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Posts from A Warrior hero from the Dungeon faction? That's absurd...

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I rarely play as Dark Elves. I don't really like them. But for variety, I sometimes play as them too. It's really interesting to know. If we summarize everything you said above on this topic, what is the best skill choice for a Sanctuary unit against a Jalib at the Academy or a Marbas at Inferno? Logically, one could assume: - Logistics - Attack - Defense - Luck - Summoning However, it's unclear how to fight against dark magic without light. Jalib can easily charm or cast Berserk on your army... I think that Dark Elves have little to no chance against the Academy.
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What's the point of having good stats if the game isn't engaging?)))
For example, Kifir (level 18-21).
Logistics with teleportation is our strength!
Attack and leadership, combined with area-of-effect and mass acceleration!
Our melee units will simply crush the Academy's soft units because in close combat, without special abilities, they won't have an easy time against a well-rounded elf).

За кланы! За кровь!
In reply to Ereb
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Ereb
Why bother with chances if the game doesn't become engaging?
But what if it does become engaging, and you have all the mini-artifacts?
Especially artifacts that grant magic resistance. Or if the hero is Jallib with his reflection ability.

I think it will end badly for the Elves in 99% of cases.
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Jalib is generally an underdog among mages; ignoring his specialty isn't a problem: mass spells aren't reflected, and area-of-effect spells aren't reflected.

Why summon creatures against a mage – that's a big question, especially when there's overwhelming chaos magic that ignores all magic defense. In later battles, the Tribes of the East will likely lose to a mage, but if we're talking about early attacks, not everyone can compare to them.
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Personally, I believe that focusing solely on warrior skills for a Warlock is not a good idea. Firstly, many stats are allocated to magic and knowledge. Secondly, the troops have weak defenses. Thirdly, there is no magical support for the troops, in the form of light or dark magic. Fourthly, the elemental chains used by the Warlock can be easily influenced by chaos spells, thereby increasing the damage inflicted by the troops. So, developing a Warlock without magic, relying only on troops, is at least suicidal. Not only will it be very difficult to deal with neutral creatures, but also in the final stages of the game.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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Ganseng ---------- Is Jalib really an underdog?
With his ability, he can easily counter Shock and Cold. What should he be afraid of? Meteorite? Just wear a cloak, and the problem is solved! (This is against the Town).
The main advantage of Jalib is that he can counter Darkness of levels 4-5... it's a bit different here, but still, he's NOT an underdog!

За кланы! За кровь!
In reply to Ereb
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Ereb
What does he have to fear from a meteor shower? Just wear a cloak, and the problem is solved! (This is about fighting against Dark Elf).
I'm afraid that against the meteor shower from the Dark Elves, Sylvan's cloak won't save you (Remember the irresistible magic). And Jaliba is really hard to call an underdog, because using single spells against him in battle is risky. His magic mirror works much better than the similar ability of other mages, and the chance that the spell will be reflected into the enemy squad, and not into your own, is immeasurably higher.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



In reply to Саня Изи
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Mirrors really annoy me; they only reflect individual buffs (like vampirism). I absolutely hate them.
Tomorrow holds no promises
Except the ones we've made
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Here's a question I wanted to ask. What are your thoughts on how to build a Warlock to counter the Academy Sorcerer, Razak, who takes the Counterspell skill and uses it constantly? As a result... the Warlock won't be able to cast anything at all. And all his chaos and summoning will be useless.

In this case, you can't do without a Warlock with a warrior build.
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Razaz won't be able to cast anything else besides his counterspell (after all, you need to control the enemy somehow). I would try taking Leadership and Empathy. And if you also take Keen Mind, it will be amazing.
 

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In reply to Ment
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I wanted to ask: what are your thoughts on how to build a Warlock to counter an Academy Sorcerer named Razak, who takes the Counterspell skill and uses it constantly? As a result... the Warlock won't be able to cast anything at all. And all his chaos and summoning will be useless.
Counterspell doesn't seem to be a spell and consumes 100% of the hero's initiative; for a Warlock with spellcasting, it will only consume 70%.

Leadership, attack, defense, luck.
Tomorrow holds no promises
Except the ones we've made
In reply to Wistrit
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It makes sense to use your own wizards to cast Counterspell, or to cast mass spells (it will push back less in terms of ATB).
The only catch here is that, in the case of Counterspell, the wizard will spend twice as much mana as a Warlock. So, Counterspell is not a panacea. We collect artifacts against Chaos (sometimes it doesn't work out :D), and craft mini-artifacts. Everyone knows about Haven's defense: it's the first thing a wizard should do, but they might not let you...
And honestly, it's tough for a wizard against Dungeon, because Dungeon rushes very well in this matchup...:(
Будьте осторожны со своими желаниями. Иногда они исполняются.
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ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
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I conducted an experiment. I played as Kifrah against Jalib on the Outlands map. I can say that in this case, everything worked out great. Of course, I understand that the computer is not the most intelligent opponent, but Kifrah the Warrior defeated it perfectly. I developed Kifrah as follows: - Fundamentals of Invincibility - Dark Ritual - Skilled Leadership - Treasury Management - Troop Gathering - Aura of Swiftness - Constant Luck - Magic Resistance - Skilled Defense - Dodge - Skilled Offense - Tactics - Battle Fury - Retribution - Skilled Chaos I was wondering if the computer would use a counterspell. And lo and behold! It used it three times in a row. As a result, neither of us cast spells, but the damage of my monsters was simply excellent! Luck triggered constantly (I found a Lucky Horseshoe +2). Chaos, I think, is definitely worth taking. And it performed excellently. I used it to defeat neutral creatures. In general, I defeated Jalib very convincingly. But this was against the computer... I can only imagine what would happen if it didn't use a counterspell, but instead used Dark Magic. That would be really bad for the Warrior-Necromancer. In general, I've come to the conclusion that the Academician is one of the most dangerous opponents for the Warrior-Elementalist. He is very unpredictable, and it is difficult to find a guaranteed strategy to counter him.
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I wrote my post in the "Leveling up Tier 5 units in the late game" thread and attached replays there. I played against myself, but it provides some visual clarity. The conclusion is that in the late game, it is quite possible to either use a "kif" spell as mentioned above (instead of Chaos, you can also use Summoning) or, even more effectively, use Elemental Fury and, if you're lucky, Rune Power. Try to level up defense as much as possible, and as a huge bonus, cast Chaos. For example, an explosion with 2k damage, combined with Elemental Fury, Rune Power, and Luck, will deal almost 13k damage, which is like 130 champions per cast. And the counterspell is actually useless; you cast it with your warrior-caster, remove the counter, and then cast it yourself, plus with Sorcery, you can cast it again, while your opponent just wastes their turns.
Вы задолбали, я такого не говорил. Будда
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It seems highly unlikely that a purely combat-focused faction can be created from the League. A semi-combat faction, for example, with leadership and attack supported by Chaos or Summoning, is quite possible, but a purely combat-focused faction, with purely combat skills without Chaos and Summoning, perhaps with support from Light and Darkness, is a very questionable option. There are many reasons for this. The League has higher magical stats. Attack grows decently, but defense is very low. You can only reliably get good attack and luck stats, while the chance of getting defense, leadership, Darkness, and Light is only two percent. In the native castle, it is also difficult to upgrade Light and Darkness spells. But the problems are not only with upgrading. Almost all racial abilities are also geared towards Chaos; only Elemental Affinity can help a combat unit, but even here there is a problem – this skill is too random. Through Chaos, Elemental Affinity is much easier to use: you can reach any enemy unit, you can choose a spell of the desired element. But with your combat stack, you cannot change the element to the desired one at will, and the enemy does not always have the desired element, or you cannot always reach the enemy with the desired element. And sometimes you will have a choice: attack the most dangerous stacks of the enemy or attack less dangerous ones, but with the desired element. In addition, when playing with Light or Darkness, high-level magic is almost wasted. No, it works well for some spells, but for many, it is not very effective or not effective at all. The League's units are also not all combat-oriented: Furies, Lizards, and Dragons. Moreover, the first two do not survive for very long. Assassins or Hunters are not always suitable for this role. Minotaurs are slow and more suitable for a defensive role, and Hydras even more so. Witches can hardly be called a good combat stack. So, it is unlikely that a purely combat-focused League will defeat another combat-focused faction, unless it upgrades high elemental damage and gets lucky with the right elements. Although, with Darkness, you can also do a lot if the opponent does not have protection against this magic. But still, with good combat magic support, this faction has a much higher chance of winning.

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