disintegrate, it is an ideal weapon for hit-and-run tactics, and then Nature becomes an ideal weapon not only on fast maps but also on large maps (Fatal Controversy, Plains of Despair, SuperHeroes). But when considering large maps, special attention should be paid to Demonologists; they are the ones that make Druids extremely useful in mass battles. I only recognize Phoenixes and Manticores among the monsters.
In reply to Magnus
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Nature is great. If you look closely, you can find many advantages. Here, they are the only mages capable of repelling black dragons if they have learned level 5 nature magic. Also, the faction has many advantages if it doesn't have a Castle; for example, you can wander around the map, level up your summoning skills, and after a week, you'll already have an army of elementals.
Сохраняй у себя в сердце злёное дерево, и возможно, когда-нибудь в нём заведётся певчвя птица.:D
In reply to Magnus
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Haven is good, but I also like playing as Barbarians.
Делай вещи, дела-делай вещи и не залипай!8)
In reply to CTPAHHuK
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CTPAHHuK

Barbarians ... I don't like Ogre-mages (less effective than Cyclops).
But there are many of them! With a Lord and with mercenaries - it's great!!!!!! And if you also find a Haste artifact.;) Cyclops are useless when storming a castle and in most battles, they can only fire a maximum of two shots. Not enough.:)
CTPAHHuK
Of the monsters, with tactics, Titans and Nagas are more appropriate, since the morale of Dragons and Golems is always 0.
Okay, I'll believe you about Nagas. It's very convenient to teleport enemies close to them
Хронология вселенной Might and Magic
Katrine
Третьи или пятые? Теперь Вы сами выбираете иконки
Диалоги с Модераторами
Сейчас играю в Diablo II LoD
:cool:
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I think my favorite Necromancer faction is inferior to Haven...
Almost all units, when properly upgraded, become ranged attackers.
And, combined with slowing effects, the enemy often simply doesn't have time to reach them.
However, Chaos magic is probably the strongest.
I've got a secret that i think you ought to know,
The happy people are the ones who have a soul.

I'm complicated
and i celebrate it!

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